Player Matchup

Anubis
Anubis
A1AHunter
Anubis
Level 31
God Stats
54W - 50L
1,565 SR
Queue Stats
73W - 91L
1,463 Elo+
Party 1
Artemis
Artemis
Couchpotatoes38
Artemis
Level 123
God Stats
6W - 8L
1,454 SR
Queue Stats
150W - 163L
1,417 Elo+
Party 1
Bastet
Bastet
CutThroatKitten
Bastet
Level 86
God Stats
6W - 5L
1,350 SR
Queue Stats
171W - 171L
1,474 Elo+
Party 2
Sol
Sol
K0mug1
Sol
Level 47
God Stats
26W - 30L
1,560 SR
Queue Stats
176W - 225L
1,451 Elo+
Party 2
Jormungandr
Jormungandr
RasCali
Jormungandr
Level 39
God Stats
4W - 6L
1,329 SR
Queue Stats
127W - 150L
1,422 Elo+
Solo
Team Averages
Level 65
1,452 SR
1,446 Elo+

VS

Team Averages
Level 54
1,484 SR
1,444 Elo+
Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
 
Artemis
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LuisREX3
Cthulhu
Level 14
God Stats
8W - 5L
1,531 SR
Queue Stats
24W - 31L
1,411 Elo+
Party 3
Chaac
Chaac
SpeedOrTroll
Chaac
Level 63
God Stats
2W - 3L
1,230 SR
Queue Stats
237W - 266L
1,419 Elo+
Party 3
Discordia
Discordia
ZoplaKulos
Discordia
Level 27
God Stats
10W - 9L
1,658 SR
Queue Stats
85W - 101L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A1AHunter
Anubis
10
3 / 1 / 4
5,731
573
2,927
2,847
749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 0 / 4
6,374
637
4,797
5,763
1,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
5 / 1 / 5
6,499
650
6,076
6,981
1,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
K0mug1
Sol
10
0 / 1 / 4
5,647
565
1,549
5,019
1,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
RasCali
Jormungandr
9
1 / 3 / 2
5,463
546
2,591
5,864
3,889
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 3 / 1
5,700
570
2,190
6,587
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
 
Artemis
8
1 / 5 / 0
5,133
513
3,317
5,075
643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
LuisREX3
Cthulhu
8
0 / 3 / 1
5,442
544
1,742
7,790
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 1 / 0
6,954
695
5,882
7,805
4,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Discordia
ZoplaKulos
Discordia
11
0 / 1 / 0
6,042
604
1,896
4,064
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
6
6
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
L
Artemis
 
Artemis
1
5
0
0.2
W
Anubis
A1AHunter
Anubis
3
1
4
5
W
4
0
4
6
W
5
1
5
7.5
W
Sol
K0mug1
Sol
0
1
4
2
L
Cthulhu
LuisREX3
Cthulhu
0
3
1
0.17
W
Jormungandr
RasCali
Jormungandr
1
3
2
0.67
L
4
1
0
4
L
Discordia
ZoplaKulos
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,940
Damage
15,027
26,474
Taken
31,321
9,670
Mitigated
12,769
9,005
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,190
605
0
2,834
6,587
2,973
304
415
6,172
25,151
0
L
Artemis
 
Artemis
3,317
773
54
493
5,075
643
0
1,870
3,205
0
17,047
W
Anubis
A1AHunter
Anubis
2,927
373
109
1,148
2,847
749
449
388
2,459
20,725
0
W
4,797
2,505
182
3,034
5,763
1,648
451
1,064
4,699
0
36,272
W
6,076
1,313
0
1,571
6,981
1,820
0
1,818
5,046
0
35,525
W
Sol
K0mug1
Sol
1,549
485
0
2,237
5,019
1,564
1,262
1,720
3,019
26,739
3,606
L
Cthulhu
LuisREX3
Cthulhu
1,742
168
0
778
7,790
3,577
0
1,057
6,733
17,253
0
W
Jormungandr
RasCali
Jormungandr
2,591
642
0
724
5,864
3,889
0
528
4,905
17,189
0
L
5,882
1,016
0
4,956
7,805
4,469
0
2,700
5,105
0
44,687
L
Discordia
ZoplaKulos
Discordia
1,896
89
0
882
4,064
1,107
0
866
3,198
32,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,714
Gold Earned
29,271
278
Minions Killed
338
0
Camps Cleared
0
1,017,692
Distance Traveled
980,838
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,700
570
72
7
0
188,945
2
L
Artemis
5,133
513
45
5
0
169,473
2
W
Anubis
5,731
573
41
4
0
190,851
6
W
Artemis
6,374
637
77
8
0
184,157
3
W
Bastet
6,499
650
64
6
0
248,808
6
W
Sol
5,647
565
67
7
0
199,599
0
L
Cthulhu
5,442
544
37
4
0
199,872
0
W
Jormungandr
5,463
546
29
3
0
194,277
0
L
Chaac
6,954
695
99
10
0
209,916
3
L
Discordia
6,042
604
85
9
0
212,632
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role