Player Matchup

Ymir
Ymir
Gold V
FeedJungleLol
Ymir
Gold V
Level 159
God Stats
15W - 16L
1,601 SR
Queue Stats
242W - 243L
1,307 MMR
Party 1
Ullr
Ullr
Gold IV
Rektaphobia
Ullr
Gold IV
Level 156
God Stats
29W - 40L
1,557 SR
Queue Stats
277W - 274L
1,437 MMR
Party 1
Achilles
Achilles
Silver II
UnleashThePwnies
Achilles
Silver II
Level 159
God Stats
0W - 1L
1,564 SR
Queue Stats
12W - 17L
1,333 MMR
Solo
Tiamat
Tiamat
Gold III
Verizial
Tiamat
Gold III
Level 160
God Stats
11W - 8L
1,710 SR
Queue Stats
631W - 626L
1,365 MMR
Solo
Bakasura
Bakasura
Gold V
ch3rn0byill
Bakasura
Gold V
Level 148
God Stats
12W - 9L
1,581 SR
Queue Stats
145W - 146L
1,302 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,602 SR
1,349 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,510 SR
1,349 MMR
Medusa
Medusa
Gold IV
Pregal14
Medusa
Gold IV
Level 141
God Stats
8W - 11L
1,727 SR
Queue Stats
185W - 198L
1,366 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Sadowdemon404
Sylvanus
Gold IV
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
620W - 610L
1,331 MMR
Solo
Da Ji
Da Ji
Gold II
Tankersly
Da Ji
Gold II
Level 160
God Stats
11W - 9L
1,266 SR
Queue Stats
365W - 346L
1,440 MMR
Solo
Amaterasu
Amaterasu
Gold V
Xeltzuahj
Amaterasu
Gold V
Level 129
God Stats
86W - 72L
1,559 SR
Queue Stats
268W - 281L
1,245 MMR
Solo
Discordia
Discordia
Gold V
ayoweeks
Discordia
Gold V
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 134L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,099
464
1,298
7,747
3,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 1
5,746
522
2,931
5,053
1,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,576
507
3,731
6,532
3,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Verizial
Tiamat
11
0 / 3 / 1
5,858
533
3,124
4,644
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
ch3rn0byill
Bakasura
10
1 / 4 / 1
6,307
573
4,265
8,079
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
LokiOdinGebTsukuyomi

VS

Bans
AthenaBastetCamazotzMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Pregal14
Medusa
10
0 / 0 / 3
5,828
530
3,015
4,570
1,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Sadowdemon404
Sylvanus
10
0 / 1 / 2
5,196
472
3,383
8,010
4,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Da Ji
Tankersly
Da Ji
12
11 / 1 / 2
7,662
697
8,553
8,252
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Xeltzuahj
Amaterasu
11
1 / 0 / 1
6,288
572
2,161
6,155
5,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
ayoweeks
Discordia
11
1 / 0 / 5
6,534
594
2,840
3,137
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
13
13
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Medusa
Pregal14
Medusa
0
0
3
1.5
L
0
1
1
0.5
W
Sylvanus
Sadowdemon404
Sylvanus
0
1
2
1
W
Da Ji
Tankersly
Da Ji
11
1
2
12
L
0
2
0
0
L
Tiamat
Verizial
Tiamat
0
3
1
0.17
W
Amaterasu
Xeltzuahj
Amaterasu
1
0
1
1.5
W
Discordia
ayoweeks
Discordia
1
0
5
3.5
L
Bakasura
ch3rn0byill
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,349
Damage
19,952
32,055
Taken
30,124
12,623
Mitigated
15,390
7,259
Healing
10,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,298
180
0
1,544
7,747
3,349
0
2,833
4,914
10,476
0
W
Medusa
Pregal14
Medusa
3,015
1,384
0
1,506
4,570
1,278
0
547
3,968
0
40,017
L
2,931
1,152
0
1,482
5,053
1,323
0
418
4,635
0
38,245
W
Sylvanus
Sadowdemon404
Sylvanus
3,383
1,489
821
2,168
8,010
4,351
0
2,219
5,516
20,976
7,947
W
Da Ji
Tankersly
Da Ji
8,553
1,916
0
3,101
8,252
2,996
0
657
7,362
0
37,936
L
3,731
1,101
0
1,145
6,532
3,014
0
351
6,181
0
25,884
L
Tiamat
Verizial
Tiamat
3,124
615
0
1,460
4,644
1,992
10
919
3,725
38,924
0
W
Amaterasu
Xeltzuahj
Amaterasu
2,161
282
0
1,791
6,155
5,912
136
0
5,527
2,048
31,059
W
Discordia
ayoweeks
Discordia
2,840
116
0
1,185
3,137
853
0
999
2,117
44,448
0
L
Bakasura
ch3rn0byill
Bakasura
4,265
2,640
0
1,628
8,079
2,945
0
1,122
6,957
0
27,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,586
Gold Earned
31,508
320
Minions Killed
386
0
Camps Cleared
0
1,052,045
Distance Traveled
1,100,239
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,099
464
18
2
0
205,482
5
W
Medusa
5,828
530
74
7
0
214,558
3
L
Ullr
5,746
522
89
8
0
182,334
2
W
Sylvanus
5,196
472
57
5
0
202,626
6
W
Da Ji
7,662
697
69
6
0
227,200
3
L
Achilles
5,576
507
56
5
0
225,370
5
L
Tiamat
5,858
533
86
8
0
195,652
4
W
Amaterasu
6,288
572
78
7
0
232,944
4
W
Discordia
6,534
594
108
10
0
222,911
4
L
Bakasura
6,307
573
71
6
0
243,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role