Player Matchup

Kali
Kali
Alastor_Seynire
Kali
Level 125
God Stats
2W - 1L
1,644 SR
Queue Stats
296W - 270L
1,565 Elo+
Party 1
Achilles
Achilles
Hydruhm
Achilles
Level 134
God Stats
0W - 5L
1,163 SR
Queue Stats
199W - 224L
1,515 Elo+
Solo
Heimdallr
Heimdallr
JeeniusJoe
Heimdallr
Level 145
God Stats
1W - 1L
1,777 SR
Queue Stats
171W - 159L
1,602 Elo+
Party 2
Atlas
Atlas
Jubei_Valentine
Atlas
Level 152
God Stats
8W - 10L
1,647 SR
Queue Stats
637W - 594L
1,532 Elo+
Party 1
Sol
Sol
MotherLand2360
Sol
Level 78
God Stats
6W - 4L
1,587 SR
Queue Stats
298W - 262L
1,483 Elo+
Party 2
Team Averages
Level 127
1,564 SR
1,540 Elo+

VS

Team Averages
Level 131
1,551 SR
1,527 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Don_Carlito11
Izanami
Level 105
God Stats
6W - 2L
1,557 SR
Queue Stats
8W - 6L
1,538 Elo+
Party 3
Atlas
Atlas
Pridekiller134
Atlas
Level 107
God Stats
2W - 1L
1,568 SR
Queue Stats
21W - 19L
1,583 Elo+
Party 3
He Bo
He Bo
Wiliwillee
He Bo
Level 155
God Stats
2W - 1L
1,631 SR
Queue Stats
78W - 83L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
7,008
501
4,308
12,290
3,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Hydruhm
Achilles
11
1 / 2 / 4
6,691
478
6,286
8,438
5,744
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
JeeniusJoe
Heimdallr
13
1 / 1 / 2
8,033
574
5,598
7,937
2,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
3 / 1 / 1
7,424
530
6,402
5,983
4,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 1 / 1
8,576
613
3,281
7,145
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 2 / 0
7,445
532
5,860
12,069
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
 
Mercury
13
1 / 1 / 2
7,391
528
4,799
9,291
4,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
14
0 / 2 / 2
7,835
560
3,220
5,808
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 1 / 1
6,390
456
3,374
9,277
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
11
1 / 4 / 2
6,585
470
6,226
6,019
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
10
Kills
6
6
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
0
1
W
Mercury
 
Mercury
1
1
2
2
L
2
1
2
3
W
Izanami
0
2
2
0.5
L
Achilles
Hydruhm
Achilles
1
2
4
1.5
L
Heimdallr
JeeniusJoe
Heimdallr
1
1
2
2
L
3
1
1
3.5
L
3
1
1
3.5
W
2
1
1
2.5
W
He Bo
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,875
Damage
23,479
41,793
Taken
42,464
18,817
Mitigated
21,490
10,679
Healing
11,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,860
2,191
0
5,814
12,069
6,913
0
3,832
7,651
0
39,970
W
Mercury
 
Mercury
4,799
1,761
0
1,668
9,291
4,264
0
1,246
7,963
0
54,443
L
4,308
3,136
0
3,283
12,290
3,843
0
2,634
9,536
0
43,411
W
Izanami
3,220
1,825
0
1,899
5,808
1,740
1,112
1,756
4,052
0
58,330
L
Achilles
Hydruhm
Achilles
6,286
1,357
0
293
8,438
5,744
175
2,275
6,005
3,132
22,917
L
Heimdallr
JeeniusJoe
Heimdallr
5,598
2,624
0
2,286
7,937
2,933
41
3,127
4,648
0
48,004
L
6,402
2,043
242
1,387
5,983
4,167
0
865
5,102
30,328
0
L
3,281
1,628
0
3,188
7,145
2,130
444
306
6,839
53,309
7,355
W
3,374
1,518
0
1,700
9,277
6,980
0
1,705
7,572
17,248
0
W
He Bo
6,226
201
0
826
6,019
1,593
0
531
5,451
37,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,732
Gold Earned
35,646
388
Minions Killed
403
0
Camps Cleared
0
1,358,135
Distance Traveled
1,474,448
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,445
532
79
6
0
288,173
4
W
Mercury
7,391
528
108
8
0
329,151
0
L
Kali
7,008
501
71
5
0
300,560
4
W
Izanami
7,835
560
122
9
0
268,063
0
L
Achilles
6,691
478
43
3
0
283,967
0
L
Heimdallr
8,033
574
106
8
0
282,517
6
L
Atlas
7,424
530
44
3
0
244,647
7
L
Sol
8,576
613
124
9
0
246,444
3
W
Atlas
6,390
456
22
2
0
327,313
4
W
He Bo
6,585
470
72
5
0
261,748
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role