Player Matchup

He Bo
He Bo
DolphinBray
He Bo
Level 114
God Stats
5W - 9L
1,249 SR
Queue Stats
112W - 110L
1,435 Elo+
Party 2
Guan Yu
Guan Yu
Hawkens47
Guan Yu
Level 89
God Stats
2W - 0L
1,690 SR
Queue Stats
35W - 33L
1,395 Elo+
Solo
Hera
Hera
Kenshinsaito
Hera
Level 78
God Stats
4W - 3L
1,610 SR
Queue Stats
49W - 48L
1,432 Elo+
Party 2
Kuzenbo
Kuzenbo
bunhead94
Kuzenbo
Level 65
God Stats
4W - 2L
1,559 SR
Queue Stats
57W - 72L
1,406 Elo+
Solo
Charybdis
Charybdis
spl1ffs
Charybdis
Level 65
God Stats
13W - 5L
1,342 SR
Queue Stats
70W - 67L
1,399 Elo+
Party 2
Team Averages
Level 82
1,490 SR
1,413 Elo+

VS

Team Averages
Level 49
1,517 SR
1,345 Elo+
Ymir
Ymir
ALLLLLMEAT
Ymir
Level 68
God Stats
19W - 17L
1,388 SR
Queue Stats
183W - 264L
1,331 Elo+
Party 3
Chang'e
Chang'e
BruhMoment4342
Chang'e
Level 66
God Stats
2W - 1L
1,908 SR
Queue Stats
227W - 230L
1,482 Elo+
Party 1
Chaac
Chaac
ButtahSnaps
Chaac
Level 58
God Stats
1W - 2L
1,512 SR
Queue Stats
51W - 59L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
JonnyByrd
Sun Wukong
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 14L
1,027 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Tripzie
Ah Muzen Cab
Level 29
God Stats
10W - 14L
1,277 SR
Queue Stats
38W - 47L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 5
13,697
596
18,839
13,183
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Hawkens47
Guan Yu
20
9 / 0 / 9
13,215
575
13,384
22,411
22,491
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 1 / 6
11,694
508
23,723
12,891
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
bunhead94
Kuzenbo
13
1 / 3 / 7
9,782
425
5,292
20,635
29,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
spl1ffs
Charybdis
15
0 / 6 / 4
10,151
441
11,326
15,403
5,401
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
8,539
371
5,067
25,332
27,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 7 / 2
10,002
435
11,594
20,260
6,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 5 / 0
6,737
293
3,202
6,803
2,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
JonnyByrd
Sun Wukong
15
4 / 7 / 1
10,027
436
14,528
25,718
16,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Tripzie
Ah Muzen Cab
15
4 / 5 / 2
9,483
412
9,902
14,707
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
27
Kills
11
11
Deaths
28
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
3
7
2
0.57
L
0
5
0
0
W
11
1
5
13.5
W
Guan Yu
Hawkens47
Guan Yu
9
0
9
13.5
L
Sun Wukong
JonnyByrd
Sun Wukong
4
7
1
0.64
W
6
1
6
9
L
Ah Muzen Cab
Tripzie
Ah Muzen Cab
4
5
2
1
W
Kuzenbo
bunhead94
Kuzenbo
1
3
7
1.5
W
Charybdis
spl1ffs
Charybdis
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,564
Damage
44,293
84,523
Taken
92,820
68,181
Mitigated
58,832
26,151
Healing
18,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,067
496
0
4,142
25,332
27,954
0
12,203
12,817
34,535
0
L
11,594
220
765
5,929
20,260
6,561
0
13,287
6,755
65,478
0
L
3,202
1,395
0
1,154
6,803
2,743
0
0
6,803
0
14,620
W
18,839
539
0
5,004
13,183
4,952
1,673
2,275
10,826
126,599
0
W
Guan Yu
Hawkens47
Guan Yu
13,384
1,560
2,439
9,156
22,411
22,491
2,344
1,880
20,092
6,996
73,040
L
Sun Wukong
JonnyByrd
Sun Wukong
14,528
4,068
224
2,314
25,718
16,678
0
16,651
8,781
0
62,507
W
23,723
7,473
0
3,785
12,891
5,385
3,441
4,148
8,493
101,512
0
L
Ah Muzen Cab
Tripzie
Ah Muzen Cab
9,902
5,740
0
3,576
14,707
4,896
450
6,776
7,841
0
58,564
W
Kuzenbo
bunhead94
Kuzenbo
5,292
2,116
0
2,807
20,635
29,952
469
3,296
17,199
17,988
0
W
Charybdis
spl1ffs
Charybdis
11,326
9,423
0
2,960
15,403
5,401
3,897
4,372
10,917
0
68,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,539
Gold Earned
44,788
641
Minions Killed
381
0
Camps Cleared
0
2,110,219
Distance Traveled
1,675,815
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,539
371
40
2
0
405,884
4
L
Chang'e
10,002
435
127
6
0
377,835
6
L
Chaac
6,737
293
22
1
0
118,500
1
W
He Bo
13,697
596
173
8
0
483,261
2
W
Guan Yu
13,215
575
163
7
0
424,875
4
L
Sun Wukong
10,027
436
83
4
0
413,281
4
W
Hera
11,694
508
149
6
0
400,623
2
L
Ah Muzen Cab
9,483
412
109
5
0
360,315
1
W
Kuzenbo
9,782
425
23
1
0
436,083
1
W
Charybdis
10,151
441
133
6
0
365,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role