Player Matchup

Baron Samedi
Baron Samedi
Pegggallmen
Baron Samedi
Level 96
God Stats
4W - 2L
1,524 SR
Queue Stats
149W - 169L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
jovanny300
Sun Wukong
Level 117
God Stats
7W - 10L
1,487 SR
Queue Stats
155W - 137L
1,502 Elo+
Solo
Bacchus
Bacchus
notjustademigod
Bacchus
Level 146
God Stats
10W - 23L
1,422 SR
Queue Stats
408W - 405L
1,483 Elo+
Solo
Team Averages
Level 120
1,477 SR
1,494 Elo+

VS

Team Averages
Level 77
1,712 SR
1,605 Elo+
Horus
Horus
JDM X J
Horus
Level 53
God Stats
2W - 4L
1,603 SR
Queue Stats
38W - 26L
1,605 Elo+
Party 1
Baron Samedi
Baron Samedi
prevolx
Baron Samedi
Level 128
God Stats
7W - 6L
1,675 SR
Queue Stats
44W - 43L
1,570 Elo+
Party 1
Ra
Ra
sruou
Ra
Level 49
God Stats
5W - 4L
1,857 SR
Queue Stats
86W - 57L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Pegggallmen
Baron Samedi
17
8 / 2 / 6
13,147
657
25,875
11,509
7,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
jovanny300
Sun Wukong
17
4 / 4 / 10
12,520
626
17,665
19,353
13,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 0 / 11
12,215
611
13,476
24,282
39,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JDM X J
Horus
14
1 / 3 / 4
10,626
531
9,341
26,644
31,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
prevolx
Baron Samedi
14
1 / 4 / 3
11,644
582
13,498
21,331
16,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
13
3 / 8 / 1
11,432
572
9,818
13,909
5,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
5
6
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
JDM X J
Horus
1
3
4
1
W
Baron Samedi
Pegggallmen
Baron Samedi
8
2
6
5.5
W
Sun Wukong
jovanny300
Sun Wukong
4
4
10
2.25
W
3
0
11
8.5
L
Baron Samedi
prevolx
Baron Samedi
1
4
3
0.63
L
Ra
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,016
Damage
32,657
55,144
Taken
61,884
59,855
Mitigated
53,306
24,651
Healing
23,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
JDM X J
Horus
9,341
3,424
1,642
6,330
26,644
31,394
0
14,620
11,007
2,258
12,184
W
Baron Samedi
Pegggallmen
Baron Samedi
25,875
1,808
6,672
5,684
11,509
7,160
982
6,456
4,840
80,650
0
W
Sun Wukong
jovanny300
Sun Wukong
17,665
3,241
2,180
5,145
19,353
13,219
1,052
9,848
8,343
2,599
51,621
W
13,476
1,168
0
4,970
24,282
39,476
520
8,211
14,750
38,183
0
L
Baron Samedi
prevolx
Baron Samedi
13,498
940
4,374
7,855
21,331
16,749
0
15,643
5,369
48,588
0
L
Ra
9,818
794
1,909
1,528
13,909
5,163
0
9,655
4,084
34,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,882
Gold Earned
33,702
221
Minions Killed
163
12
Camps Cleared
4
1,116,746
Distance Traveled
987,070
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,626
531
15
1
0
357,800
4
W
Baron Samedi
13,147
657
112
6
3
364,878
4
W
Sun Wukong
12,520
626
67
3
5
370,361
0
W
Bacchus
12,215
611
42
2
4
381,507
10
L
Baron Samedi
11,644
582
70
4
2
325,803
1
L
Ra
11,432
572
78
4
2
303,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role