Player Matchup

Sol
Sol
Bambalamm
Sol
Level 58
God Stats
40W - 19L
1,680 SR
Queue Stats
212W - 115L
1,683 Elo+
Solo
Yemoja
Yemoja
MadHouse204
Yemoja
Level 155
God Stats
13W - 7L
1,684 SR
Queue Stats
835W - 348L
1,737 Elo+
Party 1
Da Ji
Da Ji
SabbyChan
Da Ji
Level 159
God Stats
2W - 1L
1,627 SR
Queue Stats
154W - 108L
1,726 Elo+
Party 1
Team Averages
Level 124
1,664 SR
1,715 Elo+

VS

Team Averages
Level 109
1,685 SR
1,476 Elo+
Medusa
Medusa
MKRMiguele
Medusa
Level 40
God Stats
0W - 2L
1,347 SR
Queue Stats
82W - 117L
1,473 Elo+
Solo
Chang'e
Chang'e
PrinceFluffy
Chang'e
Level 160
God Stats
0W - 1L
1,964 SR
Queue Stats
124W - 135L
1,514 Elo+
Party 2
Atlas
Atlas
TheBooligan
Atlas
Level 126
God Stats
1W - 1L
1,745 SR
Queue Stats
115W - 142L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 5
9,070
825
11,098
10,614
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
12
0 / 2 / 13
8,245
750
5,650
9,817
7,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
SabbyChan
Da Ji
13
6 / 2 / 8
8,647
786
6,331
8,907
3,153
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MKRMiguele
Medusa
10
2 / 3 / 3
7,171
652
4,656
5,814
2,035
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
PrinceFluffy
Chang'e
12
2 / 6 / 4
7,740
704
8,188
11,034
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 6 / 3
8,125
739
7,344
10,330
6,414
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
15
Kills
6
6
Deaths
15
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
L
Medusa
MKRMiguele
Medusa
2
3
3
1.17
W
Yemoja
0
2
13
3.25
L
Chang'e
PrinceFluffy
Chang'e
2
6
4
0.67
W
Da Ji
SabbyChan
Da Ji
6
2
8
5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,079
Damage
20,188
29,338
Taken
27,178
14,973
Mitigated
12,163
13,670
Healing
4,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,098
4,319
0
6,153
10,614
4,064
2,260
6,017
4,405
39,964
4,353
L
Medusa
MKRMiguele
Medusa
4,656
1,833
0
0
5,814
2,035
0
3,770
2,044
0
13,391
W
Yemoja
5,650
1,053
1,630
4,080
9,817
7,756
170
5,277
4,244
21,021
0
L
Chang'e
PrinceFluffy
Chang'e
8,188
1,410
1,013
2,832
11,034
3,714
0
7,276
3,758
22,680
0
W
Da Ji
SabbyChan
Da Ji
6,331
1,729
0
1,807
8,907
3,153
442
4,384
4,385
0
24,069
L
7,344
2,872
0
825
10,330
6,414
0
4,607
5,723
19,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
23,036
128
Minions Killed
102
9
Camps Cleared
1
587,299
Distance Traveled
557,928
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,070
825
65
6
4
193,573
4
L
Medusa
7,171
652
18
2
0
200,040
6
W
Yemoja
8,245
750
21
2
1
185,745
4
L
Chang'e
7,740
704
53
5
1
178,203
3
W
Da Ji
8,647
786
42
4
4
207,981
4
L
Atlas
8,125
739
31
3
0
179,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role