Player Matchup

Sobek
Sobek
Darkersnipes380
Sobek
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 56L
1,465 Elo+
Party 2
Amaterasu
Amaterasu
Sids my name
Amaterasu
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 104L
1,511 Elo+
Party 2
Nemesis
Nemesis
bald_murse
Nemesis
Level 128
God Stats
10W - 19L
1,427 SR
Queue Stats
739W - 746L
1,517 Elo+
Solo
Ra
Ra
xENRAGEMENTx
Ra
Level 143
God Stats
5W - 7L
1,517 SR
Queue Stats
450W - 409L
1,505 Elo+
Party 1
Anhur
Anhur
xPAWGSx
Anhur
Level 132
God Stats
0W - 4L
1,167 SR
Queue Stats
460W - 443L
1,505 Elo+
Party 1
Team Averages
Level 107
1,422 SR
1,501 Elo+

VS

Team Averages
Level 123
1,540 SR
1,520 Elo+
Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dolleshis
Aphrodite
Level 147
God Stats
26W - 29L
1,558 SR
Queue Stats
276W - 295L
1,558 Elo+
Solo
Sol
Sol
gustropHenry
Sol
Level 92
God Stats
6W - 6L
1,455 SR
Queue Stats
528W - 517L
1,530 Elo+
Solo
Atlas
Atlas
luis_pro4
Atlas
Level 132
God Stats
7W - 6L
1,696 SR
Queue Stats
349W - 300L
1,531 Elo+
Solo
Nemesis
Nemesis
malik10525
Nemesis
Level 117
God Stats
13W - 10L
1,491 SR
Queue Stats
584W - 563L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,547
455
1,774
9,056
4,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Sids my name
Amaterasu
10
0 / 2 / 0
5,840
584
5,468
7,260
4,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
bald_murse
Nemesis
10
3 / 1 / 0
6,068
607
3,586
6,363
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 3
5,629
563
2,122
5,743
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
xPAWGSx
Anhur
8
1 / 4 / 0
5,067
507
3,733
6,898
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
5 / 1 / 5
6,232
623
6,859
4,927
1,342
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Dolleshis
Aphrodite
11
0 / 0 / 2
6,237
624
4,709
7,983
6,347
12
3 / 0 / 1
6,671
667
5,061
4,782
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
luis_pro4
Atlas
9
3 / 2 / 7
6,071
607
5,494
8,418
4,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
malik10525
Nemesis
11
4 / 1 / 2
6,100
610
3,282
6,776
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
15
15
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
1
5
7.5
L
0
6
1
0.08
W
Aphrodite
Dolleshis
Aphrodite
0
0
2
1
L
Amaterasu
Sids my name
Amaterasu
0
2
0
0
L
Nemesis
bald_murse
Nemesis
3
1
0
3
W
3
0
1
3.5
W
Atlas
luis_pro4
Atlas
3
2
7
3.25
W
Nemesis
malik10525
Nemesis
4
1
2
5
L
0
2
3
0.75
L
Anhur
xPAWGSx
Anhur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,683
Damage
25,405
35,320
Taken
32,886
14,884
Mitigated
16,574
10,169
Healing
16,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,859
4,180
0
1,654
4,927
1,342
483
1,129
3,752
0
29,729
L
1,774
276
198
1,167
9,056
4,349
0
2,761
6,295
7,090
0
W
Aphrodite
Dolleshis
Aphrodite
4,709
390
506
5,871
7,983
6,347
30
0
7,983
39,194
0
L
Amaterasu
Sids my name
Amaterasu
5,468
3,153
0
2,136
7,260
4,686
0
4,570
2,690
0
35,367
L
Nemesis
bald_murse
Nemesis
3,586
1,070
0
2,625
6,363
2,442
14
1,918
4,445
0
30,627
W
5,061
2,168
288
2,243
4,782
1,657
1,773
662
4,086
43,788
5,881
W
Atlas
luis_pro4
Atlas
5,494
1,799
215
3,965
8,418
4,747
130
1,492
6,906
17,837
0
W
Nemesis
malik10525
Nemesis
3,282
1,530
0
2,256
6,776
2,481
0
518
6,168
0
24,921
L
2,122
163
329
1,911
5,743
1,812
31
2,779
2,964
28,691
0
L
Anhur
xPAWGSx
Anhur
3,733
1,893
0
1,803
6,898
1,595
0
2,689
4,209
0
23,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,151
Gold Earned
31,311
280
Minions Killed
319
0
Camps Cleared
0
927,434
Distance Traveled
993,667
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,232
623
54
5
0
182,207
1
L
Sobek
4,547
455
8
1
0
181,430
1
W
Aphrodite
6,237
624
95
10
0
194,359
0
L
Amaterasu
5,840
584
82
8
0
200,814
0
L
Nemesis
6,068
607
67
7
0
207,127
4
W
Sol
6,671
667
102
10
0
185,996
0
W
Atlas
6,071
607
19
2
0
195,407
3
W
Nemesis
6,100
610
49
5
0
235,698
1
L
Ra
5,629
563
67
7
0
178,861
3
L
Anhur
5,067
507
56
6
0
159,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role