Player Matchup

Cthulhu
Cthulhu
IMMORTALZOMBI3
Cthulhu
Level 63
God Stats
9W - 2L
1,584 SR
Queue Stats
53W - 42L
1,507 Elo+
Solo
Artemis
Artemis
MuzzledMidgets
Artemis
Level 127
God Stats
25W - 16L
1,546 SR
Queue Stats
137W - 153L
1,406 Elo+
Party 2
Chaac
Chaac
ShroominMuFFin
Chaac
Level 88
God Stats
6W - 6L
1,615 SR
Queue Stats
24W - 24L
1,436 Elo+
Party 2
Team Averages
Level 93
1,582 SR
1,450 Elo+

VS

Team Averages
Level 102
1,542 SR
1,505 Elo+
Loki
Loki
BollinsMuns
Loki
Level 108
God Stats
2W - 2L
1,563 SR
Queue Stats
93W - 86L
1,539 Elo+
Solo
Sol
Sol
TheDarkNinja01
Sol
Level 92
God Stats
12W - 6L
1,622 SR
Queue Stats
122W - 115L
1,523 Elo+
Party 1
Heimdallr
Heimdallr
yodafett124
Heimdallr
Level 105
God Stats
1W - 2L
1,441 SR
Queue Stats
54W - 62L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 8
10,415
694
9,344
14,427
15,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
7 / 2 / 7
10,544
703
9,545
10,819
4,069
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
6 / 1 / 9
10,263
684
11,983
13,652
17,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
9,265
618
8,390
9,430
3,483
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 4 / 2
9,386
626
12,245
12,050
5,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
yodafett124
Heimdallr
12
0 / 10 / 5
8,322
555
5,719
14,267
5,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
18
Kills
6
6
Deaths
18
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
5
3
8
3
W
7
2
7
5.25
W
6
1
9
10.5
L
3
4
2
1
L
Heimdallr
yodafett124
Heimdallr
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,872
Damage
26,354
38,898
Taken
35,747
36,559
Mitigated
13,745
14,451
Healing
5,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,390
473
0
250
9,430
3,483
360
3,340
6,014
0
37,468
W
9,344
787
965
4,667
14,427
15,118
386
3,259
11,168
27,483
0
W
9,545
3,405
0
2,872
10,819
4,069
1,259
3,777
7,042
0
34,571
W
11,983
212
672
5,275
13,652
17,372
193
4,655
8,997
0
29,792
L
12,245
3,422
0
3,768
12,050
5,007
963
3,413
8,280
33,007
2,737
L
Heimdallr
yodafett124
Heimdallr
5,719
1,751
367
1,465
14,267
5,255
0
3,082
10,502
0
20,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,222
Gold Earned
26,973
150
Minions Killed
142
6
Camps Cleared
5
873,233
Distance Traveled
767,782
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,265
618
45
3
2
271,378
4
W
Cthulhu
10,415
694
59
4
2
337,241
2
W
Artemis
10,544
703
58
4
3
227,200
3
W
Chaac
10,263
684
33
2
1
308,792
2
L
Sol
9,386
626
58
4
3
272,629
3
L
Heimdallr
8,322
555
39
3
0
223,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role