Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
BeanIsMean
Ao Kuang
Level 87
God Stats
1W - 0L
1,584 SR
Queue Stats
4W - 3L
1,429 Elo+
Party 1
Medusa
Medusa
Dreng47
Medusa
Level 29
God Stats
2W - 1L
1,624 SR
Queue Stats
4W - 4L
1,379 Elo+
Party 1
King Arthur
King Arthur
awonderfuldad
King Arthur
Level 132
God Stats
1W - 0L
1,733 SR
Queue Stats
2W - 2L
1,429 Elo+
Party 1
Team Averages
Level 83
1,610 SR
1,434 Elo+

VS

Team Averages
Level 75
1,368 SR
1,479 Elo+
Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BigWhiteRaven43
Medusa
Level 16
God Stats
0W - 2L
1,210 SR
Queue Stats
0W - 4L
1,240 Elo+
Solo
Olorun
Olorun
Xaodzilla
Olorun
Level 23
God Stats
0W - 1L
1,263 SR
Queue Stats
3W - 3L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
elwavykhidd98
Sun Wukong
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 73L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 1 / 8
8,571
857
5,421
6,324
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
BeanIsMean
Ao Kuang
15
7 / 2 / 7
9,115
912
8,528
9,343
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Dreng47
Medusa
14
4 / 3 / 6
8,553
855
6,954
6,452
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
awonderfuldad
King Arthur
16
7 / 0 / 10
9,592
959
10,864
8,435
6,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 3 / 2
7,667
767
3,533
11,407
10,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 6 / 1
7,318
732
3,850
7,310
2,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
Xaodzilla
Olorun
11
0 / 7 / 1
6,867
687
4,254
8,834
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
elwavykhidd98
Sun Wukong
15
4 / 5 / 0
8,154
815
8,766
8,968
4,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
21
Kills
6
6
Deaths
21
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
8
7
L
Ymir
 
Ymir
1
3
2
0.67
W
Ao Kuang
BeanIsMean
Ao Kuang
7
2
7
5.25
L
1
6
1
0.25
W
Medusa
Dreng47
Medusa
4
3
6
2.33
L
Olorun
Xaodzilla
Olorun
0
7
1
0.07
W
King Arthur
awonderfuldad
King Arthur
7
0
10
12
L
Sun Wukong
elwavykhidd98
Sun Wukong
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,767
Damage
20,403
30,554
Taken
36,519
13,946
Mitigated
20,969
7,539
Healing
3,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,421
2,988
0
2,481
6,324
2,118
1,791
1,398
4,926
0
23,056
L
Ymir
 
Ymir
3,533
324
0
1,098
11,407
10,735
0
2,561
8,553
15,118
0
W
Ao Kuang
BeanIsMean
Ao Kuang
8,528
3,643
0
2,754
9,343
3,529
1,386
2,094
7,249
25,902
0
L
3,850
650
0
96
7,310
2,518
1,023
2,883
4,311
0
21,301
W
Medusa
Dreng47
Medusa
6,954
3,036
0
1,246
6,452
2,174
444
1,694
4,758
0
25,983
L
Olorun
Xaodzilla
Olorun
4,254
1,857
77
901
8,834
2,883
510
1,906
6,596
14,416
0
W
King Arthur
awonderfuldad
King Arthur
10,864
1,803
0
1,058
8,435
6,125
132
3,182
5,253
2,709
34,910
L
Sun Wukong
elwavykhidd98
Sun Wukong
8,766
1,365
0
917
8,968
4,833
0
2,657
6,146
0
38,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,831
Gold Earned
30,006
164
Minions Killed
172
9
Camps Cleared
8
711,515
Distance Traveled
646,964
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,571
857
34
3
2
152,827
2
L
Ymir
7,667
767
29
3
1
167,370
1
W
Ao Kuang
9,115
912
37
4
5
185,727
2
L
Medusa
7,318
732
50
5
1
153,979
0
W
Medusa
8,553
855
41
4
1
173,466
1
L
Olorun
6,867
687
23
2
2
151,679
0
W
King Arthur
9,592
959
52
5
1
199,495
2
L
Sun Wukong
8,154
815
70
7
4
173,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role