Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum III
Amaterasu NL
Anhur
Platinum III
Level 104
God Stats
0W - 2L
1,315 SR
Queue Stats
72W - 74L
1,906 MMR
Party 1
Bacchus
Bacchus
Platinum IV
Gerusalem_
Bacchus
Platinum IV
Level 160
God Stats
7W - 9L
1,610 SR
Queue Stats
588W - 577L
1,831 MMR
Solo
Awilix
Awilix
Platinum III
TTV-Morpheus-
Awilix
Platinum III
Level 121
God Stats
14W - 10L
1,641 SR
Queue Stats
779W - 781L
1,877 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Tyranicshua
Sylvanus
Platinum III
Level 147
God Stats
3W - 9L
1,524 SR
Queue Stats
295W - 300L
1,875 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,518 SR
1,798 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,571 SR
1,909 MMR
Izanami
Izanami
Platinum V
GeisT-Boy
Izanami
Platinum V
Level 118
God Stats
7W - 3L
1,563 SR
Queue Stats
76W - 62L
1,824 MMR
Solo
Thanatos
Thanatos
Masters
Mayor of NTown
Thanatos
Masters
Level 149
God Stats
9W - 9L
1,566 SR
Queue Stats
161W - 155L
1,973 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Merkabuh
Kuzenbo
Platinum IV
Level 160
God Stats
3W - 5L
1,416 SR
Queue Stats
232W - 226L
1,922 MMR
Solo
Mulan
Mulan
Platinum I
cojadat
Mulan
Platinum I
Level 138
God Stats
7W - 4L
1,671 SR
Queue Stats
241W - 246L
1,868 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum III
dopetim
Morgan Le Fay
Platinum III
Level 156
God Stats
5W - 2L
1,638 SR
Queue Stats
433W - 437L
1,958 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
3 / 4 / 3
11,859
494
10,689
12,756
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 1
10,794
450
8,594
16,347
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Gerusalem_
Bacchus
17
4 / 5 / 3
10,995
458
17,009
21,413
25,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 9 / 2
10,586
441
9,501
20,945
7,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Tyranicshua
Sylvanus
15
1 / 7 / 1
9,088
379
10,798
22,565
21,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SolLokiCliodhnaOdin

VS

Bans
BastetGebAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GeisT-Boy
Izanami
20
6 / 1 / 4
14,890
620
10,352
11,876
3,987
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
20
14 / 4 / 11
15,259
636
20,804
22,908
9,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
Merkabuh
Kuzenbo
17
1 / 0 / 17
12,303
513
9,250
18,247
25,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
cojadat
Mulan
20
5 / 5 / 9
14,026
584
17,355
29,019
23,032
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
dopetim
Morgan Le Fay
20
4 / 3 / 12
13,837
577
17,197
15,173
6,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
13
Kills
30
30
Deaths
13
10
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
4
3
1.13
L
1
5
1
0.3
W
Izanami
GeisT-Boy
Izanami
6
1
4
8
L
Bacchus
Gerusalem_
Bacchus
4
5
3
1.1
W
Thanatos
14
4
11
4.88
W
Kuzenbo
Merkabuh
Kuzenbo
1
0
17
9.5
L
4
9
2
0.56
L
Sylvanus
Tyranicshua
Sylvanus
1
7
1
0.21
W
Mulan
cojadat
Mulan
5
5
9
1.9
W
Morgan Le Fay
dopetim
Morgan Le Fay
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,591
Damage
74,958
94,026
Taken
97,223
64,420
Mitigated
68,744
19,199
Healing
47,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,689
370
0
697
12,756
5,104
0
6,492
6,264
96,657
0
L
8,594
3,781
0
4,397
16,347
4,957
0
1,828
14,519
0
82,353
W
Izanami
GeisT-Boy
Izanami
10,352
5,259
0
5,763
11,876
3,987
2,175
2,381
9,483
0
146,296
L
Bacchus
Gerusalem_
Bacchus
17,009
1,978
34
5,185
21,413
25,137
0
3,822
17,591
64,630
0
W
Thanatos
20,804
6,613
0
22,050
22,908
9,723
2,666
8,579
13,945
0
112,596
W
Kuzenbo
Merkabuh
Kuzenbo
9,250
3,163
1,826
5,878
18,247
25,899
453
6,395
11,494
38,955
0
L
9,501
4,390
0
3,560
20,945
7,225
0
3,758
17,187
0
78,010
L
Sylvanus
Tyranicshua
Sylvanus
10,798
2,185
2,070
3,256
22,565
21,997
0
10,547
12,018
28,119
6,707
W
Mulan
cojadat
Mulan
17,355
1,631
0
6,987
29,019
23,032
1,913
11,773
15,904
0
89,012
W
Morgan Le Fay
dopetim
Morgan Le Fay
17,197
2,229
152
5,005
15,173
6,103
2,095
8,639
6,212
107,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,322
Gold Earned
70,315
638
Minions Killed
740
0
Camps Cleared
0
2,023,209
Distance Traveled
2,316,966
31
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,859
494
191
8
0
433,629
9
L
Anhur
10,794
450
163
7
0
418,252
7
W
Izanami
14,890
620
228
10
0
438,225
3
L
Bacchus
10,995
458
99
4
0
371,280
3
W
Thanatos
15,259
636
138
6
0
479,244
2
W
Kuzenbo
12,303
513
35
1
0
465,578
12
L
Awilix
10,586
441
121
5
0
452,217
7
L
Sylvanus
9,088
379
64
3
0
347,831
5
W
Mulan
14,026
584
162
7
0
476,107
0
W
Morgan Le Fay
13,837
577
177
7
0
457,812
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role