Player Matchup

Ah Puch
Ah Puch
BlueDragon7783
Ah Puch
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
230W - 228L
1,513 Elo+
Party 2
Bacchus
Bacchus
Franny1
Bacchus
Level 76
God Stats
11W - 4L
1,661 SR
Queue Stats
70W - 87L
1,461 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Jackie15
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 70L
1,461 Elo+
Party 2
Camazotz
Camazotz
MMawkus
Camazotz
Level 88
God Stats
8W - 9L
1,163 SR
Queue Stats
152W - 155L
1,458 Elo+
Party 2
Vamana
Vamana
cinril
Vamana
Level 105
God Stats
17W - 13L
1,582 SR
Queue Stats
417W - 436L
1,465 Elo+
Party 2
Team Averages
Level 95
1,481 SR
1,472 Elo+

VS

Team Averages
Level 139
1,481 SR
1,509 Elo+
Sobek
Sobek
BearRiky
Sobek
Level 129
God Stats
2W - 3L
1,523 SR
Queue Stats
893W - 843L
1,531 Elo+
Party 1
Charybdis
Charybdis
BinnualName6
Charybdis
Level 144
God Stats
8W - 4L
1,408 SR
Queue Stats
462W - 442L
1,506 Elo+
Party 1
Arachne
Arachne
CARJ
Arachne
Level 146
God Stats
20W - 17L
1,614 SR
Queue Stats
347W - 318L
1,500 Elo+
Solo
Chronos
Chronos
ottobandro
Chronos
Level 129
God Stats
1W - 5L
1,418 SR
Queue Stats
162W - 150L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
skhull
Gilgamesh
Level 149
God Stats
5W - 9L
1,443 SR
Queue Stats
495W - 461L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,352
577
5,920
4,820
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
Franny1
Bacchus
8
2 / 2 / 2
5,669
515
4,634
6,775
3,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
Jackie15
Ah Muzen Cab
9
0 / 3 / 2
5,279
480
4,502
7,719
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
MMawkus
Camazotz
11
5 / 0 / 2
6,741
613
6,560
8,557
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
cinril
Vamana
13
1 / 0 / 0
7,191
654
5,982
6,637
4,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BearRiky
Sobek
8
0 / 2 / 5
5,403
491
4,788
8,925
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
BinnualName6
Charybdis
10
4 / 3 / 1
5,745
522
4,736
7,094
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
CARJ
Arachne
10
1 / 0 / 1
5,550
505
1,937
5,403
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
ottobandro
Chronos
10
2 / 3 / 0
6,098
554
5,141
10,602
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
skhull
Gilgamesh
11
0 / 1 / 0
6,162
560
4,257
11,020
4,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
9
Kills
7
7
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
BearRiky
Sobek
0
2
5
1.25
L
Charybdis
BinnualName6
Charybdis
4
3
1
1.5
W
1
2
2
1
L
Arachne
CARJ
Arachne
1
0
1
1.5
W
Bacchus
Franny1
Bacchus
2
2
2
1.5
W
Ah Muzen Cab
Jackie15
Ah Muzen Cab
0
3
2
0.33
W
Camazotz
MMawkus
Camazotz
5
0
2
6
W
Vamana
cinril
Vamana
1
0
0
1
L
Chronos
ottobandro
Chronos
2
3
0
0.67
L
Gilgamesh
skhull
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,598
Damage
20,859
34,508
Taken
43,044
13,670
Mitigated
18,939
18,561
Healing
15,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BearRiky
Sobek
4,788
370
0
2,612
8,925
7,219
0
3,000
5,925
12,164
0
L
Charybdis
BinnualName6
Charybdis
4,736
2,467
0
2,105
7,094
1,874
153
2,279
4,815
0
32,924
W
5,920
492
0
2,059
4,820
1,516
0
2,798
2,022
41,624
0
L
Arachne
CARJ
Arachne
1,937
957
0
2,999
5,403
1,908
0
539
4,864
0
32,721
W
Bacchus
Franny1
Bacchus
4,634
856
445
2,524
6,775
3,705
0
1,629
5,146
12,838
0
W
Ah Muzen Cab
Jackie15
Ah Muzen Cab
4,502
1,915
45
2,846
7,719
1,775
0
2,676
5,043
0
33,000
W
Camazotz
MMawkus
Camazotz
6,560
2,657
0
7,048
8,557
2,649
0
2,826
5,689
0
38,324
W
Vamana
cinril
Vamana
5,982
2,436
0
3,594
6,637
4,025
0
0
6,157
0
54,464
L
Chronos
ottobandro
Chronos
5,141
2,134
0
3,344
10,602
3,092
0
4,736
5,866
38,214
0
L
Gilgamesh
skhull
Gilgamesh
4,257
837
0
4,132
11,020
4,846
0
0
10,363
0
40,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,232
Gold Earned
28,958
371
Minions Killed
363
0
Camps Cleared
0
1,105,280
Distance Traveled
1,095,479
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,403
491
22
2
0
239,461
2
L
Charybdis
5,745
522
81
7
0
195,646
3
W
Ah Puch
6,352
577
88
8
0
210,846
2
L
Arachne
5,550
505
78
7
0
265,766
2
W
Bacchus
5,669
515
21
2
0
236,685
3
W
Ah Muzen Cab
5,279
480
65
6
0
195,603
1
W
Camazotz
6,741
613
74
7
0
233,515
3
W
Vamana
7,191
654
123
11
0
228,631
0
L
Chronos
6,098
554
82
7
0
179,959
2
L
Gilgamesh
6,162
560
100
9
0
214,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role