Player Matchup

Mercury
Mercury
H1GHT3CHREDNECK
Mercury
Level 120
God Stats
13W - 19L
1,416 SR
Queue Stats
637W - 627L
1,450 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Piru Askari
Cu Chulainn
Level 148
God Stats
65W - 57L
1,589 SR
Queue Stats
393W - 375L
1,446 Elo+
Solo
Nu Wa
Nu Wa
SADISTICSOURMAN
Nu Wa
Level 144
God Stats
14W - 7L
1,673 SR
Queue Stats
486W - 463L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
The Blu Tiger
Ah Muzen Cab
Level 110
God Stats
2W - 6L
1,392 SR
Queue Stats
37W - 38L
1,443 Elo+
Party 2
Geb
Geb
zCREEDx91
Geb
Level 107
God Stats
4W - 1L
1,550 SR
Queue Stats
95W - 81L
1,517 Elo+
Solo
Team Averages
Level 126
1,524 SR
1,473 Elo+

VS

Team Averages
Level 105
1,442 SR
1,475 Elo+
Atlas
Atlas
CASG-01
Atlas
Level 149
God Stats
1W - 2L
1,271 SR
Queue Stats
999W - 1,123L
1,429 Elo+
Solo
Sol
Sol
IsThatAJ
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 135L
1,473 Elo+
Party 1
Skadi
Skadi
IsThatNezz
Skadi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 192L
1,461 Elo+
Party 1
Baron Samedi
Baron Samedi
LOLITSLEESIN
Baron Samedi
Level 121
God Stats
17W - 14L
1,557 SR
Queue Stats
187W - 195L
1,492 Elo+
Party 1
Nemesis
Nemesis
YT_Dhall115
Nemesis
Level 80
God Stats
1W - 3L
1,382 SR
Queue Stats
180W - 168L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
5,825
583
1,479
5,607
1,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Piru Askari
Cu Chulainn
11
0 / 0 / 0
5,931
593
2,984
4,649
2,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 0 / 2
5,896
590
3,652
3,922
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
The Blu Tiger
Ah Muzen Cab
9
2 / 0 / 3
5,461
546
3,763
4,300
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 4
5,583
558
4,181
6,234
3,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CASG-01
Atlas
11
0 / 0 / 0
5,395
540
1,348
6,383
2,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 4 / 0
4,269
427
3,457
5,643
1,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
8
0 / 3 / 1
5,004
500
2,532
4,329
1,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
LOLITSLEESIN
Baron Samedi
9
0 / 0 / 0
4,995
500
2,832
5,320
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
YT_Dhall115
Nemesis
10
1 / 1 / 0
5,732
573
1,336
5,072
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
8
Kills
1
1
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
CASG-01
Atlas
0
0
0
0
W
3
1
0
3
L
0
4
0
0
L
Skadi
0
3
1
0.17
L
Baron Samedi
LOLITSLEESIN
Baron Samedi
0
0
0
0
W
Cu Chulainn
Piru Askari
Cu Chulainn
0
0
0
0
W
2
0
2
3
W
Ah Muzen Cab
The Blu Tiger
Ah Muzen Cab
2
0
3
3.5
L
Nemesis
YT_Dhall115
Nemesis
1
1
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,059
Damage
11,505
24,712
Taken
26,747
10,060
Mitigated
9,423
9,455
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
CASG-01
Atlas
1,348
505
0
3,524
6,383
2,640
0
363
5,601
31,344
0
W
1,479
439
0
300
5,607
1,478
0
0
5,607
0
32,177
L
3,457
1,395
0
1,130
5,643
1,569
0
3,089
2,506
18,172
2,714
L
Skadi
2,532
730
0
631
4,329
1,340
0
1,842
2,321
0
24,813
L
Baron Samedi
LOLITSLEESIN
Baron Samedi
2,832
496
587
2,580
5,320
2,447
0
1,728
3,544
20,130
0
W
Cu Chulainn
Piru Askari
Cu Chulainn
2,984
519
0
1,721
4,649
2,924
0
1,348
3,301
0
35,142
W
3,652
638
0
1,500
3,922
976
104
0
3,922
32,209
0
W
Ah Muzen Cab
The Blu Tiger
Ah Muzen Cab
3,763
1,545
424
3,403
4,300
1,230
0
2,304
1,996
0
34,401
L
Nemesis
YT_Dhall115
Nemesis
1,336
463
0
3,142
5,072
1,427
0
463
4,571
0
32,116
W
4,181
372
0
2,107
6,234
3,452
0
3,590
2,644
17,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,696
Gold Earned
25,395
309
Minions Killed
279
0
Camps Cleared
0
992,158
Distance Traveled
897,232
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,395
540
68
7
0
172,597
0
W
Mercury
5,825
583
70
7
0
234,361
2
L
Sol
4,269
427
48
5
0
164,066
0
L
Skadi
5,004
500
38
4
0
177,624
1
L
Baron Samedi
4,995
500
46
5
0
169,844
0
W
Cu Chulainn
5,931
593
81
8
0
197,912
1
W
Nu Wa
5,896
590
58
6
0
184,896
0
W
Ah Muzen Cab
5,461
546
80
8
0
186,476
2
L
Nemesis
5,732
573
79
8
0
213,101
4
W
Geb
5,583
558
20
2
0
188,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role