Player Matchup

Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond III
 
Kuzenbo
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond IV
DjHoRNy
Sol
Diamond IV
Level 102
God Stats
17W - 9L
1,746 SR
Queue Stats
57W - 30L
2,296 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,582 SR
1,765 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 66
1,682 SR
1,842 MMR
Zhong Kui
Zhong Kui
Platinum III
BetonsLV
Zhong Kui
Platinum III
Level 54
God Stats
4W - 1L
2,004 SR
Queue Stats
19W - 4L
2,042 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
RoséTremière
Ah Muzen Cab
Silver II
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,638 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum II
dramon889
Cu Chulainn
Platinum II
Level 101
God Stats
15W - 12L
1,543 SR
Queue Stats
74W - 99L
1,847 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 4 / 3
10,918
682
14,855
16,248
7,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
 
Kuzenbo
12
1 / 5 / 6
10,115
632
6,701
18,592
25,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
13
2 / 4 / 6
9,665
604
14,388
13,809
8,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BastetAchillesGuan YuGilgameshMulan

VS

Bans
GebOdinHorusNikeFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BetonsLV
Zhong Kui
17
11 / 2 / 2
12,464
779
22,027
16,061
19,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
RoséTremière
Ah Muzen Cab
14
2 / 5 / 8
10,286
643
12,505
17,718
8,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
dramon889
Cu Chulainn
15
0 / 1 / 12
11,275
705
8,942
16,676
19,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
8
Kills
13
13
Deaths
8
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
4
3
1.63
L
Kuzenbo
 
Kuzenbo
1
5
6
0.8
W
Zhong Kui
BetonsLV
Zhong Kui
11
2
2
6
L
Sol
2
4
6
1.25
W
Ah Muzen Cab
RoséTremière
Ah Muzen Cab
2
5
8
1.2
W
Cu Chulainn
dramon889
Cu Chulainn
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,944
Damage
43,474
48,649
Taken
50,455
40,837
Mitigated
47,648
4,965
Healing
22,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,855
5,395
0
250
16,248
7,278
0
6,581
8,751
0
49,060
L
Kuzenbo
 
Kuzenbo
6,701
2,811
0
1,460
18,592
25,103
0
8,190
9,142
15,434
0
W
Zhong Kui
BetonsLV
Zhong Kui
22,027
3,590
0
10,521
16,061
19,487
1,902
6,663
9,398
60,156
0
L
Sol
14,388
5,935
0
3,255
13,809
8,456
0
6,101
6,913
42,994
3,862
W
Ah Muzen Cab
RoséTremière
Ah Muzen Cab
12,505
3,852
0
6,367
17,718
8,574
903
6,505
11,213
0
60,016
W
Cu Chulainn
dramon889
Cu Chulainn
8,942
843
0
6,005
16,676
19,587
366
6,676
10,000
801
30,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,698
Gold Earned
34,025
201
Minions Killed
207
3
Camps Cleared
11
857,443
Distance Traveled
940,681
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,918
682
78
5
0
304,224
0
L
Kuzenbo
10,115
632
20
1
0
278,843
7
W
Zhong Kui
12,464
779
99
6
5
297,316
2
L
Sol
9,665
604
103
6
3
274,376
5
W
Ah Muzen Cab
10,286
643
67
4
6
300,603
1
W
Cu Chulainn
11,275
705
41
3
0
342,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role