Player Matchup

Achilles
Achilles
 
Achilles
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Fee1inLuckyPunk
Atlas
Level 143
God Stats
17W - 14L
1,466 SR
Queue Stats
327W - 304L
1,527 Elo+
Party 1
Tiamat
Tiamat
IbVeNoM
Tiamat
Level 160
God Stats
13W - 18L
1,542 SR
Queue Stats
858W - 815L
1,620 Elo+
Party 1
Guan Yu
Guan Yu
PastySoung
Guan Yu
Level 149
God Stats
10W - 16L
1,520 SR
Queue Stats
618W - 582L
1,577 Elo+
Party 1
Medusa
Medusa
TheRealAerilin
Medusa
Level 125
God Stats
2W - 1L
1,570 SR
Queue Stats
22W - 16L
1,450 Elo+
Solo
Team Averages
Level 144
1,519 SR
1,535 Elo+

VS

Team Averages
Level 146
1,704 SR
1,538 Elo+
Bastet
Bastet
Cherch_Ov_Sayton
Bastet
Level 126
God Stats
35W - 20L
1,698 SR
Queue Stats
160W - 143L
1,596 Elo+
Solo
Loki
Loki
Pennywise IX
Loki
Level 127
God Stats
34W - 25L
1,611 SR
Queue Stats
64W - 78L
1,408 Elo+
Solo
Ganesha
Ganesha
Sandorable
Ganesha
Level 160
God Stats
8W - 6L
1,713 SR
Queue Stats
467W - 406L
1,562 Elo+
Party 2
Mulan
Mulan
SpreadThemToes
Mulan
Level 160
God Stats
8W - 2L
1,875 SR
Queue Stats
516W - 454L
1,541 Elo+
Party 2
Ra
Ra
sptheghost40
Ra
Level 159
God Stats
114W - 108L
1,621 SR
Queue Stats
346W - 333L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 3 / 0
7,616
762
9,200
11,602
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 0
6,478
648
7,017
12,983
9,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
IbVeNoM
Tiamat
13
0 / 2 / 0
6,135
614
9,492
7,216
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
PastySoung
Guan Yu
11
0 / 5 / 1
5,919
592
4,056
10,766
9,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 8 / 1
6,487
649
4,391
11,946
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 11
8,730
873
15,036
8,729
4,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 0 / 8
9,164
916
8,366
5,889
2,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Sandorable
Ganesha
14
0 / 1 / 16
8,131
813
6,181
13,854
13,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
7 / 1 / 9
8,969
897
11,133
16,103
14,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 0 / 9
8,232
823
7,602
6,174
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
75
3
Kills
22
22
Deaths
3
2
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
0
1
W
5
1
11
10.5
L
0
4
0
0
L
Tiamat
IbVeNoM
Tiamat
0
2
0
0
L
Guan Yu
PastySoung
Guan Yu
0
5
1
0.1
W
6
0
8
10
W
Ganesha
Sandorable
Ganesha
0
1
16
8
W
7
1
9
11.5
L
0
8
1
0.06
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,156
Damage
48,318
54,513
Taken
50,749
37,298
Mitigated
38,365
14,574
Healing
19,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,200
2,573
0
3,599
11,602
9,834
0
2,560
8,688
241
19,173
W
15,036
2,021
0
2,719
8,729
4,245
575
3,072
5,160
0
31,109
L
7,017
3,368
656
2,501
12,983
9,488
0
3,094
9,297
18,609
0
L
Tiamat
IbVeNoM
Tiamat
9,492
501
0
1,922
7,216
3,831
0
1,778
5,158
28,131
0
L
Guan Yu
PastySoung
Guan Yu
4,056
295
2,000
2,596
10,766
9,707
0
3,891
6,509
0
12,143
W
8,366
2,043
0
1,042
5,889
2,630
0
1,579
3,972
0
25,759
W
Ganesha
Sandorable
Ganesha
6,181
257
0
2,308
13,854
13,743
0
3,223
10,203
15,787
0
W
11,133
2,082
1,095
4,251
16,103
14,971
31
4,854
10,417
0
24,227
L
4,391
1,893
0
1,300
11,946
4,438
0
2,648
8,879
0
23,498
W
7,602
228
5,250
2,386
6,174
2,776
370
3,356
2,669
38,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,635
Gold Earned
43,226
201
Minions Killed
246
6
Camps Cleared
10
891,735
Distance Traveled
1,041,536
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,616
762
34
3
1
186,349
4
W
Bastet
8,730
873
60
6
1
236,213
1
L
Atlas
6,478
648
23
2
0
181,515
2
L
Tiamat
6,135
614
59
6
3
185,074
1
L
Guan Yu
5,919
592
26
3
0
186,218
2
W
Loki
9,164
916
39
4
5
204,720
3
W
Ganesha
8,131
813
0
0
0
185,922
0
W
Mulan
8,969
897
57
6
1
193,915
1
L
Medusa
6,487
649
59
6
2
152,579
1
W
Ra
8,232
823
90
9
3
220,766
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role