Player Matchup

Fenrir
Fenrir
RedFlashOTL
Fenrir
Level 61
God Stats
1W - 2L
1,458 SR
Queue Stats
52W - 97L
1,208 Elo+
Party 2
Sobek
Sobek
RexsX100
Sobek
Level 85
God Stats
12W - 12L
1,359 SR
Queue Stats
96W - 183L
1,219 Elo+
Party 2
Achilles
Achilles
ScaryFoal699671
Achilles
Level 36
God Stats
0W - 2L
1,344 SR
Queue Stats
16W - 39L
1,220 Elo+
Solo
Team Averages
Level 61
1,387 SR
1,216 Elo+

VS

Team Averages
Level 68
1,468 SR
1,199 Elo+
Sobek
Sobek
GOO5E9669
Sobek
Level 63
God Stats
2W - 7L
1,099 SR
Queue Stats
3W - 12L
980 Elo+
Party 1
Kukulkan
Kukulkan
Sneeky Teemo
Kukulkan
Level 82
God Stats
3W - 1L
1,845 SR
Queue Stats
13W - 14L
1,328 Elo+
Party 1
Skadi
Skadi
YoungMathias420
Skadi
Level 58
God Stats
21W - 19L
1,460 SR
Queue Stats
138W - 179L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 8 / 0
11,337
630
10,642
23,243
13,103
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
RexsX100
Sobek
13
1 / 9 / 2
9,881
549
6,347
27,296
34,857
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
14
0 / 4 / 3
9,454
525
8,124
27,350
32,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GOO5E9669
Sobek
15
2 / 1 / 19
12,407
689
7,537
16,374
19,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Sneeky Teemo
Kukulkan
16
12 / 4 / 8
13,179
732
29,234
12,976
5,539
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 0 / 14
12,568
698
26,937
8,692
4,150
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
5
Kills
21
21
Deaths
5
5
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sobek
GOO5E9669
Sobek
2
1
19
11.5
L
Fenrir
4
8
0
0.5
L
Sobek
RexsX100
Sobek
1
9
2
0.22
L
Achilles
0
4
3
0.38
W
Kukulkan
Sneeky Teemo
Kukulkan
12
4
8
4
W
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,113
Damage
63,708
77,889
Taken
38,042
80,295
Mitigated
28,726
15,385
Healing
12,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
GOO5E9669
Sobek
7,537
1,207
200
5,624
16,374
19,037
80
3,243
12,312
14,835
0
L
Fenrir
10,642
3,142
710
4,178
23,243
13,103
0
9,990
13,253
170
24,064
L
Sobek
RexsX100
Sobek
6,347
499
174
3,314
27,296
34,857
0
13,447
13,849
20,115
0
L
Achilles
8,124
814
295
6,714
27,350
32,335
0
13,524
13,826
0
34,499
W
Kukulkan
Sneeky Teemo
Kukulkan
29,234
3,453
1,623
3,094
12,976
5,539
1,240
2,074
9,910
69,983
0
W
26,937
10,644
655
807
8,692
4,150
998
1,689
6,816
0
66,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,672
Gold Earned
38,154
103
Minions Killed
185
1
Camps Cleared
6
799,407
Distance Traveled
955,968
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,407
689
13
1
0
328,280
0
L
Fenrir
11,337
630
29
2
1
202,075
0
L
Sobek
9,881
549
25
1
0
282,121
0
L
Achilles
9,454
525
49
3
0
315,211
0
W
Kukulkan
13,179
732
89
5
5
290,729
0
W
Skadi
12,568
698
83
5
1
336,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role