Player Matchup

Cthulhu
Cthulhu
FishInTheWater
Cthulhu
Level 90
God Stats
17W - 10L
1,658 SR
Queue Stats
322W - 305L
1,503 Elo+
Solo
Atlas
Atlas
Mrej
Atlas
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
288W - 289L
1,445 Elo+
Party 3
Bastet
Bastet
NMAK Kenzo
Bastet
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 132L
1,330 Elo+
Party 3
Neith
Neith
TheDonDon95
Neith
Level 68
God Stats
0W - 1L
1,671 SR
Queue Stats
3W - 8L
1,380 Elo+
Party 2
Sol
Sol
Vezokma
Sol
Level 149
God Stats
0W - 1L
1,360 SR
Queue Stats
5W - 8L
1,488 Elo+
Party 2
Team Averages
Level 99
1,538 SR
1,429 Elo+

VS

Team Averages
Level 129
1,590 SR
1,412 Elo+
Ares
Ares
Daniel7673
Ares
Level 137
God Stats
2W - 2L
1,543 SR
Queue Stats
98W - 106L
1,466 Elo+
Party 1
Cliodhna
Cliodhna
RogueBrawler
Cliodhna
Level 153
God Stats
3W - 5L
1,623 SR
Queue Stats
98W - 117L
1,411 Elo+
Party 1
Medusa
Medusa
Sceptyr
Medusa
Level 131
God Stats
1W - 0L
1,689 SR
Queue Stats
2W - 7L
1,221 Elo+
Party 4
Anubis
Anubis
Slayster77
Anubis
Level 80
God Stats
4W - 3L
1,632 SR
Queue Stats
25W - 27L
1,520 Elo+
Party 4
Jing Wei
Jing Wei
cthu_hlu89
Jing Wei
Level 146
God Stats
35W - 43L
1,462 SR
Queue Stats
118W - 131L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 7
11,733
782
13,378
18,888
21,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atlas
Mrej
Atlas
16
2 / 5 / 8
10,688
713
13,161
20,872
18,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
NMAK Kenzo
Bastet
15
0 / 6 / 5
8,515
568
4,136
12,865
3,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 6 / 3
11,348
757
8,531
15,089
4,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
18
4 / 5 / 6
11,091
739
15,029
16,054
3,928
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 17
12,061
804
8,210
21,827
29,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
RogueBrawler
Cliodhna
20
9 / 1 / 6
12,966
864
22,592
13,254
6,619
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Sceptyr
Medusa
17
3 / 3 / 10
10,811
721
14,424
12,990
6,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Slayster77
Anubis
19
7 / 3 / 12
12,978
865
18,836
11,860
6,465
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
cthu_hlu89
Jing Wei
17
4 / 3 / 12
11,366
758
8,854
11,507
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
83
15
Kills
26
26
Deaths
16
29
Assists
57
Player
Kills
Deaths
Assists
KDA
W
3
6
17
1.92
L
5
4
7
2.13
L
Atlas
Mrej
Atlas
2
5
8
1.2
L
Bastet
NMAK Kenzo
Bastet
0
6
5
0.42
W
Cliodhna
RogueBrawler
Cliodhna
9
1
6
12
W
Medusa
Sceptyr
Medusa
3
3
10
2.67
W
Anubis
Slayster77
Anubis
7
3
12
4.33
L
4
6
3
0.92
L
Sol
4
5
6
1.4
W
Jing Wei
cthu_hlu89
Jing Wei
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,235
Damage
72,916
83,768
Taken
71,438
50,991
Mitigated
53,639
12,750
Healing
15,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,210
159
168
5,092
21,827
29,043
603
10,936
10,554
16,762
0
L
13,378
319
842
1,064
18,888
21,105
0
6,487
12,401
22,048
0
L
Atlas
Mrej
Atlas
13,161
5,093
0
1,698
20,872
18,439
512
5,370
15,502
30,086
0
L
Bastet
NMAK Kenzo
Bastet
4,136
839
0
1,556
12,865
3,186
0
3,509
9,356
0
13,318
W
Cliodhna
RogueBrawler
Cliodhna
22,592
1,277
0
1,590
13,254
6,619
1,254
8,127
4,889
0
64,327
W
Medusa
Sceptyr
Medusa
14,424
5,231
0
2,092
12,990
6,337
436
7,041
5,762
0
49,120
W
Anubis
Slayster77
Anubis
18,836
171
490
3,466
11,860
6,465
87
6,692
4,902
49,231
0
L
8,531
975
0
2,987
15,089
4,333
76
5,218
9,871
0
49,077
L
Sol
15,029
5,179
0
4,603
16,054
3,928
1,273
6,462
9,592
53,445
0
W
Jing Wei
cthu_hlu89
Jing Wei
8,854
5,369
0
2,829
11,507
5,175
1,772
8,009
3,208
0
33,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,375
Gold Earned
60,182
292
Minions Killed
333
4
Camps Cleared
11
1,279,563
Distance Traveled
1,378,133
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,061
804
21
1
0
265,690
2
L
Cthulhu
11,733
782
32
2
0
271,536
0
L
Atlas
10,688
713
31
2
0
254,983
1
L
Bastet
8,515
568
26
2
1
242,888
0
W
Cliodhna
12,966
864
118
8
4
316,239
4
W
Medusa
10,811
721
60
4
3
275,048
3
W
Anubis
12,978
865
66
4
2
226,040
2
L
Neith
11,348
757
99
7
0
256,031
0
L
Sol
11,091
739
104
7
3
254,125
3
W
Jing Wei
11,366
758
68
5
2
295,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role