Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BigDaddy_muffin
Serqet
Level 113
God Stats
3W - 4L
1,325 SR
Queue Stats
122W - 153L
1,373 Elo+
Party 2
Medusa
Medusa
CrustyMrCookster
Medusa
Level 60
God Stats
17W - 23L
1,358 SR
Queue Stats
32W - 37L
1,349 Elo+
Party 2
Chaac
Chaac
ShadUB7
Chaac
Level 118
God Stats
48W - 58L
1,471 SR
Queue Stats
262W - 267L
1,406 Elo+
Solo
Khepri
Khepri
farnfield
Khepri
Level 89
God Stats
15W - 11L
1,607 SR
Queue Stats
109W - 133L
1,347 Elo+
Party 2
Team Averages
Level 82
1,452 SR
1,395 Elo+

VS

Team Averages
Level 62
1,406 SR
1,325 Elo+
Danzaburou
Danzaburou
Barzotin_Z105
Danzaburou
Level 63
God Stats
3W - 1L
1,614 SR
Queue Stats
165W - 296L
1,293 Elo+
Party 1
Gilgamesh
Gilgamesh
CptNosgoth
Gilgamesh
Level 88
God Stats
3W - 8L
1,284 SR
Queue Stats
321W - 497L
1,279 Elo+
Party 1
Ganesha
Ganesha
FoolShagger
Ganesha
Level 26
God Stats
2W - 3L
1,321 SR
Queue Stats
45W - 82L
1,236 Elo+
Party 1
Scylla
Scylla
arnaudlebinome
Scylla
Level 87
God Stats
3W - 8L
1,512 SR
Queue Stats
271W - 259L
1,455 Elo+
Solo
Nemesis
Nemesis
levi__wl
Nemesis
Level 47
God Stats
3W - 5L
1,297 SR
Queue Stats
148W - 187L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 0 / 2
6,334
528
1,491
5,009
1,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 0 / 0
6,627
552
6,103
6,935
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 3
5,333
444
1,308
3,087
703
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
ShadUB7
Chaac
14
2 / 0 / 1
7,375
615
5,488
7,542
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
farnfield
Khepri
9
1 / 0 / 4
6,107
509
2,091
5,665
3,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Barzotin_Z105
Danzaburou
9
1 / 2 / 0
5,429
452
3,025
5,790
1,281
Gilgamesh
CptNosgoth
Gilgamesh
10
0 / 2 / 0
5,739
478
3,103
7,067
4,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
FoolShagger
Ganesha
9
0 / 2 / 1
5,640
470
2,539
5,499
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,779
482
2,469
4,188
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
levi__wl
Nemesis
9
0 / 0 / 0
5,506
459
3,018
6,436
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
2
1
L
Danzaburou
Barzotin_Z105
Danzaburou
1
2
0
0.5
W
5
0
0
5
L
Gilgamesh
CptNosgoth
Gilgamesh
0
2
0
0
W
0
1
3
1.5
L
Ganesha
FoolShagger
Ganesha
0
2
1
0.25
W
Chaac
ShadUB7
Chaac
2
0
1
2.5
L
0
2
0
0
W
Khepri
farnfield
Khepri
1
0
4
3
L
Nemesis
levi__wl
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,481
Damage
14,154
28,238
Taken
28,980
11,751
Mitigated
11,949
13,230
Healing
7,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,491
55
690
1,146
5,009
1,663
312
1,143
3,780
0
24,865
L
Danzaburou
Barzotin_Z105
Danzaburou
3,025
1,247
0
1,618
5,790
1,281
0
957
4,525
0
26,384
W
6,103
627
0
4,844
6,935
2,007
0
911
5,950
0
39,273
L
Gilgamesh
CptNosgoth
Gilgamesh
3,103
785
0
232
7,067
4,573
0
164
6,903
4,013
24,305
W
1,308
480
0
872
3,087
703
692
1,339
1,748
0
18,908
L
Ganesha
FoolShagger
Ganesha
2,539
0
0
1,498
5,499
3,633
0
1,265
4,138
19,101
0
W
Chaac
ShadUB7
Chaac
5,488
1,527
49
3,650
7,542
4,208
526
367
7,175
0
49,778
L
2,469
502
39
1,407
4,188
827
0
0
4,188
31,138
0
W
Khepri
farnfield
Khepri
2,091
250
454
1,525
5,665
3,170
338
1,526
4,059
16,507
0
L
Nemesis
levi__wl
Nemesis
3,018
1,034
0
2,540
6,436
1,635
0
250
6,186
0
27,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,776
Gold Earned
28,093
308
Minions Killed
265
0
Camps Cleared
0
1,167,478
Distance Traveled
1,100,054
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,334
528
70
6
0
237,962
2
L
Danzaburou
5,429
452
83
7
0
205,220
3
W
Serqet
6,627
552
65
5
0
272,689
3
L
Gilgamesh
5,739
478
60
5
0
179,940
0
W
Medusa
5,333
444
48
4
0
195,419
3
L
Ganesha
5,640
470
2
0
0
218,485
5
W
Chaac
7,375
615
93
8
0
238,467
0
L
Scylla
5,779
482
62
5
0
205,502
4
W
Khepri
6,107
509
32
3
0
222,941
1
L
Nemesis
5,506
459
58
5
0
290,907
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role