Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ecclesiastes3-08
Ah Muzen Cab
Level 142
God Stats
0W - 5L
1,151 SR
Queue Stats
347W - 395L
1,378 Elo+
Solo
Cerberus
Cerberus
KptnKrunch713_OG
Cerberus
Level 103
God Stats
12W - 3L
1,745 SR
Queue Stats
264W - 235L
1,533 Elo+
Party 1
Merlin
Merlin
acidwrapperr
Merlin
Level 105
God Stats
55W - 40L
1,626 SR
Queue Stats
331W - 299L
1,570 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ziulsky
Cu Chulainn
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,349 Elo+
Solo
Team Averages
Level 116
1,505 SR
1,466 Elo+

VS

Team Averages
Level 89
1,682 SR
1,441 Elo+
Bastet
Bastet
El Jefe209x
Bastet
Level 54
God Stats
8W - 2L
1,809 SR
Queue Stats
179W - 185L
1,423 Elo+
Solo
Medusa
Medusa
Fluffy8562514
Medusa
Level 53
God Stats
4W - 1L
1,860 SR
Queue Stats
148W - 167L
1,464 Elo+
Solo
Camazotz
Camazotz
IguanoPower123
Camazotz
Level 145
God Stats
6W - 2L
1,563 SR
Queue Stats
274W - 257L
1,511 Elo+
Solo
Cthulhu
Cthulhu
dasilva-_
Cthulhu
Level 125
God Stats
71W - 33L
1,681 SR
Queue Stats
604W - 533L
1,414 Elo+
Solo
Sol
Sol
xxnoobslayer13
Sol
Level 69
God Stats
23W - 15L
1,494 SR
Queue Stats
127W - 136L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 0
5,325
533
1,717
7,363
1,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Ecclesiastes3-08
Ah Muzen Cab
8
0 / 3 / 0
4,738
474
819
5,657
1,225
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 1 / 0
5,044
504
2,013
7,498
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
10
0 / 1 / 0
5,548
555
2,353
3,371
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
ziulsky
Cu Chulainn
9
0 / 3 / 1
5,236
524
804
5,696
2,185
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 0 / 4
5,904
590
2,081
4,870
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 0 / 1
6,160
616
4,006
4,140
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
11
5 / 1 / 1
6,755
676
6,105
7,160
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
dasilva-_
Cthulhu
10
2 / 1 / 2
5,292
529
4,762
6,295
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 0
6,234
623
2,548
3,854
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
11
11
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
L
Ah Muzen Cab
Ecclesiastes3-08
Ah Muzen Cab
0
3
0
0
W
Bastet
1
0
4
3
W
2
0
1
2.5
W
Camazotz
5
1
1
5.5
L
1
1
0
1
L
Merlin
0
1
0
0
W
Cthulhu
dasilva-_
Cthulhu
2
1
2
3
W
1
0
0
1
L
Cu Chulainn
ziulsky
Cu Chulainn
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,706
Damage
19,502
29,585
Taken
26,319
10,149
Mitigated
9,889
6,492
Healing
13,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,717
1,104
0
1,431
7,363
1,979
0
207
6,909
0
26,612
L
Ah Muzen Cab
Ecclesiastes3-08
Ah Muzen Cab
819
317
0
1,640
5,657
1,225
0
1,415
4,054
0
22,949
W
Bastet
2,081
485
0
3,279
4,870
1,361
16
293
4,555
0
32,094
W
4,006
1,973
0
1,658
4,140
1,206
336
513
3,627
0
37,690
W
Camazotz
6,105
1,980
0
4,696
7,160
3,027
0
96
7,060
0
31,538
L
2,013
0
0
1,463
7,498
3,667
0
3,066
4,080
10,429
0
L
Merlin
2,353
61
0
736
3,371
1,093
0
1,618
1,625
37,071
0
W
Cthulhu
dasilva-_
Cthulhu
4,762
347
91
1,795
6,295
2,975
0
932
5,361
17,417
0
W
2,548
1,020
0
1,794
3,854
1,320
563
2,290
1,350
36,348
4,189
L
Cu Chulainn
ziulsky
Cu Chulainn
804
187
0
1,222
5,696
2,185
0
0
5,326
0
16,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,891
Gold Earned
30,345
254
Minions Killed
328
0
Camps Cleared
0
1,006,506
Distance Traveled
1,052,985
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,325
533
53
5
0
200,483
3
L
Ah Muzen Cab
4,738
474
50
5
0
198,569
0
W
Bastet
5,904
590
73
7
0
238,456
2
W
Medusa
6,160
616
77
8
0
204,648
4
W
Camazotz
6,755
676
74
7
0
212,799
1
L
Cerberus
5,044
504
28
3
0
209,284
4
L
Merlin
5,548
555
77
8
0
199,279
4
W
Cthulhu
5,292
529
31
3
0
209,381
3
W
Sol
6,234
623
73
7
0
187,701
0
L
Cu Chulainn
5,236
524
46
5
0
198,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role