Player Matchup

Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Conrub
Hercules
Level 153
God Stats
0W - 5L
1,474 SR
Queue Stats
25W - 33L
1,429 Elo+
Solo
Nu Wa
Nu Wa
TriggerManLui
Nu Wa
Level 99
God Stats
2W - 10L
1,244 SR
Queue Stats
511W - 495L
1,585 Elo+
Solo
Odin
Odin
Virtuviu
Odin
Level 145
God Stats
1W - 1L
1,388 SR
Queue Stats
130W - 132L
1,510 Elo+
Solo
Danzaburou
Danzaburou
loosebazooka
Danzaburou
Level 128
God Stats
5W - 5L
1,572 SR
Queue Stats
68W - 66L
1,497 Elo+
Party 2
Team Averages
Level 133
1,435 SR
1,504 Elo+

VS

Team Averages
Level 95
1,673 SR
1,623 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
AntonioHachi
Chaac
Level 126
God Stats
12W - 3L
1,713 SR
Queue Stats
220W - 109L
1,755 Elo+
Party 3
Ah Puch
Ah Puch
DoritosAnimus
Ah Puch
Level 29
God Stats
20W - 2L
1,952 SR
Queue Stats
285W - 86L
1,848 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
RamkyKoy
Ah Muzen Cab
Level 59
God Stats
7W - 5L
1,703 SR
Queue Stats
189W - 181L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
0 / 6 / 4
8,887
889
8,138
15,298
4,425
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Conrub
Hercules
15
1 / 3 / 2
8,837
884
7,711
23,137
13,386
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
0 / 3 / 2
8,506
851
10,505
8,923
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
15
2 / 6 / 1
8,810
881
6,908
13,258
8,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
loosebazooka
Danzaburou
15
1 / 7 / 2
8,677
868
5,416
14,564
4,473
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

165

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
11 / 0 / 13
11,807
1,181
24,842
10,869
5,570
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
 
Cthulhu
16
1 / 0 / 19
9,627
963
7,680
8,830
9,131
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 2 / 15
10,595
1,060
10,599
13,852
13,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
16
4 / 1 / 15
10,322
1,032
18,543
5,246
1,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
RamkyKoy
Ah Muzen Cab
16
4 / 1 / 12
9,656
966
9,111
7,023
2,899
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
99
4
Kills
25
25
Deaths
4
11
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
6
4
0.33
W
Jormungandr
 
Jormungandr
11
0
13
17.5
W
Cthulhu
 
Cthulhu
1
0
19
10.5
W
5
2
15
6.25
L
Hercules
Conrub
Hercules
1
3
2
0.67
W
Ah Puch
4
1
15
11.5
W
Ah Muzen Cab
RamkyKoy
Ah Muzen Cab
4
1
12
10
L
0
3
2
0.33
L
Odin
2
6
1
0.42
L
Danzaburou
loosebazooka
Danzaburou
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,678
Damage
70,775
75,180
Taken
45,820
32,663
Mitigated
32,858
3,077
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,138
5,498
0
0
15,298
4,425
0
10,681
4,617
0
37,541
W
Jormungandr
 
Jormungandr
24,842
4,786
0
1,429
10,869
5,570
0
2,272
8,411
43,415
0
W
Cthulhu
 
Cthulhu
7,680
295
449
322
8,830
9,131
0
3,001
5,631
20,373
0
W
10,599
1,430
0
4,537
13,852
13,401
0
3,604
9,944
4,944
27,509
L
Hercules
Conrub
Hercules
7,711
1,834
0
2,457
23,137
13,386
0
15,799
7,338
4,885
17,930
W
Ah Puch
18,543
174
0
432
5,246
1,857
0
1,014
4,126
49,999
0
W
Ah Muzen Cab
RamkyKoy
Ah Muzen Cab
9,111
3,060
0
1,447
7,023
2,899
0
1,517
5,358
0
18,723
L
10,505
2,113
0
0
8,923
2,280
0
6,570
2,353
28,192
0
L
Odin
6,908
991
0
0
13,258
8,099
0
9,539
3,719
0
16,198
L
Danzaburou
loosebazooka
Danzaburou
5,416
1,445
0
620
14,564
4,473
0
9,869
4,695
0
19,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,717
Gold Earned
52,007
228
Minions Killed
233
3
Camps Cleared
13
818,612
Distance Traveled
989,140
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,887
889
92
9
0
170,295
0
W
Jormungandr
11,807
1,181
53
5
2
203,510
0
W
Cthulhu
9,627
963
18
2
2
208,580
1
W
Chaac
10,595
1,060
44
4
7
223,423
3
L
Hercules
8,837
884
50
5
1
173,763
0
W
Ah Puch
10,322
1,032
87
9
2
186,061
0
W
Ah Muzen Cab
9,656
966
31
3
0
167,566
0
L
Nu Wa
8,506
851
40
4
1
143,472
0
L
Odin
8,810
881
25
3
1
161,688
0
L
Danzaburou
8,677
868
21
2
0
169,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role