Player Matchup

Ravana
Ravana
Braddahtee9498
Ravana
Level 4
God Stats
0W - 2L
1,224 SR
Queue Stats
0W - 5L
1,125 Elo+
Party 2
Ne Zha
Ne Zha
D4twasn4sty
Ne Zha
Level 128
God Stats
72W - 84L
1,459 SR
Queue Stats
349W - 553L
1,326 Elo+
Solo
Geb
Geb
young808killaz
Geb
Level 79
God Stats
2W - 5L
1,412 SR
Queue Stats
96W - 121L
1,442 Elo+
Party 2
Team Averages
Level 70
1,365 SR
1,298 Elo+

VS

Team Averages
Level 67
1,586 SR
1,452 Elo+
Bellona
Bellona
Jarleverestt
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Sol
Sol
katonash09
Sol
Level 70
God Stats
3W - 2L
1,690 SR
Queue Stats
138W - 151L
1,557 Elo+
Party 1
Medusa
Medusa
kujapirate1996
Medusa
Level 129
God Stats
1W - 5L
1,569 SR
Queue Stats
6W - 21L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
7,801
600
4,592
13,418
8,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
10
1 / 8 / 3
7,850
604
11,075
14,194
5,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 5 / 1
8,915
686
8,694
15,074
10,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jarleverestt
Bellona
13
2 / 0 / 15
9,263
713
5,607
11,520
10,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
14 / 2 / 5
11,180
860
22,413
13,247
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 3 / 13
9,672
744
8,037
11,149
3,623
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
4
Kills
20
20
Deaths
5
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
L
Ne Zha
1
8
3
0.31
W
Bellona
Jarleverestt
Bellona
2
0
15
9.5
W
14
2
5
8.25
W
4
3
13
3.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,361
Damage
36,057
42,686
Taken
35,916
24,490
Mitigated
19,525
4,745
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,592
1,126
0
1,325
13,418
8,817
0
7,079
6,339
0
23,336
L
Ne Zha
11,075
1,882
0
1,156
14,194
5,556
0
5,825
8,369
0
22,975
W
Bellona
Jarleverestt
Bellona
5,607
770
257
3,694
11,520
10,330
183
2,395
8,535
0
14,556
W
22,413
9,989
0
5,117
13,247
5,572
2,221
3,859
9,311
54,556
6,110
W
8,037
3,617
0
4,010
11,149
3,623
381
3,015
8,059
0
32,354
L
8,694
759
460
1,804
15,074
10,117
0
7,010
8,064
29,484
1,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,566
Gold Earned
30,115
104
Minions Killed
146
4
Camps Cleared
7
696,714
Distance Traveled
697,725
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,801
600
36
3
1
235,682
0
L
Ne Zha
7,850
604
22
2
2
211,795
0
W
Bellona
9,263
713
22
2
0
240,040
1
W
Sol
11,180
860
74
6
4
208,866
0
W
Medusa
9,672
744
50
4
3
248,819
6
L
Geb
8,915
686
46
4
1
249,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role