Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Kingofdawolf
Ne Zha
Level 144
God Stats
5W - 1L
1,552 SR
Queue Stats
265W - 178L
1,787 Elo+
Party 2
Ymir
Ymir
Wolvern45
Ymir
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 5L
1,857 Elo+
Party 2
Team Averages
Level 103
1,517 SR
1,714 Elo+

VS

Team Averages
Level 66
1,543 SR
1,609 Elo+
Osiris
Osiris
Jarleverestt
Osiris
Level 4
God Stats
3W - 5L
1,707 SR
Queue Stats
7W - 9L
1,736 Elo+
Party 1
Atlas
Atlas
Jeeshmee
Atlas
Level 124
God Stats
1W - 7L
1,421 SR
Queue Stats
53W - 53L
1,519 Elo+
Solo
Mulan
Mulan
katonash09
Mulan
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 151L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
7 / 0 / 5
7,810
781
7,473
3,252
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
12
3 / 0 / 9
7,146
715
12,067
9,522
5,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
11
2 / 0 / 10
7,847
785
2,473
4,444
5,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
0 / 5 / 0
5,331
533
2,198
11,168
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
Jeeshmee
Atlas
9
0 / 4 / 0
5,592
559
3,570
7,611
3,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
8
0 / 3 / 0
5,468
547
1,696
8,355
3,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
12
Kills
0
0
Deaths
12
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
0
5
9.5
L
Osiris
0
5
0
0
L
Atlas
Jeeshmee
Atlas
0
4
0
0
W
Ne Zha
3
0
9
7.5
W
Ymir
2
0
10
7
L
Mulan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,013
Damage
7,464
17,218
Taken
27,134
11,439
Mitigated
13,606
9,381
Healing
2,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,473
697
1,766
1,643
3,252
1,147
684
994
2,165
36,542
0
L
Osiris
2,198
228
138
736
11,168
6,154
0
4,302
6,252
0
8,457
L
Atlas
Jeeshmee
Atlas
3,570
429
0
824
7,611
3,872
0
2,468
4,884
14,591
0
W
Ne Zha
12,067
2,227
511
3,608
9,522
5,026
446
1,188
7,670
0
29,089
W
Ymir
2,473
241
718
1,135
4,444
5,266
153
1,282
2,816
4,029
0
L
Mulan
1,696
75
0
936
8,355
3,580
0
3,027
4,852
0
12,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,803
Gold Earned
16,391
124
Minions Killed
63
7
Camps Cleared
1
577,582
Distance Traveled
439,851
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,810
781
88
9
5
189,794
3
L
Osiris
5,331
533
4
0
0
125,062
0
L
Atlas
5,592
559
29
3
1
168,925
2
W
Ne Zha
7,146
715
33
3
1
203,810
3
W
Ymir
7,847
785
3
0
1
183,978
0
L
Mulan
5,468
547
30
3
0
145,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role