Player Matchup

Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
HiiChewy
Arachne
Level 86
God Stats
12W - 4L
1,692 SR
Queue Stats
80W - 76L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
tkoPandaBalls
Jing Wei
Level 27
God Stats
10W - 2L
1,565 SR
Queue Stats
48W - 44L
1,436 Elo+
Party 1
Gilgamesh
Gilgamesh
x Showtime x621
Gilgamesh
Level 22
God Stats
14W - 4L
1,588 SR
Queue Stats
20W - 21L
1,390 Elo+
Party 1
Team Averages
Level 64
1,569 SR
1,465 Elo+

VS

Team Averages
Level 66
1,449 SR
1,536 Elo+
Danzaburou
Danzaburou
BeetleJuiceJPG
Danzaburou
Level 38
God Stats
7W - 5L
1,533 SR
Queue Stats
17W - 23L
1,714 Elo+
Party 2
Ares
Ares
CoCo Owl
Ares
Level 67
God Stats
8W - 5L
1,651 SR
Queue Stats
53W - 72L
1,515 Elo+
Party 2
Ao Kuang
Ao Kuang
N1Thrower
Ao Kuang
Level 8
God Stats
0W - 2L
1,292 SR
Queue Stats
5W - 5L
1,461 Elo+
Party 3
Chaac
Chaac
YFNSwerv
Chaac
Level 143
God Stats
9W - 10L
1,515 SR
Queue Stats
681W - 742L
1,476 Elo+
Party 3
Tiamat
Tiamat
aadzak
Tiamat
Level 75
God Stats
0W - 1L
1,253 SR
Queue Stats
26W - 31L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
8 / 2 / 8
9,140
538
13,374
9,673
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
 
Ymir
13
2 / 4 / 16
7,797
459
5,956
11,678
8,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
HiiChewy
Arachne
15
11 / 3 / 8
9,843
579
17,145
16,940
7,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
tkoPandaBalls
Jing Wei
14
5 / 4 / 11
8,732
514
10,560
10,989
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
x Showtime x621
Gilgamesh
12
1 / 3 / 2
7,525
443
3,545
6,802
4,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeetleJuiceJPG
Danzaburou
12
3 / 6 / 7
8,178
481
8,026
9,365
2,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
11
4 / 4 / 7
8,395
494
7,235
16,025
11,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
N1Thrower
Ao Kuang
13
4 / 2 / 3
8,161
480
6,694
11,287
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
YFNSwerv
Chaac
14
5 / 6 / 3
9,120
536
11,175
17,905
11,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
aadzak
Tiamat
11
0 / 9 / 2
7,108
418
3,690
11,488
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
38
27
Kills
16
16
Deaths
27
45
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
8
6
W
Ymir
 
Ymir
2
4
16
2.5
L
Danzaburou
BeetleJuiceJPG
Danzaburou
3
6
7
1.08
L
Ares
4
4
7
1.88
W
Arachne
HiiChewy
Arachne
11
3
8
5
L
Ao Kuang
N1Thrower
Ao Kuang
4
2
3
2.75
L
Chaac
YFNSwerv
Chaac
5
6
3
1.08
L
Tiamat
aadzak
Tiamat
0
9
2
0.11
W
Jing Wei
tkoPandaBalls
Jing Wei
5
4
11
2.63
W
Gilgamesh
x Showtime x621
Gilgamesh
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,580
Damage
36,820
56,082
Taken
66,070
26,732
Mitigated
31,458
13,451
Healing
17,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,374
5,567
0
1,863
9,673
3,181
403
3,491
5,823
0
45,903
W
Ymir
 
Ymir
5,956
1,600
379
1,274
11,678
8,753
58
5,830
5,770
24,711
0
L
Danzaburou
BeetleJuiceJPG
Danzaburou
8,026
2,530
0
1,850
9,365
2,486
1,177
560
8,805
0
43,218
L
Ares
7,235
322
92
3,156
16,025
11,457
541
2,466
13,473
24,544
0
W
Arachne
HiiChewy
Arachne
17,145
11,200
0
6,720
16,940
7,366
0
4,137
12,283
0
66,482
L
Ao Kuang
N1Thrower
Ao Kuang
6,694
1,778
0
5,508
11,287
3,281
0
680
10,574
38,927
0
L
Chaac
YFNSwerv
Chaac
11,175
908
0
5,703
17,905
11,013
214
1,165
16,521
0
50,652
L
Tiamat
aadzak
Tiamat
3,690
599
0
1,376
11,488
3,221
228
1,132
10,313
26,485
0
W
Jing Wei
tkoPandaBalls
Jing Wei
10,560
8,331
0
2,569
10,989
3,246
893
3,143
7,839
0
51,835
W
Gilgamesh
x Showtime x621
Gilgamesh
3,545
962
0
646
6,802
4,186
1,268
634
5,956
0
37,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,037
Gold Earned
40,962
348
Minions Killed
350
0
Camps Cleared
0
1,669,369
Distance Traveled
1,528,331
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,140
538
65
4
0
325,866
2
W
Ymir
7,797
459
29
2
0
305,862
2
L
Danzaburou
8,178
481
78
5
0
300,516
0
L
Ares
8,395
494
24
1
0
332,933
0
W
Arachne
9,843
579
87
5
0
393,847
2
L
Ao Kuang
8,161
480
75
4
0
302,293
4
L
Chaac
9,120
536
110
6
0
312,112
8
L
Tiamat
7,108
418
63
4
0
280,477
0
W
Jing Wei
8,732
514
98
6
0
303,058
3
W
Gilgamesh
7,525
443
69
4
0
340,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role