Player Matchup

Fenrir
Fenrir
INSANE SOCKZ
Fenrir
Level 105
God Stats
8W - 8L
1,464 SR
Queue Stats
549W - 413L
1,579 Elo+
Party 2
Sun Wukong
Sun Wukong
LittleWill6080
Sun Wukong
Level 108
God Stats
11W - 12L
1,453 SR
Queue Stats
733W - 630L
1,520 Elo+
Party 2
Freya
Freya
ZIG9_Bahamut
Freya
Level 120
God Stats
6W - 5L
1,409 SR
Queue Stats
260W - 276L
1,494 Elo+
Party 3
Anubis
Anubis
ZIG9_Floow
Anubis
Level 109
God Stats
18W - 8L
1,770 SR
Queue Stats
199W - 217L
1,490 Elo+
Party 3
Anhur
Anhur
thebinbag
Anhur
Level 15
God Stats
2W - 1L
1,736 SR
Queue Stats
10W - 8L
1,621 Elo+
Party 2
Team Averages
Level 91
1,566 SR
1,541 Elo+

VS

Team Averages
Level 66
1,604 SR
1,468 Elo+
Artio
Artio
AliGotRange
Artio
Level 102
God Stats
0W - 1L
1,768 SR
Queue Stats
354W - 291L
1,584 Elo+
Party 1
Ra
Ra
GoranStar
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 73L
1,204 Elo+
Solo
Bastet
Bastet
Simen_111
Bastet
Level 128
God Stats
19W - 13L
1,716 SR
Queue Stats
208W - 168L
1,596 Elo+
Party 4
Chaac
Chaac
Stare_InThe_Void
Chaac
Level 45
God Stats
3W - 5L
1,535 SR
Queue Stats
110W - 85L
1,549 Elo+
Party 4
Neith
Neith
Sum-airu
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
7 / 3 / 1
10,712
564
10,849
16,691
14,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
LittleWill6080
Sun Wukong
13
1 / 2 / 11
8,965
472
7,353
18,295
20,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
9 / 1 / 6
11,205
590
15,372
20,596
8,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
ZIG9_Floow
Anubis
17
5 / 4 / 8
10,558
556
19,261
16,731
9,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
thebinbag
Anhur
17
6 / 5 / 2
10,675
562
8,662
15,212
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 5
10,102
532
8,461
23,163
19,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 6 / 4
8,036
423
5,828
9,084
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Simen_111
Bastet
15
4 / 5 / 3
9,479
499
11,102
15,872
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 7 / 4
9,014
474
14,925
17,397
15,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Sum-airu
Neith
15
4 / 3 / 7
9,758
514
17,731
13,424
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
28
Kills
14
15
Deaths
28
28
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
7
5
1.07
L
0
6
4
0.33
W
Fenrir
7
3
1
2.5
W
Sun Wukong
LittleWill6080
Sun Wukong
1
2
11
3.25
L
Bastet
Simen_111
Bastet
4
5
3
1.1
L
1
7
4
0.43
L
Neith
Sum-airu
Neith
4
3
7
2.5
W
9
1
6
12
W
Anubis
ZIG9_Floow
Anubis
5
4
8
2.25
W
Anhur
thebinbag
Anhur
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,497
Damage
58,047
87,525
Taken
78,940
57,178
Mitigated
45,378
41,527
Healing
21,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,461
1,032
1,992
6,229
23,163
19,150
0
10,415
12,566
24,996
0
L
5,828
864
275
369
9,084
2,289
0
6,904
2,180
46,706
0
W
Fenrir
10,849
2,865
0
3,515
16,691
14,151
0
1,275
15,412
0
62,636
W
Sun Wukong
LittleWill6080
Sun Wukong
7,353
1,137
528
5,326
18,295
20,291
33
4,381
13,702
0
30,463
L
Bastet
Simen_111
Bastet
11,102
2,871
0
4,108
15,872
4,639
0
7,048
8,734
0
47,263
L
14,925
3,742
0
3,916
17,397
15,088
422
6,578
10,303
0
54,440
L
Neith
Sum-airu
Neith
17,731
7,206
0
4,142
13,424
4,212
0
3,873
9,447
0
70,020
W
15,372
5,563
0
15,527
20,596
8,669
1,244
2,550
17,960
98,080
0
W
Anubis
ZIG9_Floow
Anubis
19,261
671
366
9,944
16,731
9,283
141
3,834
12,691
90,408
0
W
Anhur
thebinbag
Anhur
8,662
3,821
0
6,321
15,212
4,784
1,108
1,741
13,471
0
68,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,115
Gold Earned
46,389
581
Minions Killed
382
0
Camps Cleared
0
1,728,603
Distance Traveled
1,721,864
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,102
532
34
2
0
359,245
1
L
Ra
8,036
423
81
4
0
317,649
3
W
Fenrir
10,712
564
119
6
0
391,112
3
W
Sun Wukong
8,965
472
47
2
0
372,794
3
L
Bastet
9,479
499
68
4
0
367,890
3
L
Chaac
9,014
474
94
5
0
331,886
3
L
Neith
9,758
514
105
6
0
345,194
3
W
Freya
11,205
590
145
8
0
335,132
2
W
Anubis
10,558
556
145
8
0
307,062
5
W
Anhur
10,675
562
125
7
0
322,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role