Player Matchup

Bacchus
Bacchus
AllForPsy
Bacchus
Level 119
God Stats
78W - 67L
1,576 SR
Queue Stats
381W - 487L
1,457 Elo+
Party 2
Discordia
Discordia
Amaryliso
Discordia
Level 108
God Stats
19W - 10L
1,651 SR
Queue Stats
309W - 411L
1,421 Elo+
Party 2
Mulan
Mulan
Benunenun
Mulan
Level 82
God Stats
14W - 10L
1,516 SR
Queue Stats
74W - 66L
1,487 Elo+
Solo
Ravana
Ravana
Maximuslegitimus
Ravana
Level 109
God Stats
10W - 15L
1,439 SR
Queue Stats
267W - 330L
1,494 Elo+
Party 2
Neith
Neith
iricksizzler
Neith
Level 63
God Stats
35W - 40L
1,509 SR
Queue Stats
55W - 66L
1,441 Elo+
Solo
Team Averages
Level 96
1,538 SR
1,460 Elo+

VS

Team Averages
Level 46
1,399 SR
1,315 Elo+
Serqet
Serqet
Luke200230
Serqet
Level 68
God Stats
2W - 6L
1,392 SR
Queue Stats
202W - 178L
1,419 Elo+
Party 1
Discordia
Discordia
Matthew2704
Discordia
Level 21
God Stats
0W - 3L
1,286 SR
Queue Stats
100W - 89L
1,256 Elo+
Party 1
Chaac
Chaac
Poulcodio23
Chaac
Level 13
God Stats
8W - 12L
1,385 SR
Queue Stats
37W - 49L
1,256 Elo+
Party 1
Neith
Neith
killer1208025
Neith
Level 5
God Stats
3W - 8L
1,125 SR
Queue Stats
6W - 13L
1,177 Elo+
Party 1
Khepri
Khepri
lollaro67
Khepri
Level 121
God Stats
1W - 1L
1,809 SR
Queue Stats
208W - 192L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AllForPsy
Bacchus
10
2 / 1 / 4
6,341
528
2,651
3,929
2,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Amaryliso
Discordia
12
1 / 1 / 4
6,919
577
3,822
5,481
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Benunenun
Mulan
13
4 / 1 / 2
7,384
615
6,719
5,437
4,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 1 / 4
7,764
647
4,929
3,325
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 0 / 2
7,213
601
9,253
6,504
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Luke200230
Serqet
10
3 / 4 / 0
6,091
508
2,829
8,120
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Matthew2704
Discordia
10
0 / 4 / 1
5,541
462
3,966
6,950
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 1
5,185
432
2,106
6,405
3,538
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mace

Mace

+10
Physical Power

8
0 / 7 / 1
4,547
379
706
6,570
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
lollaro67
Khepri
8
1 / 0 / 0
5,227
436
1,835
7,395
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
18
Kills
4
4
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AllForPsy
Bacchus
2
1
4
4
W
Discordia
Amaryliso
Discordia
1
1
4
3
W
Mulan
Benunenun
Mulan
4
1
2
5
L
Serqet
Luke200230
Serqet
3
4
0
0.75
L
Discordia
Matthew2704
Discordia
0
4
1
0.13
W
6
1
4
8
L
0
3
1
0.17
W
5
0
2
6
L
0
7
1
0.07
L
Khepri
lollaro67
Khepri
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,374
Damage
11,442
24,676
Taken
35,440
11,717
Mitigated
16,058
11,234
Healing
5,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AllForPsy
Bacchus
2,651
177
0
1,098
3,929
2,705
0
744
3,150
12,441
0
W
Discordia
Amaryliso
Discordia
3,822
164
0
981
5,481
1,497
0
2,173
2,694
46,542
0
W
Mulan
Benunenun
Mulan
6,719
1,461
0
2,511
5,437
4,489
938
523
4,844
0
40,429
L
Serqet
Luke200230
Serqet
2,829
476
0
2,971
8,120
2,515
0
1,212
6,908
0
24,315
L
Discordia
Matthew2704
Discordia
3,966
336
0
1,008
6,950
1,784
31
3,346
3,604
26,946
0
W
4,929
838
0
1,602
3,325
1,029
0
705
2,306
0
45,357
L
2,106
487
0
448
6,405
3,538
0
0
6,405
0
17,242
W
9,253
5,169
0
5,042
6,504
1,997
224
1,168
5,336
0
48,199
L
706
698
0
67
6,570
1,705
0
765
5,805
0
9,062
L
Khepri
lollaro67
Khepri
1,835
117
0
1,057
7,395
6,516
0
1,150
6,245
16,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,621
Gold Earned
26,591
385
Minions Killed
193
0
Camps Cleared
0
1,198,764
Distance Traveled
1,129,481
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,341
528
17
1
0
249,869
5
W
Discordia
6,919
577
87
7
0
231,949
5
W
Mulan
7,384
615
86
7
0
233,924
2
L
Serqet
6,091
508
53
4
0
279,221
4
L
Discordia
5,541
462
57
5
0
212,808
3
W
Ravana
7,764
647
105
9
0
274,267
4
L
Chaac
5,185
432
40
3
0
195,020
0
W
Neith
7,213
601
90
8
0
208,755
3
L
Neith
4,547
379
25
2
0
208,045
0
L
Khepri
5,227
436
18
2
0
234,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role