Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
PureRobbo
Fenrir
Level 128
God Stats
5W - 4L
1,534 SR
Queue Stats
82W - 75L
1,517 Elo+
Party 1
Rama
Rama
alepro60
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,390 Elo+
Solo
Tiamat
Tiamat
fettyswapper
Tiamat
Level 157
God Stats
9W - 12L
1,518 SR
Queue Stats
397W - 408L
1,552 Elo+
Party 1
King Arthur
King Arthur
sootboi
King Arthur
Level 106
God Stats
3W - 6L
1,415 SR
Queue Stats
395W - 382L
1,488 Elo+
Solo
Team Averages
Level 128
1,493 SR
1,490 Elo+

VS

Team Averages
Level 94
1,497 SR
1,474 Elo+
Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
AmD22
Gilgamesh
Level 83
God Stats
2W - 4L
1,338 SR
Queue Stats
10W - 18L
1,418 Elo+
Party 2
Serqet
Serqet
Goldevil
Serqet
Level 116
God Stats
2W - 1L
1,727 SR
Queue Stats
303W - 298L
1,568 Elo+
Party 3
Zeus
Zeus
SmashingHotLoki
Zeus
Level 89
God Stats
2W - 2L
1,420 SR
Queue Stats
99W - 83L
1,462 Elo+
Solo
Cthulhu
Cthulhu
mamielamomie
Cthulhu
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 109L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 6 / 10
8,589
505
7,863
15,292
11,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
PureRobbo
Fenrir
14
7 / 6 / 2
9,014
530
6,825
17,754
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rama
13
3 / 9 / 6
8,478
499
8,845
14,633
3,788
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
14
4 / 4 / 1
8,977
528
6,243
10,773
5,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
sootboi
King Arthur
14
1 / 6 / 0
8,483
499
7,298
17,458
11,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
5 / 3 / 3
9,317
548
9,108
8,792
2,550
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
AmD22
Gilgamesh
17
5 / 2 / 4
10,084
593
12,579
11,998
9,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
Goldevil
Serqet
16
9 / 2 / 8
10,059
592
11,744
12,557
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
12 / 4 / 7
10,904
641
16,269
11,450
3,637
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
mamielamomie
Cthulhu
13
0 / 5 / 11
7,686
452
6,045
11,323
8,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
64
16
Kills
31
31
Deaths
16
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
6
10
1
W
Artemis
 
Artemis
5
3
3
2.17
W
Gilgamesh
AmD22
Gilgamesh
5
2
4
3.5
W
Serqet
Goldevil
Serqet
9
2
8
6.5
L
Fenrir
PureRobbo
Fenrir
7
6
2
1.33
W
12
4
7
3.88
L
Rama
3
9
6
0.67
L
Tiamat
4
4
1
1.13
W
Cthulhu
mamielamomie
Cthulhu
0
5
11
1.1
L
King Arthur
sootboi
King Arthur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,074
Damage
55,745
75,910
Taken
56,120
38,761
Mitigated
29,366
15,433
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,863
1,514
0
2,065
15,292
11,113
0
6,881
7,974
22,495
0
W
Artemis
 
Artemis
9,108
4,822
0
3,002
8,792
2,550
1,415
1,341
7,451
0
70,228
W
Gilgamesh
AmD22
Gilgamesh
12,579
3,935
0
650
11,998
9,635
318
1,532
9,692
5,642
57,027
W
Serqet
Goldevil
Serqet
11,744
2,344
0
5,471
12,557
4,807
0
3,361
9,002
0
60,068
L
Fenrir
PureRobbo
Fenrir
6,825
887
0
4,046
17,754
7,168
0
4,113
13,273
0
51,093
W
16,269
2,557
0
3,009
11,450
3,637
480
4,984
6,340
67,777
0
L
Rama
8,845
6,795
0
3,666
14,633
3,788
352
4,094
9,899
0
39,523
L
Tiamat
6,243
752
69
1,498
10,773
5,225
112
5,650
5,010
40,481
0
W
Cthulhu
mamielamomie
Cthulhu
6,045
943
0
2,058
11,323
8,737
90
3,402
7,813
26,500
0
L
King Arthur
sootboi
King Arthur
7,298
1,170
0
4,089
17,458
11,467
150
2,224
14,988
2,836
52,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,541
Gold Earned
48,050
366
Minions Killed
529
0
Camps Cleared
0
1,557,111
Distance Traveled
1,600,028
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,589
505
12
1
0
312,497
3
W
Artemis
9,317
548
133
8
0
298,946
2
W
Gilgamesh
10,084
593
118
7
0
316,859
2
W
Serqet
10,059
592
104
6
0
374,718
3
L
Fenrir
9,014
530
73
4
0
326,110
3
W
Zeus
10,904
641
129
8
0
310,599
4
L
Rama
8,478
499
64
4
0
283,187
6
L
Tiamat
8,977
528
89
5
0
314,252
7
W
Cthulhu
7,686
452
45
3
0
298,906
7
L
King Arthur
8,483
499
128
8
0
321,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role