Player Matchup

Agni
Agni
ClapThisTrap
Agni
Level 123
God Stats
4W - 1L
1,653 SR
Queue Stats
66W - 48L
1,596 Elo+
Party 1
King Arthur
King Arthur
Deltaomega45
King Arthur
Level 116
God Stats
26W - 9L
1,711 SR
Queue Stats
205W - 191L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
Off WorIder
Cthulhu
Level 40
God Stats
1W - 4L
1,227 SR
Queue Stats
45W - 41L
1,381 Elo+
Party 1
Janus
Janus
insanaughty
Janus
Level 37
God Stats
4W - 2L
1,820 SR
Queue Stats
134W - 122L
1,475 Elo+
Solo
Ullr
Ullr
thisgamesucks666
Ullr
Level 48
God Stats
10W - 14L
1,610 SR
Queue Stats
86W - 93L
1,489 Elo+
Solo
Team Averages
Level 73
1,604 SR
1,509 Elo+

VS

Team Averages
Level 78
1,604 SR
1,482 Elo+
Atlas
Atlas
DE4TH RE4P3R460
Atlas
Level 109
God Stats
27W - 26L
1,454 SR
Queue Stats
73W - 84L
1,441 Elo+
Party 2
Baron Samedi
Baron Samedi
Flinqz
Baron Samedi
Level 28
God Stats
12W - 10L
1,581 SR
Queue Stats
143W - 134L
1,512 Elo+
Party 3
Hou Yi
Hou Yi
GHOR10STRIKE
Hou Yi
Level 154
God Stats
2W - 2L
1,669 SR
Queue Stats
291W - 289L
1,455 Elo+
Party 2
Athena
Athena
frwg
Athena
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 94L
1,544 Elo+
Party 3
Gilgamesh
Gilgamesh
luisartur456
Gilgamesh
Level 25
God Stats
9W - 13L
1,815 SR
Queue Stats
159W - 180L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 7
10,874
1,087
23,711
6,732
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Deltaomega45
King Arthur
17
4 / 0 / 10
9,947
995
12,454
13,973
13,363
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Off WorIder
Cthulhu
16
0 / 2 / 9
8,923
892
11,797
10,471
4,875
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 0 / 6
10,703
1,070
13,711
3,243
1,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 0 / 11
9,472
947
10,634
6,784
2,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

315

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 3
8,954
895
7,650
12,735
13,249
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
Flinqz
Baron Samedi
15
0 / 6 / 4
8,778
878
5,340
13,666
11,978
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
15
4 / 2 / 0
9,989
999
7,790
8,587
3,585
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
frwg
Athena
15
0 / 0 / 3
9,539
954
8,895
21,423
25,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
luisartur456
Gilgamesh
15
0 / 7 / 3
9,102
910
6,231
21,420
24,515
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
17
Kills
4
4
Deaths
17
43
Assists
13
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
L
0
2
3
0.75
W
King Arthur
Deltaomega45
King Arthur
4
0
10
9
L
Baron Samedi
Flinqz
Baron Samedi
0
6
4
0.33
L
Hou Yi
4
2
0
2
W
Cthulhu
Off WorIder
Cthulhu
0
2
9
2.25
L
Athena
frwg
Athena
0
0
3
1.5
W
5
0
6
8
L
Gilgamesh
luisartur456
Gilgamesh
0
7
3
0.21
W
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,307
Damage
35,906
41,203
Taken
77,831
24,642
Mitigated
78,854
7,833
Healing
4,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,711
576
0
0
6,732
2,427
0
2,512
4,220
40,764
0
L
7,650
3,046
483
431
12,735
13,249
0
9,181
3,167
15,968
0
W
King Arthur
Deltaomega45
King Arthur
12,454
1,980
0
2,572
13,973
13,363
0
7,936
6,037
0
25,121
L
Baron Samedi
Flinqz
Baron Samedi
5,340
456
616
130
13,666
11,978
0
8,452
4,844
8,917
0
L
Hou Yi
7,790
3,148
0
262
8,587
3,585
0
6,088
2,335
0
30,603
W
Cthulhu
Off WorIder
Cthulhu
11,797
730
1,549
1,494
10,471
4,875
0
5,856
4,615
21,804
0
L
Athena
frwg
Athena
8,895
1,961
54
1,855
21,423
25,527
0
11,999
8,768
19,481
0
W
13,711
370
0
1,614
3,243
1,237
0
1,663
1,580
29,265
0
L
Gilgamesh
luisartur456
Gilgamesh
6,231
1,058
636
439
21,420
24,515
0
12,132
8,499
0
25,881
W
10,634
4,846
0
604
6,784
2,740
0
3,918
2,866
0
21,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,919
Gold Earned
46,362
175
Minions Killed
144
6
Camps Cleared
5
1,024,075
Distance Traveled
938,692
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,874
1,087
56
6
1
199,380
0
L
Atlas
8,954
895
19
2
0
201,151
0
W
King Arthur
9,947
995
29
3
4
210,576
0
L
Baron Samedi
8,778
878
9
1
0
157,900
0
L
Hou Yi
9,989
999
49
5
2
160,655
0
W
Cthulhu
8,923
892
26
3
0
197,894
1
L
Athena
9,539
954
20
2
1
217,859
1
W
Janus
10,703
1,070
36
4
0
204,891
0
L
Gilgamesh
9,102
910
47
5
2
201,127
0
W
Ullr
9,472
947
28
3
1
211,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role