Player Matchup

Chiron
Chiron
Masters
 
Chiron
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Diamond III
MiniPine69
Raijin
Diamond III
Level 148
God Stats
21W - 10L
1,805 SR
Queue Stats
78W - 82L
2,221 MMR
Solo
Eset
Eset
Masters
Paradox
Eset
Masters
Level 160
God Stats
4W - 2L
1,910 SR
Queue Stats
278W - 260L
2,479 MMR
Party 1
Mercury
Mercury
Masters
TheOtherOmar
Mercury
Masters
Level 160
God Stats
1W - 0L
1,954 SR
Queue Stats
280W - 258L
2,554 MMR
Solo
Bastet
Bastet
Masters
aMADKID
Bastet
Masters
Level 84
God Stats
4W - 2L
1,740 SR
Queue Stats
339W - 316L
2,218 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,782 SR
2,194 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,539 SR
2,098 MMR
Erlang Shen
Erlang Shen
Diamond III
 
Erlang Shen
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Diamond IV
 
Freya
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Masters
Dooked
Achilles
Masters
Level 160
God Stats
1W - 4L
1,632 SR
Queue Stats
275W - 256L
2,605 MMR
Solo
Bellona
Bellona
Diamond II
DrewUSN
Bellona
Diamond II
Level 107
God Stats
4W - 8L
1,484 SR
Queue Stats
145W - 123L
2,388 MMR
Solo
Apollo
Apollo
Masters
Tontinio
Apollo
Masters
Level 146
God Stats
4W - 10L
1,576 SR
Queue Stats
25W - 30L
2,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
12 / 0 / 0
7,513
751
11,474
7,498
2,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Raijin
MiniPine69
Raijin
11
3 / 2 / 4
6,424
642
4,673
5,506
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Eset
Paradox
Eset
10
1 / 0 / 7
6,133
613
1,643
5,043
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
TheOtherOmar
Mercury
11
5 / 1 / 4
6,657
666
4,608
6,674
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
aMADKID
Bastet
11
0 / 3 / 1
6,032
603
3,299
7,504
2,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
TiamatOdinGaneshaCliodhna

VS

Bans
CamazotzKaliGebSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 3 / 1
5,679
568
3,265
6,737
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
 
Freya
10
1 / 5 / 1
5,608
561
4,348
7,672
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Dooked
Achilles
7
0 / 3 / 1
4,513
451
3,275
7,251
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
DrewUSN
Bellona
12
4 / 1 / 0
6,888
689
5,011
6,761
6,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
Tontinio
Apollo
7
0 / 9 / 0
4,189
419
2,262
8,000
1,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
21
Kills
6
6
Deaths
21
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
12
0
0
12
L
Erlang Shen
 
Erlang Shen
1
3
1
0.5
L
Freya
 
Freya
1
5
1
0.3
L
Achilles
Dooked
Achilles
0
3
1
0.17
L
Bellona
DrewUSN
Bellona
4
1
0
4
W
Raijin
MiniPine69
Raijin
3
2
4
2.5
W
Eset
Paradox
Eset
1
0
7
4.5
W
Mercury
TheOtherOmar
Mercury
5
1
4
7
L
Apollo
Tontinio
Apollo
0
9
0
0
W
Bastet
aMADKID
Bastet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,697
Damage
18,161
32,225
Taken
36,421
12,340
Mitigated
16,090
10,952
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,474
6,132
214
4,017
7,498
2,432
668
0
7,498
0
46,021
L
Erlang Shen
 
Erlang Shen
3,265
1,248
0
2,334
6,737
3,482
0
932
5,735
0
34,333
L
Freya
 
Freya
4,348
1,713
0
2,102
7,672
2,590
0
3,673
3,743
27,792
3,249
L
Achilles
Dooked
Achilles
3,275
1,501
0
1,690
7,251
2,405
0
883
6,326
0
12,698
L
Bellona
DrewUSN
Bellona
5,011
1,157
0
2,659
6,761
6,307
0
0
6,761
0
38,449
W
Raijin
MiniPine69
Raijin
4,673
564
0
1,275
5,506
1,960
153
2,773
2,733
37,183
0
W
Eset
Paradox
Eset
1,643
246
221
1,729
5,043
3,525
208
266
4,777
15,534
0
W
Mercury
TheOtherOmar
Mercury
4,608
2,492
0
962
6,674
2,221
115
635
6,039
0
40,866
L
Apollo
Tontinio
Apollo
2,262
1,381
0
640
8,000
1,306
0
460
7,540
0
15,234
W
Bastet
aMADKID
Bastet
3,299
712
0
2,534
7,504
2,202
0
0
7,504
0
30,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,759
Gold Earned
26,877
333
Minions Killed
286
0
Camps Cleared
0
985,403
Distance Traveled
946,064
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,513
751
87
9
0
181,600
2
L
Erlang Shen
5,679
568
81
8
0
217,121
2
L
Freya
5,608
561
57
6
0
163,791
0
L
Achilles
4,513
451
20
2
0
179,410
1
L
Bellona
6,888
689
97
10
0
214,566
0
W
Raijin
6,424
642
79
8
0
170,666
2
W
Eset
6,133
613
29
3
0
191,448
4
W
Mercury
6,657
666
71
7
0
235,023
6
L
Apollo
4,189
419
31
3
0
171,176
2
W
Bastet
6,032
603
67
7
0
206,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role