Player Matchup

Ymir
Ymir
Diamond II
 
Ymir
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Hhеryt
Hun Batz
Diamond II
Level 105
God Stats
2W - 2L
1,649 SR
Queue Stats
198W - 175L
2,457 MMR
Party 2
Sylvanus
Sylvanus
Diamond III
MarkVanBommel
Sylvanus
Diamond III
Level 159
God Stats
2W - 4L
1,583 SR
Queue Stats
76W - 61L
2,242 MMR
Party 2
Rama
Rama
Masters
nomla
Rama
Masters
Level 147
God Stats
66W - 64L
1,644 SR
Queue Stats
154W - 138L
2,534 MMR
Solo
Olorun
Olorun
Diamond II
ofcisme
Olorun
Diamond II
Level 156
God Stats
12W - 4L
1,790 SR
Queue Stats
241W - 246L
2,475 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,633 SR
2,242 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,632 SR
2,414 MMR
Hera
Hera
Masters
BlueSaIamander
Hera
Masters
Level 156
God Stats
7W - 8L
1,664 SR
Queue Stats
340W - 312L
2,832 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Dukoooo
Guan Yu
Diamond III
Level 89
God Stats
2W - 1L
1,533 SR
Queue Stats
78W - 54L
2,173 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
Dxtroyy
Hou Yi
Diamond IV
Level 159
God Stats
3W - 3L
1,668 SR
Queue Stats
105W - 66L
2,305 MMR
Party 1
Ratatoskr
Ratatoskr
Diamond I
MegaJupiter
Ratatoskr
Diamond I
Level 159
God Stats
6W - 0L
1,748 SR
Queue Stats
298W - 283L
2,462 MMR
Solo
Artio
Artio
Diamond III
i11i1
Artio
Diamond III
Level 49
God Stats
3W - 1L
1,548 SR
Queue Stats
48W - 37L
2,297 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
0 / 4 / 0
9,473
557
4,460
15,675
11,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
Hhеryt
Hun Batz
15
2 / 5 / 1
9,242
544
7,707
12,103
5,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sylvanus
MarkVanBommel
Sylvanus
13
1 / 7 / 3
7,106
418
7,758
17,810
14,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
nomla
Rama
15
3 / 5 / 1
9,402
553
11,340
14,344
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
ofcisme
Olorun
14
2 / 6 / 2
8,519
501
7,717
12,370
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GebCliodhnaGilgameshLoki

VS

Bans
BastetOdinSolCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 7
10,988
646
18,465
9,727
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Dukoooo
Guan Yu
17
0 / 1 / 5
10,035
590
8,988
16,316
12,811
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Dxtroyy
Hou Yi
17
7 / 2 / 6
10,571
622
11,587
14,556
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ratatoskr
MegaJupiter
Ratatoskr
17
9 / 2 / 11
10,932
643
9,033
10,938
3,637
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artio
i11i1
Artio
15
3 / 1 / 14
9,408
553
7,953
20,771
24,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
8
Kills
27
27
Deaths
8
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
0
0
W
8
2
7
5.75
W
Guan Yu
Dukoooo
Guan Yu
0
1
5
2.5
W
Hou Yi
Dxtroyy
Hou Yi
7
2
6
5
L
Hun Batz
Hhеryt
Hun Batz
2
5
1
0.5
L
Sylvanus
MarkVanBommel
Sylvanus
1
7
3
0.36
W
Ratatoskr
MegaJupiter
Ratatoskr
9
2
11
7.25
W
Artio
i11i1
Artio
3
1
14
10
L
Rama
nomla
Rama
3
5
1
0.7
L
Olorun
ofcisme
Olorun
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,982
Damage
56,026
72,302
Taken
72,308
40,428
Mitigated
47,747
20,810
Healing
35,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,460
1,628
0
6,199
15,675
11,846
0
3,326
12,349
70,663
0
W
18,465
4,750
129
2,863
9,727
3,793
179
4,675
4,954
87,571
0
W
Guan Yu
Dukoooo
Guan Yu
8,988
2,136
1,946
7,070
16,316
12,811
0
5,092
10,777
3,259
65,267
W
Hou Yi
Dxtroyy
Hou Yi
11,587
7,439
0
7,556
14,556
3,414
638
2,218
12,292
0
77,104
L
Hun Batz
Hhеryt
Hun Batz
7,707
2,769
0
2,993
12,103
5,029
0
5,977
6,126
0
67,558
L
Sylvanus
MarkVanBommel
Sylvanus
7,758
2,124
504
2,082
17,810
14,756
0
9,213
8,597
23,936
5,787
W
Ratatoskr
MegaJupiter
Ratatoskr
9,033
1,907
0
4,564
10,938
3,637
80
1,307
9,631
0
68,334
W
Artio
i11i1
Artio
7,953
656
2,215
9,215
20,771
24,092
32
7,058
13,713
29,026
0
L
Rama
nomla
Rama
11,340
8,734
0
5,343
14,344
3,297
256
1,924
12,420
0
75,573
L
Olorun
ofcisme
Olorun
7,717
3,847
204
3,485
12,370
5,500
0
6,626
5,744
53,685
5,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,742
Gold Earned
51,934
563
Minions Killed
585
0
Camps Cleared
0
1,545,957
Distance Traveled
1,845,921
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,473
557
170
10
0
311,388
1
W
Hera
10,988
646
171
10
0
345,020
7
W
Guan Yu
10,035
590
139
8
0
361,880
2
W
Hou Yi
10,571
622
125
7
0
325,527
6
L
Hun Batz
9,242
544
126
7
0
351,748
5
L
Sylvanus
7,106
418
58
3
0
294,178
4
W
Ratatoskr
10,932
643
116
7
0
420,028
6
W
Artio
9,408
553
34
2
0
393,466
4
L
Rama
9,402
553
113
7
0
281,583
8
L
Olorun
8,519
501
96
6
0
307,060
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role