Player Matchup

Sol
Sol
FastestGalaxy4
Sol
Level 89
God Stats
16W - 10L
1,639 SR
Queue Stats
258W - 243L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
REDSPLASH93
Gilgamesh
Level 94
God Stats
8W - 4L
1,574 SR
Queue Stats
223W - 220L
1,447 Elo+
Party 1
Neith
Neith
WheresMyWiggle
Neith
Level 153
God Stats
16W - 10L
1,597 SR
Queue Stats
554W - 555L
1,417 Elo+
Solo
Cabrakan
Cabrakan
dovah_eterna
Cabrakan
Level 160
God Stats
15W - 12L
1,620 SR
Queue Stats
322W - 332L
1,451 Elo+
Solo
Fenrir
Fenrir
dreal1002
Fenrir
Level 85
God Stats
4W - 2L
1,564 SR
Queue Stats
302W - 369L
1,345 Elo+
Solo
Team Averages
Level 116
1,599 SR
1,429 Elo+

VS

Team Averages
Level 123
1,527 SR
1,478 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
JGPerkins2007
Skadi
Level 129
God Stats
42W - 34L
1,572 SR
Queue Stats
212W - 216L
1,482 Elo+
Solo
Bastet
Bastet
Octopushugz
Bastet
Level 153
God Stats
1W - 2L
1,508 SR
Queue Stats
402W - 398L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
PsionGemini
Sun Wukong
Level 105
God Stats
1W - 2L
1,522 SR
Queue Stats
38W - 33L
1,516 Elo+
Solo
Atlas
Atlas
TmacCrackaJack
Atlas
Level 85
God Stats
5W - 3L
1,533 SR
Queue Stats
79W - 76L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 6
10,926
546
13,271
12,494
3,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
REDSPLASH93
Gilgamesh
14
5 / 2 / 10
9,415
471
7,991
12,001
12,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 2 / 6
11,223
561
11,883
8,417
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
dovah_eterna
Cabrakan
14
3 / 5 / 12
9,353
468
13,325
13,223
11,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
dreal1002
Fenrir
17
8 / 3 / 6
10,865
543
10,251
13,647
5,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 7 / 7
10,555
528
14,092
14,129
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 5
8,671
434
7,794
12,126
5,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
14
1 / 8 / 4
8,758
438
5,929
15,974
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
PsionGemini
Sun Wukong
13
3 / 5 / 4
8,542
427
7,459
15,226
12,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 5 / 6
8,656
433
5,708
15,433
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
40
29
Kills
14
14
Deaths
29
40
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
7
7
1.36
W
6
2
6
4.5
L
1
4
5
0.88
L
Bastet
1
8
4
0.38
L
Sun Wukong
PsionGemini
Sun Wukong
3
5
4
1
W
Gilgamesh
REDSPLASH93
Gilgamesh
5
2
10
5
L
3
5
6
1.2
W
7
2
6
5
W
Cabrakan
dovah_eterna
Cabrakan
3
5
12
1.8
W
Fenrir
dreal1002
Fenrir
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,721
Damage
40,982
59,782
Taken
72,888
37,663
Mitigated
39,414
19,876
Healing
14,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,092
1,310
163
2,341
14,129
4,664
0
3,987
10,142
76,976
0
W
13,271
6,427
0
7,169
12,494
3,842
159
2,772
9,445
81,498
0
L
7,794
2,057
0
3,296
12,126
5,314
0
5,693
6,433
0
49,703
L
Bastet
5,929
1,769
0
4,130
15,974
5,422
0
6,201
9,773
0
52,409
L
Sun Wukong
PsionGemini
Sun Wukong
7,459
955
0
1,890
15,226
12,053
0
5,114
10,112
0
34,639
W
Gilgamesh
REDSPLASH93
Gilgamesh
7,991
1,308
526
1,977
12,001
12,604
237
4,690
6,715
0
32,923
L
5,708
1,928
0
2,865
15,433
11,961
0
5,601
9,832
18,242
0
W
11,883
3,377
0
3,173
8,417
3,823
320
2,679
5,587
0
82,358
W
Cabrakan
dovah_eterna
Cabrakan
13,325
1,070
0
1,901
13,223
11,421
190
5,918
6,795
41,895
0
W
Fenrir
dreal1002
Fenrir
10,251
1,930
0
5,130
13,647
5,973
280
3,741
9,785
0
67,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,782
Gold Earned
45,182
514
Minions Killed
429
0
Camps Cleared
0
1,782,079
Distance Traveled
1,881,481
15
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,555
528
143
7
0
369,001
5
W
Sol
10,926
546
128
6
0
370,821
5
L
Skadi
8,671
434
86
4
0
376,466
9
L
Bastet
8,758
438
109
5
0
380,117
8
L
Sun Wukong
8,542
427
71
4
0
374,454
1
W
Gilgamesh
9,415
471
38
2
0
375,378
0
L
Atlas
8,656
433
20
1
0
381,443
10
W
Neith
11,223
561
181
9
0
360,934
4
W
Cabrakan
9,353
468
75
4
0
282,169
2
W
Fenrir
10,865
543
92
5
0
392,777
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role