Player Matchup

Anubis
Anubis
BeautifulForest
Anubis
Level 129
God Stats
12W - 9L
1,627 SR
Queue Stats
719W - 754L
1,524 Elo+
Solo
Fenrir
Fenrir
NoT1me
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Ganesha
Ganesha
StaleDanish
Ganesha
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Apollo
Apollo
Zeus12053
Apollo
Level 48
God Stats
3W - 3L
1,626 SR
Queue Stats
87W - 90L
1,452 Elo+
Party 2
Vulcan
Vulcan
luisitomilar
Vulcan
Level 87
God Stats
3W - 2L
1,617 SR
Queue Stats
29W - 30L
1,498 Elo+
Party 2
Team Averages
Level 68
1,574 SR
1,495 Elo+

VS

Team Averages
Level 44
1,595 SR
1,510 Elo+
Sun Wukong
Sun Wukong
HappeyGuns
Sun Wukong
Level 121
God Stats
6W - 6L
1,471 SR
Queue Stats
164W - 177L
1,504 Elo+
Party 4
Agni
Agni
Indubitable1349
Agni
Level 25
God Stats
3W - 0L
1,667 SR
Queue Stats
63W - 72L
1,446 Elo+
Party 4
Medusa
Medusa
ItsyaboiIsaac
Medusa
Level 20
God Stats
9W - 11L
1,560 SR
Queue Stats
31W - 34L
1,530 Elo+
Party 1
Baron Samedi
Baron Samedi
PerpetuallyBad
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,489 Elo+
Party 1
Mercury
Mercury
alottadot
Mercury
Level 36
God Stats
8W - 4L
1,777 SR
Queue Stats
134W - 106L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
6,115
556
5,291
9,136
3,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
NoT1me
Fenrir
8
2 / 4 / 0
5,486
499
1,821
8,430
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
StaleDanish
Ganesha
9
0 / 0 / 2
5,593
508
1,567
4,819
2,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
Zeus12053
Apollo
10
1 / 2 / 0
5,647
513
3,015
7,152
1,729
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
9
0 / 3 / 0
5,315
483
2,031
4,724
1,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HappeyGuns
Sun Wukong
11
3 / 2 / 1
6,220
565
7,062
7,664
4,242
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 3
5,853
532
6,136
3,803
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 2
6,178
562
4,547
4,879
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
PerpetuallyBad
Baron Samedi
11
1 / 0 / 3
6,149
559
1,978
3,907
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mercury
alottadot
Mercury
12
4 / 0 / 0
6,708
610
4,670
4,704
1,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
12
12
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Sun Wukong
HappeyGuns
Sun Wukong
3
2
1
1.75
W
3
2
3
2.25
W
1
1
2
2
L
Fenrir
NoT1me
Fenrir
2
4
0
0.5
W
Baron Samedi
PerpetuallyBad
Baron Samedi
1
0
3
2.5
L
Ganesha
StaleDanish
Ganesha
0
0
2
1
L
Apollo
Zeus12053
Apollo
1
2
0
0.5
W
Mercury
alottadot
Mercury
4
0
0
4
L
Vulcan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,725
Damage
24,393
34,261
Taken
24,957
11,932
Mitigated
9,215
11,501
Healing
9,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,291
681
0
4,095
9,136
3,836
0
2,012
7,018
32,442
0
W
Sun Wukong
HappeyGuns
Sun Wukong
7,062
1,013
0
1,535
7,664
4,242
350
4,818
2,846
0
34,340
W
6,136
616
0
768
3,803
858
376
886
2,917
28,687
0
W
4,547
1,851
0
2,027
4,879
1,250
0
385
4,494
0
35,287
L
Fenrir
NoT1me
Fenrir
1,821
536
0
2,190
8,430
2,510
0
2,153
6,087
0
15,622
W
Baron Samedi
PerpetuallyBad
Baron Samedi
1,978
257
0
1,218
3,907
1,525
0
2,329
1,578
32,252
0
L
Ganesha
StaleDanish
Ganesha
1,567
142
172
2,089
4,819
2,548
0
1,074
3,661
14,238
0
L
Apollo
Zeus12053
Apollo
3,015
1,527
0
2,445
7,152
1,729
0
1,251
5,773
0
38,715
W
Mercury
alottadot
Mercury
4,670
1,991
0
3,457
4,704
1,340
0
471
4,233
0
40,999
L
Vulcan
2,031
427
0
510
4,724
1,309
0
1,235
3,387
30,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,156
Gold Earned
31,108
304
Minions Killed
356
0
Camps Cleared
0
1,004,458
Distance Traveled
1,108,699
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,115
556
82
7
0
174,602
0
W
Sun Wukong
6,220
565
69
6
0
196,991
0
W
Agni
5,853
532
54
5
0
215,803
3
W
Medusa
6,178
562
73
7
0
227,573
3
L
Fenrir
5,486
499
49
4
0
207,741
2
W
Baron Samedi
6,149
559
73
7
0
201,631
3
L
Ganesha
5,593
508
0
0
0
229,014
4
L
Apollo
5,647
513
110
10
0
199,937
3
W
Mercury
6,708
610
87
8
0
266,701
1
L
Vulcan
5,315
483
63
6
0
193,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role