Player Matchup

Freya
Freya
Cro Reaper13
Freya
Level 157
God Stats
7W - 6L
1,455 SR
Queue Stats
77W - 80L
1,525 Elo+
Party 1
Atlas
Atlas
Giishkaatig
Atlas
Level 80
God Stats
3W - 2L
1,348 SR
Queue Stats
82W - 85L
1,440 Elo+
Party 1
Agni
Agni
Infidel6437
Agni
Level 64
God Stats
3W - 5L
1,389 SR
Queue Stats
81W - 95L
1,423 Elo+
Party 1
Fenrir
Fenrir
PrimeZone21
Fenrir
Level 160
God Stats
54W - 36L
1,652 SR
Queue Stats
489W - 463L
1,693 Elo+
Party 1
Chernobog
Chernobog
l Peniaphobia l
Chernobog
Level 155
God Stats
4W - 5L
1,580 SR
Queue Stats
121W - 135L
1,476 Elo+
Party 1
Team Averages
Level 123
1,485 SR
1,511 Elo+

VS

Team Averages
Level 103
1,539 SR
1,547 Elo+
Ah Muzen Cab
Ah Muzen Cab
FossilSauce18
Ah Muzen Cab
Level 125
God Stats
4W - 1L
1,510 SR
Queue Stats
800W - 823L
1,521 Elo+
Solo
Loki
Loki
HixCom9
Loki
Level 119
God Stats
12W - 11L
1,560 SR
Queue Stats
457W - 436L
1,550 Elo+
Party 2
Cerberus
Cerberus
JohnCross9
Cerberus
Level 87
God Stats
40W - 41L
1,594 SR
Queue Stats
336W - 336L
1,536 Elo+
Party 2
King Arthur
King Arthur
Samuraph
King Arthur
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 13L
1,581 Elo+
Solo
Zeus
Zeus
Sanu oria
Zeus
Level 119
God Stats
2W - 2L
1,533 SR
Queue Stats
161W - 143L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,636
477
8,290
14,320
4,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 4 / 2
6,770
423
6,192
13,533
7,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 7 / 3
7,871
492
5,033
10,438
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
11 / 4 / 1
9,384
587
14,877
13,489
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
l Peniaphobia l
Chernobog
13
1 / 4 / 2
7,510
469
8,695
11,294
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FossilSauce18
Ah Muzen Cab
14
4 / 4 / 2
8,615
538
9,839
13,643
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
HixCom9
Loki
15
7 / 4 / 5
9,119
570
6,238
11,298
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
JohnCross9
Cerberus
12
2 / 2 / 8
7,944
497
6,293
14,353
12,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Samuraph
King Arthur
16
3 / 2 / 3
9,185
574
11,687
11,465
7,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
16
8 / 3 / 2
10,095
631
11,275
6,695
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
15
Kills
24
24
Deaths
15
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Ah Muzen Cab
FossilSauce18
Ah Muzen Cab
4
4
2
1.25
L
1
4
2
0.5
W
Loki
HixCom9
Loki
7
4
5
2.38
L
1
7
3
0.36
W
Cerberus
JohnCross9
Cerberus
2
2
8
3
L
Fenrir
11
4
1
2.88
W
King Arthur
Samuraph
King Arthur
3
2
3
2.25
W
Zeus
8
3
2
3
L
Chernobog
l Peniaphobia l
Chernobog
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,087
Damage
45,332
63,074
Taken
57,454
22,262
Mitigated
29,618
17,981
Healing
18,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,290
3,052
0
5,229
14,320
4,832
276
1,681
11,990
48,363
0
W
Ah Muzen Cab
FossilSauce18
Ah Muzen Cab
9,839
5,155
0
7,764
13,643
3,693
66
2,836
10,807
0
65,099
L
6,192
2,684
1,728
1,791
13,533
7,016
0
3,599
9,811
21,990
0
W
Loki
HixCom9
Loki
6,238
1,687
0
2,962
11,298
3,871
0
2,478
8,702
0
54,546
L
5,033
752
116
2,450
10,438
2,956
0
3,921
6,206
41,579
0
W
Cerberus
JohnCross9
Cerberus
6,293
727
0
3,788
14,353
12,046
0
4,892
9,362
19,243
0
L
Fenrir
14,877
4,387
0
3,754
13,489
5,381
0
5,272
7,924
902
53,807
W
King Arthur
Samuraph
King Arthur
11,687
2,733
0
3,322
11,465
7,973
0
6,699
4,766
0
62,444
W
Zeus
11,275
1,190
0
1,153
6,695
2,035
0
2,842
3,795
54,861
0
L
Chernobog
l Peniaphobia l
Chernobog
8,695
5,563
359
2,554
11,294
2,077
0
2,455
8,805
0
55,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,171
Gold Earned
44,958
419
Minions Killed
489
0
Camps Cleared
0
1,447,163
Distance Traveled
1,582,572
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,636
477
91
6
0
257,664
2
W
Ah Muzen Cab
8,615
538
125
8
0
295,937
4
L
Atlas
6,770
423
33
2
0
282,844
3
W
Loki
9,119
570
92
6
0
345,344
3
L
Agni
7,871
492
93
6
0
262,588
6
W
Cerberus
7,944
497
33
2
0
328,882
5
L
Fenrir
9,384
587
86
5
0
327,231
3
W
King Arthur
9,185
574
121
8
0
304,810
0
W
Zeus
10,095
631
118
7
0
307,599
4
L
Chernobog
7,510
469
116
7
0
316,836
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role