Player Matchup

Thanatos
Thanatos
Keremcan13
Thanatos
Level 7
God Stats
1W - 1L
1,310 SR
Queue Stats
7W - 7L
1,250 Elo+
Party 2
Janus
Janus
dridrii38
Janus
Level 96
God Stats
17W - 24L
1,414 SR
Queue Stats
479W - 533L
1,374 Elo+
Party 3
Tyr
Tyr
lDarthPotatol
Tyr
Level 86
God Stats
6W - 15L
1,178 SR
Queue Stats
80W - 86L
1,304 Elo+
Party 2
Kuzenbo
Kuzenbo
pilavboy01
Kuzenbo
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,385 Elo+
Party 2
Charybdis
Charybdis
xMasherSC-01
Charybdis
Level 68
God Stats
3W - 5L
1,272 SR
Queue Stats
240W - 289L
1,409 Elo+
Party 3
Team Averages
Level 71
1,335 SR
1,345 Elo+

VS

Team Averages
Level 73
1,547 SR
1,382 Elo+
Agni
Agni
Artijade
Agni
Level 57
God Stats
26W - 18L
1,595 SR
Queue Stats
86W - 99L
1,403 Elo+
Solo
Jing Wei
Jing Wei
FgE x Imnxskin
Jing Wei
Level 65
God Stats
1W - 1L
1,744 SR
Queue Stats
60W - 88L
1,354 Elo+
Party 1
Atlas
Atlas
FoxN3ws69
Atlas
Level 86
God Stats
5W - 11L
1,355 SR
Queue Stats
130W - 161L
1,367 Elo+
Party 1
Cu Chulainn
Cu Chulainn
broken102
Cu Chulainn
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 310L
1,398 Elo+
Party 1
Fenrir
Fenrir
zXLxveKillz420
Fenrir
Level 89
God Stats
9W - 8L
1,541 SR
Queue Stats
214W - 235L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Keremcan13
Thanatos
15
9 / 4 / 3
9,348
584
10,254
11,746
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
dridrii38
Janus
15
3 / 3 / 3
8,934
558
5,732
7,286
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 2
8,547
534
4,215
11,454
9,001
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
pilavboy01
Kuzenbo
12
1 / 0 / 6
7,454
466
5,363
8,823
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
xMasherSC-01
Charybdis
14
5 / 1 / 2
8,278
517
10,387
10,354
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 5 / 1
8,551
534
4,145
8,787
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
11
1 / 4 / 1
6,677
417
7,476
10,577
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
FoxN3ws69
Atlas
11
0 / 3 / 1
7,065
442
4,510
13,431
8,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
broken102
Cu Chulainn
15
1 / 3 / 1
8,626
539
7,843
10,643
5,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 3 / 1
8,557
535
5,210
8,891
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
18
Kills
9
9
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
3
5
1
0.7
L
Jing Wei
1
4
1
0.38
L
Atlas
FoxN3ws69
Atlas
0
3
1
0.17
W
Thanatos
Keremcan13
Thanatos
9
4
3
2.63
L
Cu Chulainn
broken102
Cu Chulainn
1
3
1
0.5
W
Janus
dridrii38
Janus
3
3
3
1.5
W
0
1
2
1
W
Kuzenbo
pilavboy01
Kuzenbo
1
0
6
4
W
Charybdis
xMasherSC-01
Charybdis
5
1
2
6
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,951
Damage
29,184
49,663
Taken
52,329
28,361
Mitigated
23,334
20,161
Healing
14,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
4,145
277
0
2,696
8,787
2,320
592
1,588
7,199
47,770
0
L
Jing Wei
7,476
5,961
0
1,846
10,577
2,983
211
3,723
6,854
0
35,150
L
Atlas
FoxN3ws69
Atlas
4,510
1,753
1,860
2,376
13,431
8,846
0
4,561
8,870
25,313
0
W
Thanatos
Keremcan13
Thanatos
10,254
2,516
0
8,590
11,746
4,370
0
1,267
10,411
0
51,220
L
Cu Chulainn
broken102
Cu Chulainn
7,843
1,980
0
2,701
10,643
5,927
0
0
10,643
5,730
52,142
W
Janus
dridrii38
Janus
5,732
131
0
0
7,286
2,133
476
2,812
4,212
57,971
0
W
4,215
1,524
0
4,233
11,454
9,001
832
768
9,622
0
47,882
W
Kuzenbo
pilavboy01
Kuzenbo
5,363
2,233
432
2,276
8,823
9,283
0
2,600
6,223
21,137
0
W
Charybdis
xMasherSC-01
Charybdis
10,387
5,142
0
4,630
10,354
3,574
0
1,904
8,450
0
61,401
L
5,210
452
0
3,246
8,891
3,258
0
1,223
7,668
0
46,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,561
Gold Earned
39,476
449
Minions Killed
414
0
Camps Cleared
0
1,530,517
Distance Traveled
1,489,174
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,551
534
109
7
0
276,665
2
L
Jing Wei
6,677
417
67
4
0
302,494
0
L
Atlas
7,065
442
33
2
0
300,250
1
W
Thanatos
9,348
584
93
6
0
286,083
0
L
Cu Chulainn
8,626
539
113
7
0
284,636
6
W
Janus
8,934
558
130
8
0
319,111
3
W
Tyr
8,547
534
101
6
0
325,241
4
W
Kuzenbo
7,454
466
23
1
0
308,421
5
W
Charybdis
8,278
517
102
6
0
291,661
3
L
Fenrir
8,557
535
92
6
0
325,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role