Player Matchup

Artemis
Artemis
Kirgio
Artemis
Level 69
God Stats
19W - 14L
1,545 SR
Queue Stats
335W - 376L
1,477 Elo+
Solo
Ymir
Ymir
The_Daniel00
Ymir
Level 147
God Stats
25W - 16L
1,555 SR
Queue Stats
672W - 665L
1,463 Elo+
Solo
Osiris
Osiris
Twitch_UpAlpha
Osiris
Level 97
God Stats
2W - 1L
1,729 SR
Queue Stats
59W - 50L
1,505 Elo+
Solo
Zeus
Zeus
Xxl Vahn lxX
Zeus
Level 107
God Stats
6W - 2L
1,790 SR
Queue Stats
298W - 293L
1,486 Elo+
Solo
Arachne
Arachne
bentels
Arachne
Level 124
God Stats
19W - 7L
1,652 SR
Queue Stats
53W - 44L
1,497 Elo+
Solo
Team Averages
Level 109
1,654 SR
1,486 Elo+

VS

Team Averages
Level 123
1,573 SR
1,462 Elo+
Cerberus
Cerberus
MeechTheBeast89
Cerberus
Level 146
God Stats
4W - 9L
1,469 SR
Queue Stats
96W - 115L
1,486 Elo+
Party 1
Janus
Janus
OrtegaEspinosa
Janus
Level 108
God Stats
8W - 7L
1,540 SR
Queue Stats
330W - 294L
1,490 Elo+
Solo
Cliodhna
Cliodhna
Samhain861
Cliodhna
Level 75
God Stats
5W - 3L
1,730 SR
Queue Stats
13W - 23L
1,388 Elo+
Solo
Izanami
Izanami
antiparkinson
Izanami
Level 126
God Stats
66W - 66L
1,508 SR
Queue Stats
648W - 669L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
dingowarrior666
Sun Wukong
Level 160
God Stats
68W - 49L
1,617 SR
Queue Stats
477W - 507L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kirgio
Artemis
9
1 / 1 / 0
4,634
579
4,938
3,988
959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 2 / 1
4,078
510
798
5,246
2,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 3
5,111
639
3,857
5,370
3,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 0
4,771
596
2,232
3,045
867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
bentels
Arachne
9
4 / 1 / 1
5,618
702
2,785
6,115
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
2 / 0 / 0
4,661
583
1,041
7,296
3,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 2 / 0
4,790
599
2,944
3,361
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Samhain861
Cliodhna
2
0 / 1 / 0
3,289
411
543
1,126
184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
8
1 / 0 / 1
4,659
582
3,594
3,494
1,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sun Wukong
dingowarrior666
Sun Wukong
8
1 / 3 / 0
4,832
604
3,825
7,300
2,732
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
5
5
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
Kirgio
Artemis
1
1
0
1
L
Cerberus
2
0
0
2
L
1
2
0
0.5
L
Cliodhna
Samhain861
Cliodhna
0
1
0
0
W
0
2
1
0.25
W
0
1
3
1.5
W
1
0
0
1
L
Izanami
1
0
1
1.5
W
Arachne
bentels
Arachne
4
1
1
4.5
L
Sun Wukong
dingowarrior666
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,610
Damage
11,947
23,764
Taken
22,577
9,451
Mitigated
7,878
10,284
Healing
7,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Kirgio
Artemis
4,938
2,406
0
1,666
3,988
959
0
1,117
2,801
0
31,079
L
Cerberus
1,041
230
0
2,717
7,296
3,099
0
1,118
6,178
15,120
0
L
2,944
123
0
500
3,361
802
0
1,118
2,243
21,940
0
L
Cliodhna
Samhain861
Cliodhna
543
86
0
282
1,126
184
0
0
1,097
0
3,120
W
798
126
95
1,299
5,246
2,026
0
930
4,284
6,548
0
W
3,857
889
0
1,949
5,370
3,237
0
0
5,370
0
21,910
W
2,232
355
0
1,609
3,045
867
99
1,380
1,523
26,455
0
L
Izanami
3,594
1,797
0
1,393
3,494
1,061
57
794
2,700
0
27,310
W
Arachne
bentels
Arachne
2,785
1,964
0
3,666
6,115
2,362
0
284
5,801
0
27,157
L
Sun Wukong
dingowarrior666
Sun Wukong
3,825
1,253
0
2,236
7,300
2,732
0
0
6,840
0
23,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,212
Gold Earned
22,231
225
Minions Killed
222
0
Camps Cleared
0
717,207
Distance Traveled
620,798
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,634
579
58
7
0
154,942
2
L
Cerberus
4,661
583
47
6
0
150,312
2
L
Janus
4,790
599
44
6
0
164,582
1
L
Cliodhna
3,289
411
11
1
0
29,587
1
W
Ymir
4,078
510
8
1
0
97,157
2
W
Osiris
5,111
639
57
7
0
154,494
2
W
Zeus
4,771
596
43
5
0
152,457
0
L
Izanami
4,659
582
60
8
0
144,578
3
W
Arachne
5,618
702
59
7
0
158,157
0
L
Sun Wukong
4,832
604
60
8
0
131,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role