Player Matchup

Sol
Sol
Gold II
Witness_The_Gr8
Sol
Gold II
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 34L
1,698 MMR
Party 1
Fenrir
Fenrir
Gold I
babyscoobz
Fenrir
Gold I
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 31L
1,851 MMR
Party 1
Heimdallr
Heimdallr
Silver III
lecheminduroii
Heimdallr
Silver III
Level 58
God Stats
2W - 3L
1,445 SR
Queue Stats
28W - 39L
1,064 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,482 SR
1,537 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,557 SR
1,495 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Darth Amrux
Ah Muzen Cab
Bronze III
Level 100
God Stats
0W - 1L
1,250 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Nike
Nike
Gold III
Josh388
Nike
Gold III
Level 143
God Stats
0W - 5L
1,547 SR
Queue Stats
77W - 88L
1,484 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
torobrendo
Zhong Kui
Gold III
Level 129
God Stats
1W - 1L
1,875 SR
Queue Stats
44W - 61L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 8
10,567
813
18,818
13,648
9,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
babyscoobz
Fenrir
14
7 / 2 / 6
9,884
760
9,636
14,627
9,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
lecheminduroii
Heimdallr
14
3 / 3 / 12
9,477
729
12,220
10,700
3,975
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
OdinGilgameshZeusGebBastet

VS

Bans
ScyllaCerberusChaacSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Darth Amrux
Ah Muzen Cab
13
3 / 8 / 1
9,098
700
8,752
13,851
5,466
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nike
Josh388
Nike
11
1 / 5 / 3
7,646
588
8,031
19,053
18,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
torobrendo
Zhong Kui
11
2 / 6 / 2
8,185
630
11,581
15,769
8,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
19
Kills
6
6
Deaths
19
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Darth Amrux
Ah Muzen Cab
3
8
1
0.44
L
Nike
Josh388
Nike
1
5
3
0.5
W
9
1
8
13
W
Fenrir
babyscoobz
Fenrir
7
2
6
5
W
Heimdallr
lecheminduroii
Heimdallr
3
3
12
3
L
Zhong Kui
torobrendo
Zhong Kui
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,674
Damage
28,364
38,975
Taken
48,673
22,381
Mitigated
32,978
16,662
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Darth Amrux
Ah Muzen Cab
8,752
5,027
257
1,369
13,851
5,466
342
5,267
8,271
0
22,613
L
Nike
Josh388
Nike
8,031
961
716
2,019
19,053
18,857
0
6,822
11,939
0
16,553
W
18,818
7,543
0
8,489
13,648
9,116
1,346
3,456
9,836
48,355
4,949
W
Fenrir
babyscoobz
Fenrir
9,636
2,156
949
4,181
14,627
9,290
234
4,772
8,714
250
24,214
W
Heimdallr
lecheminduroii
Heimdallr
12,220
8,373
0
3,043
10,700
3,975
1,010
3,805
6,707
0
32,826
L
Zhong Kui
torobrendo
Zhong Kui
11,581
592
0
3,296
15,769
8,655
0
5,354
10,254
32,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,928
Gold Earned
24,929
184
Minions Killed
108
7
Camps Cleared
3
722,287
Distance Traveled
730,932
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,098
700
36
3
0
205,977
3
L
Nike
7,646
588
8
1
0
298,689
2
W
Sol
10,567
813
104
8
3
229,187
2
W
Fenrir
9,884
760
28
2
3
272,898
2
W
Heimdallr
9,477
729
52
4
1
220,202
0
L
Zhong Kui
8,185
630
64
5
3
226,266
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role