Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Hyrae
Bastet
Level 7
God Stats
6W - 1L
1,763 SR
Queue Stats
39W - 7L
1,680 Elo+
Party 1
Neith
Neith
Stonydinasaur
Neith
Level 23
God Stats
5W - 4L
1,537 SR
Queue Stats
33W - 35L
1,416 Elo+
Party 1
Chang'e
Chang'e
TheObsidianMage
Chang'e
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 67L
1,336 Elo+
Party 1
Amaterasu
Amaterasu
rivium
Amaterasu
Level 32
God Stats
1W - 1L
1,302 SR
Queue Stats
41W - 43L
1,409 Elo+
Party 1
Team Averages
Level 26
1,521 SR
1,468 Elo+

VS

Team Averages
Level 52
1,466 SR
1,488 Elo+
Susano
Susano
MrJJJ
Susano
Level 48
God Stats
0W - 2L
1,202 SR
Queue Stats
13W - 15L
1,497 Elo+
Party 2
Hercules
Hercules
ZackDaKidd
Hercules
Level 107
God Stats
1W - 5L
1,507 SR
Queue Stats
70W - 90L
1,548 Elo+
Solo
Vulcan
Vulcan
Zozrin
Vulcan
Level 25
God Stats
3W - 4L
1,751 SR
Queue Stats
43W - 43L
1,460 Elo+
Party 2
Cerberus
Cerberus
hayypapi
Cerberus
Level 29
God Stats
12W - 19L
1,457 SR
Queue Stats
103W - 102L
1,470 Elo+
Party 3
Kukulkan
Kukulkan
hugatupapi
Kukulkan
Level 50
God Stats
1W - 4L
1,412 SR
Queue Stats
62W - 85L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
0 / 1 / 21
10,972
997
5,370
8,651
10,382
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Hyrae
Bastet
20
23 / 3 / 8
15,787
1,435
48,727
17,910
7,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
1 / 1 / 20
11,023
1,002
4,799
8,122
2,528
19
4 / 3 / 17
11,946
1,086
7,010
11,583
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
rivium
Amaterasu
18
5 / 4 / 15
11,401
1,036
12,367
21,755
17,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

207

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
MrJJJ
Susano
18
4 / 11 / 5
12,141
1,104
15,522
21,553
5,383
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
ZackDaKidd
Hercules
16
1 / 0 / 0
9,284
844
813
1,634
785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
Zozrin
Vulcan
17
3 / 11 / 6
11,087
1,008
17,121
18,389
4,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
hayypapi
Cerberus
18
2 / 4 / 9
11,123
1,011
12,507
24,002
25,072
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
hugatupapi
Kukulkan
18
2 / 7 / 8
11,337
1,031
15,158
16,445
8,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
40
33
Kills
12
12
Deaths
33
81
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
21
10.5
W
Bastet
Hyrae
Bastet
23
3
8
9
L
Susano
MrJJJ
Susano
4
11
5
0.59
W
1
1
20
11
W
4
3
17
4.17
L
Hercules
ZackDaKidd
Hercules
1
0
0
1
L
Vulcan
Zozrin
Vulcan
3
11
6
0.55
L
Cerberus
hayypapi
Cerberus
2
4
9
1.63
L
Kukulkan
hugatupapi
Kukulkan
2
7
8
0.86
W
Amaterasu
rivium
Amaterasu
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,273
Damage
61,121
68,021
Taken
82,023
42,306
Mitigated
44,164
22,982
Healing
5,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,370
796
1,872
130
8,651
10,382
0
6,479
2,172
23,624
0
W
Bastet
Hyrae
Bastet
48,727
12,529
0
6,272
17,910
7,829
0
10,203
7,707
0
63,814
L
Susano
MrJJJ
Susano
15,522
3,634
0
208
21,553
5,383
0
2,623
18,347
0
41,616
W
4,799
1,019
0
1,486
8,122
2,528
0
6,185
1,937
0
13,324
W
7,010
349
6,199
2,961
11,583
3,641
0
6,337
5,246
33,338
0
L
Hercules
ZackDaKidd
Hercules
813
228
0
455
1,634
785
0
389
1,212
0
2,697
L
Vulcan
Zozrin
Vulcan
17,121
4,225
87
238
18,389
4,742
0
1,063
16,987
35,775
0
L
Cerberus
hayypapi
Cerberus
12,507
395
0
4,818
24,002
25,072
0
7,199
15,911
28,701
0
L
Kukulkan
hugatupapi
Kukulkan
15,158
1,086
0
50
16,445
8,182
0
412
15,665
48,261
0
W
Amaterasu
rivium
Amaterasu
12,367
5,126
0
4,062
21,755
17,926
0
15,582
6,173
0
26,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,129
Gold Earned
54,972
188
Minions Killed
219
5
Camps Cleared
5
1,186,749
Distance Traveled
969,462
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,972
997
39
4
0
211,325
0
W
Bastet
15,787
1,435
29
3
2
270,882
2
L
Susano
12,141
1,104
62
6
3
240,841
1
W
Neith
11,023
1,002
18
2
0
237,311
0
W
Chang'e
11,946
1,086
77
7
1
237,527
0
L
Hercules
9,284
844
4
0
0
51,871
0
L
Vulcan
11,087
1,008
44
4
1
214,212
0
L
Cerberus
11,123
1,011
35
3
1
237,282
0
L
Kukulkan
11,337
1,031
74
7
0
225,256
0
W
Amaterasu
11,401
1,036
25
2
2
229,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role