Player Matchup

Chaac
Chaac
FinnMcMissile-_-
Chaac
Level 60
God Stats
7W - 6L
1,686 SR
Queue Stats
157W - 178L
1,373 Elo+
Party 1
Danzaburou
Danzaburou
Marti129129
Danzaburou
Level 30
God Stats
26W - 32L
1,444 SR
Queue Stats
139W - 164L
1,368 Elo+
Party 1
Geb
Geb
marc10149
Geb
Level 49
God Stats
21W - 19L
1,561 SR
Queue Stats
188W - 220L
1,390 Elo+
Party 1
Fenrir
Fenrir
pol_brujats_920
Fenrir
Level 26
God Stats
7W - 5L
1,431 SR
Queue Stats
44W - 50L
1,346 Elo+
Party 1
Anubis
Anubis
sedilesi
Anubis
Level 43
God Stats
9W - 6L
1,613 SR
Queue Stats
87W - 88L
1,300 Elo+
Party 1
Team Averages
Level 42
1,547 SR
1,355 Elo+

VS

Team Averages
Level 42
1,505 SR
1,342 Elo+
Khepri
Khepri
 
Khepri
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Ltouns_
Odin
Level 33
God Stats
2W - 4L
1,402 SR
Queue Stats
75W - 83L
1,313 Elo+
Party 3
Da Ji
Da Ji
MohamedB_Eu3
Da Ji
Level 35
God Stats
15W - 15L
1,469 SR
Queue Stats
72W - 75L
1,317 Elo+
Party 3
Merlin
Merlin
OSR Osiris
Merlin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,263 Elo+
Party 2
Izanami
Izanami
YMK Ryuk
Izanami
Level 35
God Stats
8W - 7L
1,655 SR
Queue Stats
58W - 79L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 1
8,301
553
6,666
10,411
7,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Marti129129
Danzaburou
11
0 / 2 / 0
6,495
433
7,634
7,247
2,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
7,057
470
7,196
10,730
8,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 3 / 2
7,263
484
6,790
10,308
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
sedilesi
Anubis
15
4 / 0 / 2
8,594
573
8,724
6,019
3,360
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
2 / 0 / 1
7,006
467
5,686
13,455
9,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
Ltouns_
Odin
12
1 / 5 / 0
6,897
460
7,089
11,917
8,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 3 / 3
6,800
453
6,885
9,638
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
OSR Osiris
Merlin
12
0 / 4 / 0
7,043
470
2,111
9,434
2,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
YMK Ryuk
Izanami
11
1 / 0 / 2
6,691
446
6,752
7,219
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
12
Kills
6
6
Deaths
12
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
0
1
2.5
W
6
1
1
6.5
L
Odin
Ltouns_
Odin
1
5
0
0.2
W
Danzaburou
Marti129129
Danzaburou
0
2
0
0
L
2
3
3
1.17
L
Merlin
OSR Osiris
Merlin
0
4
0
0
L
Izanami
YMK Ryuk
Izanami
1
0
2
2
W
0
0
0
0
W
2
3
2
1
W
Anubis
sedilesi
Anubis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,010
Damage
28,523
44,715
Taken
51,663
25,287
Mitigated
25,972
17,487
Healing
18,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,686
897
354
6,590
13,455
9,554
0
4,150
9,305
21,010
0
W
6,666
2,435
0
3,767
10,411
7,290
1,114
0
10,411
0
41,453
L
Odin
Ltouns_
Odin
7,089
2,968
0
3,307
11,917
8,665
500
2,716
9,201
0
36,278
W
Danzaburou
Marti129129
Danzaburou
7,634
4,808
271
1,900
7,247
2,379
927
2,503
4,744
0
37,253
L
6,885
1,250
77
2,916
9,638
2,877
0
2,331
7,307
0
28,363
L
Merlin
OSR Osiris
Merlin
2,111
241
0
3,171
9,434
2,247
710
4,234
5,200
35,955
0
L
Izanami
YMK Ryuk
Izanami
6,752
4,322
245
1,746
7,219
2,629
427
2,489
4,730
0
45,985
W
7,196
1,402
387
4,242
10,730
8,462
153
2,396
8,334
27,957
0
W
6,790
2,064
0
2,632
10,308
3,796
84
1,505
8,803
0
35,337
W
Anubis
sedilesi
Anubis
8,724
539
49
4,239
6,019
3,360
1,526
1,393
4,626
52,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,710
Gold Earned
34,437
334
Minions Killed
311
0
Camps Cleared
0
1,406,457
Distance Traveled
1,300,098
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,006
467
26
2
0
274,447
5
W
Chaac
8,301
553
77
5
0
318,226
0
L
Odin
6,897
460
58
4
0
257,994
1
W
Danzaburou
6,495
433
96
6
0
231,876
0
L
Da Ji
6,800
453
54
4
0
304,982
4
L
Merlin
7,043
470
78
5
0
193,776
0
L
Izanami
6,691
446
95
6
0
268,899
0
W
Geb
7,057
470
11
1
0
274,245
1
W
Fenrir
7,263
484
56
4
0
323,228
0
W
Anubis
8,594
573
94
6
0
258,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role