Player Matchup

Hou Yi
Hou Yi
Buttershukks
Hou Yi
Level 157
God Stats
3W - 2L
1,521 SR
Queue Stats
50W - 50L
1,562 Elo+
Party 2
Hel
Hel
Lefum
Hel
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 61L
1,579 Elo+
Party 3
Fenrir
Fenrir
Lesum
Fenrir
Level 109
God Stats
1W - 1L
1,307 SR
Queue Stats
96W - 84L
1,578 Elo+
Party 3
Tyr
Tyr
Limited_Sodium
Tyr
Level 65
God Stats
5W - 0L
1,951 SR
Queue Stats
8W - 4L
1,660 Elo+
Party 3
Ne Zha
Ne Zha
even Xibalba
Ne Zha
Level 22
God Stats
2W - 0L
1,817 SR
Queue Stats
23W - 10L
1,771 Elo+
Party 2
Team Averages
Level 77
1,619 SR
1,630 Elo+

VS

Team Averages
Level 66
1,480 SR
1,514 Elo+
Fafnir
Fafnir
DemonLordLegion
Fafnir
Level 128
God Stats
0W - 1L
1,317 SR
Queue Stats
40W - 27L
1,519 Elo+
Party 1
Fenrir
Fenrir
FreshKupoNuts
Fenrir
Level 47
God Stats
3W - 6L
1,502 SR
Queue Stats
83W - 89L
1,478 Elo+
Solo
Chaac
Chaac
Josniff Snerdy
Chaac
Level 104
God Stats
13W - 15L
1,459 SR
Queue Stats
520W - 518L
1,532 Elo+
Party 4
Janus
Janus
Leprechaun_Mafia
Janus
Level 26
God Stats
14W - 16L
1,420 SR
Queue Stats
26W - 30L
1,448 Elo+
Party 4
Izanami
Izanami
The_Danril
Izanami
Level 25
God Stats
0W - 2L
1,703 SR
Queue Stats
62W - 40L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
0 / 2 / 7
7,416
530
6,301
7,874
2,018
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Lefum
Hel
14
5 / 3 / 4
8,557
611
7,493
7,036
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Lesum
Fenrir
15
5 / 2 / 5
8,617
616
10,071
14,004
6,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 1 / 1
8,475
605
8,028
12,801
8,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
13
6 / 2 / 2
8,123
580
8,017
11,754
5,733
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
7,202
514
4,115
10,181
10,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 5 / 2
7,991
571
7,119
13,329
5,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 1
7,546
539
10,840
13,613
9,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 5 / 2
6,385
456
2,981
7,590
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
The_Danril
Izanami
12
1 / 6 / 3
6,559
469
6,273
12,205
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
21
Kills
9
10
Deaths
21
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
0
2
7
1.75
L
0
0
5
2.5
L
6
5
2
1.4
L
1
5
1
0.3
W
Hel
Lefum
Hel
5
3
4
2.33
L
1
5
2
0.4
W
Fenrir
Lesum
Fenrir
5
2
5
3.75
W
5
1
1
5.5
L
Izanami
The_Danril
Izanami
1
6
3
0.42
W
Ne Zha
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,910
Damage
31,328
53,469
Taken
56,918
24,438
Mitigated
31,019
23,111
Healing
16,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
6,301
2,810
0
1,779
7,874
2,018
2,298
948
6,926
0
39,759
L
4,115
1,060
0
3,908
10,181
10,510
22
676
9,429
19,074
0
L
7,119
1,819
339
3,483
13,329
5,269
683
2,185
10,882
0
35,485
L
10,840
2,243
0
6,019
13,613
9,455
0
2,298
10,405
0
49,381
W
Hel
Lefum
Hel
7,493
299
2,477
2,603
7,036
2,250
122
1,713
5,048
46,289
0
L
2,981
61
0
513
7,590
2,160
128
2,280
5,010
25,584
0
W
Fenrir
Lesum
Fenrir
10,071
3,786
0
5,222
14,004
6,032
75
1,885
11,883
0
46,060
W
8,028
1,170
0
5,694
12,801
8,405
525
779
11,314
4,457
41,101
L
Izanami
The_Danril
Izanami
6,273
3,861
0
2,470
12,205
3,625
996
432
11,773
0
53,380
W
Ne Zha
8,017
2,281
816
4,520
11,754
5,733
1,512
1,479
10,275
0
39,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,188
Gold Earned
35,683
396
Minions Killed
349
0
Camps Cleared
0
1,388,535
Distance Traveled
1,293,679
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,416
530
87
6
0
253,340
4
L
Fafnir
7,202
514
17
1
0
291,665
3
L
Fenrir
7,991
571
71
5
0
241,880
2
L
Chaac
7,546
539
105
8
0
272,223
1
W
Hel
8,557
611
87
6
0
266,472
2
L
Janus
6,385
456
57
4
0
261,429
1
W
Fenrir
8,617
616
82
6
0
286,030
3
W
Tyr
8,475
605
102
7
0
310,074
8
L
Izanami
6,559
469
99
7
0
226,482
1
W
Ne Zha
8,123
580
38
3
0
272,619
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role