Player Matchup

Chaac
Chaac
Porters Mark 2
Chaac
Level 61
God Stats
24W - 22L
1,539 SR
Queue Stats
187W - 229L
1,392 Elo+
Solo
Sol
Sol
THEGRE4TJABAR
Sol
Level 149
God Stats
1W - 0L
1,735 SR
Queue Stats
6W - 4L
1,183 Elo+
Party 1
Neith
Neith
argeilia
Neith
Level 149
God Stats
20W - 15L
1,611 SR
Queue Stats
122W - 119L
1,551 Elo+
Party 1
Team Averages
Level 120
1,628 SR
1,375 Elo+

VS

Team Averages
Level 110
1,426 SR
1,422 Elo+
Danzaburou
Danzaburou
KingDrizzy111
Danzaburou
Level 82
God Stats
23W - 15L
1,544 SR
Queue Stats
365W - 436L
1,462 Elo+
Solo
Zeus
Zeus
erictereo
Zeus
Level 160
God Stats
9W - 8L
1,492 SR
Queue Stats
450W - 512L
1,383 Elo+
Party 2
Atlas
Atlas
xAoDx Hardcore
Atlas
Level 89
God Stats
0W - 2L
1,243 SR
Queue Stats
10W - 12L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 4 / 8
7,395
924
7,085
8,797
5,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 1 / 14
7,066
883
6,526
4,670
1,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
argeilia
Neith
11
7 / 0 / 8
7,463
933
5,589
2,970
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingDrizzy111
Danzaburou
9
1 / 6 / 2
5,663
708
3,792
7,097
2,398
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
10
3 / 5 / 1
6,751
844
4,742
6,435
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 6 / 2
6,376
797
1,312
9,157
6,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
5
5
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
KingDrizzy111
Danzaburou
1
6
2
0.33
W
7
4
8
2.75
W
3
1
14
10
W
Neith
argeilia
Neith
7
0
8
11
L
Zeus
3
5
1
0.7
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,200
Damage
9,846
16,437
Taken
22,689
7,657
Mitigated
11,030
4,948
Healing
2,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
KingDrizzy111
Danzaburou
3,792
1,198
0
242
7,097
2,398
0
1,559
5,538
0
11,559
W
7,085
1,334
618
2,358
8,797
5,016
306
2,243
6,554
0
16,906
W
6,526
1,390
0
1,455
4,670
1,624
1,046
2,931
1,739
28,305
0
W
Neith
argeilia
Neith
5,589
2,349
0
517
2,970
1,017
1,346
1,257
1,713
0
19,891
L
Zeus
4,742
717
0
1,308
6,435
1,987
0
2,079
4,356
19,968
0
L
1,312
302
72
665
9,157
6,645
0
3,002
6,155
5,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,924
Gold Earned
18,790
99
Minions Killed
59
6
Camps Cleared
2
442,963
Distance Traveled
361,202
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,663
708
17
2
0
116,380
0
W
Chaac
7,395
924
19
2
1
151,069
0
W
Sol
7,066
883
46
6
3
145,466
0
W
Neith
7,463
933
34
4
2
146,428
1
L
Zeus
6,751
844
33
4
2
125,394
1
L
Atlas
6,376
797
9
1
0
119,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role