Player Matchup

Ymir
Ymir
OneShot0neKill
Ymir
Level 58
God Stats
4W - 1L
1,691 SR
Queue Stats
33W - 37L
1,443 Elo+
Party 3
Mercury
Mercury
Rocket15
Mercury
Level 103
God Stats
6W - 2L
1,384 SR
Queue Stats
99W - 89L
1,487 Elo+
Party 2
Jing Wei
Jing Wei
SatanLoveMe666
Jing Wei
Level 143
God Stats
1W - 2L
1,269 SR
Queue Stats
150W - 149L
1,514 Elo+
Party 3
Chaac
Chaac
thewaipik
Chaac
Level 99
God Stats
16W - 8L
1,538 SR
Queue Stats
255W - 234L
1,482 Elo+
Party 2
Merlin
Merlin
yapisya
Merlin
Level 94
God Stats
2W - 1L
1,754 SR
Queue Stats
82W - 73L
1,534 Elo+
Party 3
Team Averages
Level 99
1,527 SR
1,492 Elo+

VS

Team Averages
Level 95
1,437 SR
1,469 Elo+
King Arthur
King Arthur
Antigeroyy
King Arthur
Level 67
God Stats
0W - 1L
1,223 SR
Queue Stats
78W - 75L
1,512 Elo+
Solo
Heimdallr
Heimdallr
PepeIzLife
Heimdallr
Level 63
God Stats
3W - 2L
1,671 SR
Queue Stats
15W - 14L
1,454 Elo+
Party 1
Ares
Ares
SlogiranoPile
Ares
Level 85
God Stats
14W - 10L
1,545 SR
Queue Stats
171W - 173L
1,481 Elo+
Party 1
Cliodhna
Cliodhna
Strawberry90
Cliodhna
Level 159
God Stats
4W - 7L
1,527 SR
Queue Stats
224W - 223L
1,448 Elo+
Solo
Thoth
Thoth
bashcelik
Thoth
Level 101
God Stats
1W - 1L
1,219 SR
Queue Stats
143W - 150L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
11,025
441
7,784
17,823
23,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Rocket15
Mercury
20
6 / 4 / 8
13,865
555
8,678
20,110
7,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
19
4 / 3 / 3
12,623
505
12,457
17,826
8,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
thewaipik
Chaac
20
9 / 1 / 12
15,215
609
27,310
23,582
31,381
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
yapisya
Merlin
20
1 / 2 / 3
13,332
533
7,351
10,913
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Antigeroyy
King Arthur
17
2 / 5 / 1
11,250
450
5,036
17,004
17,249
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
PepeIzLife
Heimdallr
17
2 / 2 / 5
10,364
415
9,814
13,893
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 4
10,290
412
6,542
21,549
30,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
Strawberry90
Cliodhna
19
2 / 6 / 3
11,425
457
16,018
20,018
8,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
bashcelik
Thoth
18
1 / 6 / 3
11,375
455
11,292
13,568
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
22
Kills
10
11
Deaths
22
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Antigeroyy
King Arthur
2
5
1
0.5
W
2
1
7
5.5
L
Heimdallr
PepeIzLife
Heimdallr
2
2
5
2.25
W
Mercury
Rocket15
Mercury
6
4
8
2.5
W
Jing Wei
4
3
3
1.83
L
3
3
4
1.67
L
Cliodhna
Strawberry90
Cliodhna
2
6
3
0.58
L
Thoth
bashcelik
Thoth
1
6
3
0.42
W
Chaac
thewaipik
Chaac
9
1
12
15
W
Merlin
yapisya
Merlin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,580
Damage
48,702
90,254
Taken
86,032
75,651
Mitigated
68,321
38,731
Healing
18,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Antigeroyy
King Arthur
5,036
726
497
2,257
17,004
17,249
0
1,975
13,982
0
59,905
W
7,784
1,218
0
2,479
17,823
23,222
334
5,684
12,139
35,022
0
L
Heimdallr
PepeIzLife
Heimdallr
9,814
5,153
0
4,341
13,893
6,142
0
2,797
10,748
0
80,815
W
Mercury
Rocket15
Mercury
8,678
3,422
0
7,885
20,110
7,699
1,560
4,224
15,886
0
99,247
W
Jing Wei
12,457
7,156
668
5,591
17,826
8,298
3,203
4,761
13,065
0
116,789
L
6,542
223
1,070
3,304
21,549
30,921
0
5,141
15,395
22,349
0
L
Cliodhna
Strawberry90
Cliodhna
16,018
1,032
131
5,624
20,018
8,675
0
2,701
16,800
0
99,574
L
Thoth
bashcelik
Thoth
11,292
244
0
1,064
13,568
5,334
0
2,448
10,711
88,512
0
W
Chaac
thewaipik
Chaac
27,310
5,597
0
16,490
23,582
31,381
1,893
1,458
22,124
0
108,673
W
Merlin
yapisya
Merlin
7,351
450
1,099
4,519
10,913
5,051
1,549
3,969
6,944
101,554
2,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,060
Gold Earned
54,704
702
Minions Killed
639
0
Camps Cleared
0
2,625,004
Distance Traveled
2,338,533
45
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,250
450
142
6
0
473,356
11
W
Ymir
11,025
441
30
1
0
470,054
9
L
Heimdallr
10,364
415
154
6
0
476,877
4
W
Mercury
13,865
555
150
6
0
600,250
4
W
Jing Wei
12,623
505
149
6
0
530,946
9
L
Ares
10,290
412
28
1
0
455,327
10
L
Cliodhna
11,425
457
155
6
0
501,852
3
L
Thoth
11,375
455
160
6
0
431,121
6
W
Chaac
15,215
609
183
7
0
573,650
6
W
Merlin
13,332
533
190
8
0
450,104
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role