Player Matchup

Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
BushyBussyBuster
Janus
Gold I
Level 38
God Stats
6W - 2L
1,920 SR
Queue Stats
23W - 15L
1,672 MMR
Party 1
Medusa
Medusa
Gold I
FilthyLatamBussy
Medusa
Gold I
Level 141
God Stats
11W - 4L
1,807 SR
Queue Stats
98W - 89L
1,608 MMR
Party 1
Ymir
Ymir
Gold V
InfernosDaMan
Ymir
Gold V
Level 128
God Stats
1W - 0L
1,693 SR
Queue Stats
15W - 13L
1,624 MMR
Party 2
Chaac
Chaac
Gold V
Sharpshooter2112
Chaac
Gold V
Level 88
God Stats
1W - 0L
2,044 SR
Queue Stats
14W - 16L
1,560 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,793 SR
1,593 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,658 SR
1,633 MMR
Hun Batz
Hun Batz
Gold III
ByQwarss
Hun Batz
Gold III
Level 148
God Stats
2W - 5L
1,594 SR
Queue Stats
152W - 165L
1,589 MMR
Solo
Chang'e
Chang'e
Gold I
ProfessorMidas
Chang'e
Gold I
Level 106
God Stats
2W - 2L
1,705 SR
Queue Stats
215W - 220L
1,624 MMR
Solo
Rama
Rama
Gold II
RiverdI0
Rama
Gold II
Level 158
God Stats
16W - 14L
1,627 SR
Queue Stats
143W - 141L
1,689 MMR
Solo
Fenrir
Fenrir
Platinum IV
majik11
Fenrir
Platinum IV
Level 136
God Stats
1W - 2L
1,739 SR
Queue Stats
143W - 144L
1,591 MMR
Solo
Camazotz
Camazotz
Gold II
sabo1202
Camazotz
Gold II
Level 127
God Stats
3W - 4L
1,624 SR
Queue Stats
104W - 90L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 3 / 1
6,836
526
3,722
9,308
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 1 / 3
7,738
595
7,776
6,850
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 1 / 1
8,017
617
6,824
7,179
2,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
0 / 2 / 5
6,479
498
2,513
8,239
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 1 / 0
6,606
508
9,002
10,927
8,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
GebCliodhnaMorgan Le Fay

VS

Bans
MulanCharybdisSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ByQwarss
Hun Batz
13
3 / 1 / 2
7,520
578
4,480
7,427
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 3 / 1
6,758
520
6,223
7,674
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
10
1 / 5 / 1
6,260
482
4,477
7,449
2,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
majik11
Fenrir
9
0 / 2 / 5
5,572
429
6,004
9,576
3,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
sabo1202
Camazotz
12
0 / 1 / 1
7,155
550
7,336
12,888
5,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
12
Kills
8
8
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
3
1
0.5
W
5
1
3
6.5
L
Hun Batz
ByQwarss
Hun Batz
3
1
2
4
W
6
1
1
6.5
W
0
2
5
1.25
L
4
3
1
1.5
L
Rama
1
5
1
0.3
W
0
1
0
0
L
Fenrir
majik11
Fenrir
0
2
5
1.25
L
Camazotz
sabo1202
Camazotz
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,837
Damage
28,520
42,503
Taken
45,014
21,633
Mitigated
16,369
13,243
Healing
16,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,722
398
0
3,003
9,308
2,985
0
1,682
7,561
0
40,570
W
7,776
1,094
0
1,141
6,850
2,108
0
1,819
4,748
46,523
0
L
Hun Batz
ByQwarss
Hun Batz
4,480
811
0
3,166
7,427
2,464
0
724
6,574
0
45,255
W
6,824
3,074
0
2,584
7,179
2,129
3,692
551
6,599
0
58,375
W
2,513
670
0
1,309
8,239
6,010
0
1,782
6,324
14,083
0
L
6,223
349
1,008
2,836
7,674
2,424
0
3,753
3,713
36,299
0
L
Rama
4,477
2,927
0
640
7,449
2,044
0
885
6,524
0
37,273
W
9,002
2,383
0
5,206
10,927
8,401
0
456
9,642
0
43,819
L
Fenrir
majik11
Fenrir
6,004
1,452
0
1,432
9,576
3,965
0
3,469
5,926
0
19,078
L
Camazotz
sabo1202
Camazotz
7,336
2,054
0
7,829
12,888
5,472
0
1,032
11,140
0
47,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,676
Gold Earned
33,265
407
Minions Killed
373
0
Camps Cleared
0
1,412,869
Distance Traveled
1,295,925
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,836
526
86
7
0
309,405
5
W
Janus
7,738
595
94
7
0
282,486
5
L
Hun Batz
7,520
578
99
8
0
302,665
6
W
Medusa
8,017
617
113
9
0
271,297
2
W
Ymir
6,479
498
23
2
0
271,601
4
L
Chang'e
6,758
520
57
4
0
260,638
3
L
Rama
6,260
482
74
6
0
193,403
3
W
Chaac
6,606
508
91
7
0
278,080
4
L
Fenrir
5,572
429
36
3
0
272,428
6
L
Camazotz
7,155
550
107
8
0
266,791
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role