Player Matchup

Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Jhene_Chilombo
Loki
Level 108
God Stats
40W - 21L
1,634 SR
Queue Stats
593W - 503L
1,602 Elo+
Party 2
Horus
Horus
KingGreen_
Horus
Level 124
God Stats
2W - 7L
1,417 SR
Queue Stats
332W - 359L
1,488 Elo+
Solo
Arachne
Arachne
aSharknDaWater
Arachne
Level 63
God Stats
20W - 4L
1,868 SR
Queue Stats
75W - 44L
1,680 Elo+
Party 2
Neith
Neith
slattshawdy
Neith
Level 29
God Stats
18W - 17L
1,620 SR
Queue Stats
25W - 24L
1,435 Elo+
Party 2
Team Averages
Level 82
1,608 SR
1,541 Elo+

VS

Team Averages
Level 81
1,532 SR
1,501 Elo+
Gilgamesh
Gilgamesh
Josniff Snerdy
Gilgamesh
Level 104
God Stats
59W - 48L
1,583 SR
Queue Stats
520W - 518L
1,524 Elo+
Party 3
Janus
Janus
Leprechaun_Mafia
Janus
Level 26
God Stats
14W - 16L
1,414 SR
Queue Stats
26W - 30L
1,441 Elo+
Party 3
Chaac
Chaac
RabbsterO1
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 95L
1,622 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Treyniike77
Cu Chulainn
Level 125
God Stats
19W - 11L
1,529 SR
Queue Stats
297W - 326L
1,463 Elo+
Solo
Sol
Sol
xXFaZeIkeaXx
Sol
Level 121
God Stats
2W - 2L
1,635 SR
Queue Stats
111W - 105L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 2 / 1
6,722
560
4,060
5,477
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 4 / 4
6,692
558
6,613
10,729
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
11
0 / 3 / 0
5,898
492
2,151
8,363
4,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
1 / 1 / 1
5,216
435
1,865
4,589
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 4
6,491
541
5,572
5,719
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Josniff Snerdy
Gilgamesh
12
5 / 2 / 2
7,203
600
5,129
7,489
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate

Breastplate

+20
Physical Protection

10
1 / 1 / 1
5,866
489
1,277
2,830
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
10
6 / 2 / 1
7,269
606
7,359
8,932
4,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Treyniike77
Cu Chulainn
12
1 / 1 / 3
7,114
593
7,263
6,915
5,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 4 / 3
6,349
529
2,028
7,862
1,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
10
Kills
13
13
Deaths
10
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
2
1
1.75
L
4
4
4
1.5
W
Gilgamesh
Josniff Snerdy
Gilgamesh
5
2
2
3
L
Horus
0
3
0
0
W
1
1
1
1.5
W
Chaac
6
2
1
3.25
W
Cu Chulainn
Treyniike77
Cu Chulainn
1
1
3
2.5
L
1
1
1
1.5
L
2
3
4
1.33
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,261
Damage
23,056
34,877
Taken
34,028
13,480
Mitigated
15,208
10,234
Healing
12,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,060
194
130
2,721
5,477
1,589
0
498
4,847
37,038
0
L
6,613
1,888
78
2,727
10,729
3,859
0
1,768
8,841
0
34,791
W
Gilgamesh
Josniff Snerdy
Gilgamesh
5,129
1,702
0
3,182
7,489
3,003
0
983
6,408
0
33,178
L
Horus
2,151
1,301
36
1,630
8,363
4,533
0
684
7,147
0
32,270
W
1,277
40
0
100
2,830
837
0
1,450
1,248
26,090
0
W
Chaac
7,359
839
876
3,163
8,932
4,722
677
627
8,255
0
25,178
W
Cu Chulainn
Treyniike77
Cu Chulainn
7,263
440
0
2,800
6,915
5,020
142
676
6,195
6,721
38,680
L
1,865
1,152
0
904
4,589
1,588
0
434
4,012
0
16,371
L
5,572
2,013
70
1,938
5,719
1,911
100
943
4,776
0
36,142
W
2,028
702
407
1,552
7,862
1,626
958
165
7,697
35,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,019
Gold Earned
33,801
322
Minions Killed
322
0
Camps Cleared
0
1,077,871
Distance Traveled
1,171,858
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,722
560
79
7
0
243,597
4
L
Loki
6,692
558
56
5
0
235,908
1
W
Gilgamesh
7,203
600
60
5
0
264,294
3
L
Horus
5,898
492
74
6
0
212,692
0
W
Janus
5,866
489
67
6
0
240,969
0
W
Chaac
7,269
606
37
3
0
256,072
0
W
Cu Chulainn
7,114
593
93
8
0
228,498
7
L
Arachne
5,216
435
40
3
0
174,871
1
L
Neith
6,491
541
73
6
0
210,803
0
W
Sol
6,349
529
65
5
0
182,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role