Player Matchup

Horus
Horus
FaDeImmortal228
Horus
Level 51
God Stats
2W - 2L
1,562 SR
Queue Stats
140W - 157L
1,350 Elo+
Party 1
Zeus
Zeus
JungleDemon
Zeus
Level 106
God Stats
1W - 0L
1,085 SR
Queue Stats
43W - 53L
1,399 Elo+
Party 1
Nox
Nox
Workbench29397
Nox
Level 48
God Stats
2W - 1L
1,390 SR
Queue Stats
102W - 139L
1,345 Elo+
Party 1
Sun Wukong
Sun Wukong
Workbench6
Sun Wukong
Level 28
God Stats
14W - 12L
1,470 SR
Queue Stats
37W - 55L
1,335 Elo+
Party 1
Bastet
Bastet
yonsam117
Bastet
Level 67
God Stats
3W - 2L
1,684 SR
Queue Stats
186W - 212L
1,384 Elo+
Party 1
Team Averages
Level 60
1,438 SR
1,363 Elo+

VS

Team Averages
Level 53
1,399 SR
1,259 Elo+
Nike
Nike
Demonsx12
Nike
Level 16
God Stats
1W - 2L
1,204 SR
Queue Stats
5W - 21L
958 Elo+
Party 2
Skadi
Skadi
IanegG
Skadi
Level 33
God Stats
2W - 3L
1,506 SR
Queue Stats
78W - 93L
1,324 Elo+
Party 2
Geb
Geb
LUClFER23_
Geb
Level 29
God Stats
3W - 5L
1,187 SR
Queue Stats
73W - 81L
1,307 Elo+
Party 2
Eset
Eset
MrPeapop
Eset
Level 129
God Stats
5W - 6L
1,370 SR
Queue Stats
80W - 89L
1,386 Elo+
Solo
Sylvanus
Sylvanus
NDF_aaeta
Sylvanus
Level 56
God Stats
0W - 1L
1,728 SR
Queue Stats
57W - 88L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 10
7,374
567
4,347
11,127
7,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
8 / 4 / 3
7,517
578
12,889
9,617
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
5 / 4 / 7
7,421
571
5,881
8,402
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Workbench6
Sun Wukong
13
8 / 0 / 2
8,061
620
6,560
8,710
8,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
yonsam117
Bastet
13
6 / 2 / 8
7,960
612
9,770
10,430
3,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
0 / 8 / 0
5,382
414
2,851
9,952
4,798
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
IanegG
Skadi
11
2 / 5 / 1
6,545
503
10,064
10,321
2,959
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 6 / 2
6,342
488
3,945
14,044
9,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
10
3 / 6 / 2
6,623
509
5,910
9,624
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
NDF_aaeta
Sylvanus
12
4 / 5 / 2
7,311
562
6,221
10,042
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
29
Kills
11
11
Deaths
30
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
0
8
0
0
W
2
1
10
7
L
Skadi
IanegG
Skadi
2
5
1
0.5
W
8
4
3
2.38
L
2
6
2
0.5
L
Eset
3
6
2
0.67
L
Sylvanus
NDF_aaeta
Sylvanus
4
5
2
1
W
5
4
7
2.13
W
Sun Wukong
Workbench6
Sun Wukong
8
0
2
9
W
Bastet
yonsam117
Bastet
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,447
Damage
28,991
48,286
Taken
53,983
24,869
Mitigated
25,037
18,809
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
2,851
502
0
910
9,952
4,798
0
958
8,414
0
17,487
W
4,347
2,112
1,144
3,840
11,127
7,251
673
3,212
7,915
0
17,028
L
Skadi
IanegG
Skadi
10,064
5,072
0
1,863
10,321
2,959
793
4,713
5,588
0
40,141
W
12,889
3,709
0
3,052
9,617
2,862
1,207
2,589
7,028
41,460
0
L
3,945
796
203
3,800
14,044
9,622
312
8,134
5,870
11,540
0
L
Eset
5,910
457
0
1,872
9,624
2,916
0
2,299
7,152
33,811
0
L
Sylvanus
NDF_aaeta
Sylvanus
6,221
1,419
821
2,354
10,042
4,742
0
2,303
7,577
34,605
9,426
W
5,881
764
250
1,462
8,402
3,053
1,444
4,318
4,084
30,356
0
W
Sun Wukong
Workbench6
Sun Wukong
6,560
1,329
278
3,967
8,710
8,350
459
1,867
6,843
0
38,076
W
Bastet
yonsam117
Bastet
9,770
3,472
0
4,816
10,430
3,353
0
3,699
6,731
0
40,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,333
Gold Earned
32,203
264
Minions Killed
269
0
Camps Cleared
0
1,292,600
Distance Traveled
1,168,256
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,382
414
46
4
0
250,796
0
W
Horus
7,374
567
26
2
0
274,598
0
L
Skadi
6,545
503
70
5
0
229,289
1
W
Zeus
7,517
578
51
4
0
212,943
1
L
Geb
6,342
488
12
1
0
247,913
0
L
Eset
6,623
509
65
5
0
223,825
0
L
Sylvanus
7,311
562
76
6
0
216,433
0
W
Nox
7,421
571
55
4
0
253,659
1
W
Sun Wukong
8,061
620
67
5
0
260,176
4
W
Bastet
7,960
612
65
5
0
291,224
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role