Player Matchup

Sol
Sol
Para5aur
Sol
Level 48
God Stats
13W - 10L
1,633 SR
Queue Stats
170W - 180L
1,409 Elo+
Party 1
Achilles
Achilles
Thechesnut
Achilles
Level 121
God Stats
18W - 27L
1,552 SR
Queue Stats
262W - 301L
1,525 Elo+
Party 1
Da Ji
Da Ji
TrueTyrnno
Da Ji
Level 117
God Stats
5W - 4L
1,677 SR
Queue Stats
256W - 284L
1,536 Elo+
Party 1
Atlas
Atlas
WolfSkirata
Atlas
Level 123
God Stats
14W - 11L
1,681 SR
Queue Stats
288W - 308L
1,488 Elo+
Party 1
Hou Yi
Hou Yi
o0MrJoe0o
Hou Yi
Level 72
God Stats
5W - 11L
1,303 SR
Queue Stats
160W - 229L
1,447 Elo+
Party 1
Team Averages
Level 96
1,569 SR
1,481 Elo+

VS

Team Averages
Level 64
1,480 SR
1,466 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Cràzyyᴙ
Ymir
Level 7
God Stats
13W - 5L
1,604 SR
Queue Stats
18W - 6L
1,397 Elo+
Party 2
Danzaburou
Danzaburou
Galwen
Danzaburou
Level 73
God Stats
4W - 1L
1,302 SR
Queue Stats
11W - 4L
1,438 Elo+
Party 2
Discordia
Discordia
Nâero
Discordia
Level 125
God Stats
2W - 2L
1,492 SR
Queue Stats
202W - 177L
1,494 Elo+
Party 2
Da Ji
Da Ji
TheWorldIsGaGaGa
Da Ji
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 37L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,659
514
1,580
6,522
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Thechesnut
Achilles
11
1 / 0 / 1
6,292
572
7,908
7,823
5,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
9
1 / 4 / 1
5,436
494
1,908
8,275
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 7 / 0
4,472
407
1,993
9,260
5,193
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
o0MrJoe0o
Hou Yi
9
0 / 2 / 0
5,187
472
1,040
5,437
1,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 2 / 0
6,696
609
2,944
9,678
5,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
3 / 0 / 9
6,813
619
2,645
6,575
6,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Galwen
Danzaburou
11
3 / 0 / 4
6,756
614
3,786
1,399
351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Nâero
Discordia
12
7 / 0 / 4
7,321
666
7,646
3,289
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 0 / 3
6,485
590
3,488
6,094
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
17
17
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
2
0
0.5
W
3
0
9
7.5
W
Danzaburou
Galwen
Danzaburou
3
0
4
5
W
Discordia
Nâero
Discordia
7
0
4
9
L
0
4
0
0
W
3
0
3
4.5
L
Achilles
Thechesnut
Achilles
1
0
1
1.5
L
Da Ji
1
4
1
0.38
L
0
7
0
0
L
Hou Yi
o0MrJoe0o
Hou Yi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,429
Damage
20,509
37,317
Taken
27,035
16,843
Mitigated
15,361
11,191
Healing
12,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
2,944
1,705
0
5,576
9,678
5,922
0
0
8,984
0
40,695
W
2,645
783
61
1,435
6,575
6,033
145
1,419
5,156
14,221
0
W
Danzaburou
Galwen
Danzaburou
3,786
1,694
0
863
1,399
351
1,633
137
1,262
0
35,293
W
Discordia
Nâero
Discordia
7,646
328
0
1,410
3,289
993
885
505
2,784
41,431
0
L
1,580
328
0
1,709
6,522
1,900
0
3,157
3,087
30,262
0
W
3,488
901
0
2,701
6,094
2,062
0
1,512
4,512
0
32,500
L
Achilles
Thechesnut
Achilles
7,908
2,497
0
3,139
7,823
5,720
0
0
7,823
0
36,719
L
Da Ji
1,908
222
0
2,596
8,275
2,579
0
2,183
5,852
0
23,120
L
1,993
636
129
1,551
9,260
5,193
0
3,031
6,079
13,057
0
L
Hou Yi
o0MrJoe0o
Hou Yi
1,040
339
0
2,067
5,437
1,451
0
1,505
3,896
0
28,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
34,071
286
Minions Killed
344
0
Camps Cleared
0
1,085,703
Distance Traveled
1,160,798
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,696
609
88
8
0
240,789
5
W
Ymir
6,813
619
25
2
0
211,824
4
W
Danzaburou
6,756
614
83
8
0
220,682
0
W
Discordia
7,321
666
70
6
0
227,255
2
L
Sol
5,659
514
78
7
0
212,863
6
W
Da Ji
6,485
590
78
7
0
260,248
2
L
Achilles
6,292
572
74
7
0
246,197
4
L
Da Ji
5,436
494
49
4
0
223,523
5
L
Atlas
4,472
407
24
2
0
190,652
6
L
Hou Yi
5,187
472
61
6
0
212,468
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role