Player Matchup

Kukulkan
Kukulkan
Bacatone
Kukulkan
Level 62
God Stats
115W - 133L
1,482 SR
Queue Stats
195W - 238L
1,367 Elo+
Solo
Izanami
Izanami
CarazoLosLlanos
Izanami
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 201L
1,247 Elo+
Party 1
Ravana
Ravana
Wanteka
Ravana
Level 16
God Stats
0W - 3L
1,177 SR
Queue Stats
14W - 25L
1,282 Elo+
Party 1
Nu Wa
Nu Wa
adri_ram
Nu Wa
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 37L
1,234 Elo+
Party 1
Nike
Nike
reyber_10
Nike
Level 42
God Stats
8W - 12L
1,383 SR
Queue Stats
186W - 208L
1,248 Elo+
Party 1
Team Averages
Level 36
1,408 SR
1,275 Elo+

VS

Team Averages
Level 101
1,628 SR
1,515 Elo+
Vamana
Vamana
Amoo-_-Mehdi
Vamana
Level 143
God Stats
1W - 1L
1,680 SR
Queue Stats
634W - 515L
1,622 Elo+
Party 2
Chiron
Chiron
Omiti569125
Chiron
Level 128
God Stats
8W - 7L
1,529 SR
Queue Stats
425W - 384L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
Scaramouche1513
Cthulhu
Level 56
God Stats
1W - 1L
1,446 SR
Queue Stats
18W - 28L
1,282 Elo+
Solo
Aphrodite
Aphrodite
ar30_kyle
Aphrodite
Level 160
God Stats
14W - 4L
1,699 SR
Queue Stats
107W - 94L
1,558 Elo+
Party 2
Ne Zha
Ne Zha
nerfguardians
Ne Zha
Level 16
God Stats
2W - 0L
1,787 SR
Queue Stats
46W - 18L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bacatone
Kukulkan
9
0 / 6 / 1
5,441
419
1,760
5,846
1,321
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 6 / 1
7,474
575
7,124
8,071
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Wanteka
Ravana
7
0 / 4 / 1
5,131
395
947
7,223
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
adri_ram
Nu Wa
12
4 / 8 / 0
7,398
569
3,337
8,156
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
9
0 / 5 / 2
5,578
429
3,432
8,842
4,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
6 / 2 / 6
8,751
673
4,779
9,802
8,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
12
9 / 2 / 3
7,524
579
7,547
9,678
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 5
6,419
494
2,743
6,559
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
ar30_kyle
Aphrodite
15
6 / 0 / 8
8,867
682
6,599
6,813
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 3 / 9
8,516
655
7,179
10,196
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
8
Kills
29
29
Deaths
8
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vamana
6
2
6
4.5
L
Kukulkan
Bacatone
Kukulkan
0
6
1
0.08
L
4
6
1
0.75
W
Chiron
9
2
3
5.25
W
0
1
5
2.5
L
Ravana
Wanteka
Ravana
0
4
1
0.13
L
Nu Wa
adri_ram
Nu Wa
4
8
0
0.5
W
Aphrodite
ar30_kyle
Aphrodite
6
0
8
10
W
8
3
9
4.17
L
Nike
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,600
Damage
28,847
38,138
Taken
43,048
11,653
Mitigated
21,665
4,355
Healing
14,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
4,779
1,644
0
2,758
9,802
8,590
453
1,877
7,822
6,684
40,788
L
Kukulkan
Bacatone
Kukulkan
1,760
375
0
206
5,846
1,321
0
758
5,046
21,488
0
L
7,124
4,862
0
348
8,071
2,208
0
1,960
6,111
0
34,192
W
Chiron
7,547
3,663
406
3,846
9,678
2,992
1,924
396
8,970
0
38,150
W
2,743
251
0
492
6,559
3,782
261
262
6,085
17,518
0
L
Ravana
Wanteka
Ravana
947
214
0
1,987
7,223
1,911
0
2,529
4,625
0
18,189
L
Nu Wa
adri_ram
Nu Wa
3,337
969
0
810
8,156
1,803
76
2,811
5,113
23,377
0
W
Aphrodite
ar30_kyle
Aphrodite
6,599
514
629
5,085
6,813
2,605
655
1,542
4,987
56,790
0
W
7,179
2,030
0
1,293
10,196
3,696
1,356
1,018
8,972
0
59,811
L
Nike
3,432
452
0
1,004
8,842
4,410
348
1,659
7,149
4,874
13,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,022
Gold Earned
40,077
246
Minions Killed
436
0
Camps Cleared
0
1,106,669
Distance Traveled
1,295,947
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,751
673
113
9
0
257,508
0
L
Kukulkan
5,441
419
49
4
0
193,321
2
L
Izanami
7,474
575
67
5
0
223,894
0
W
Chiron
7,524
579
61
5
0
239,467
0
W
Cthulhu
6,419
494
39
3
0
259,349
0
L
Ravana
5,131
395
42
3
0
245,553
0
L
Nu Wa
7,398
569
54
4
0
205,381
4
W
Aphrodite
8,867
682
127
10
0
257,666
3
W
Ne Zha
8,516
655
96
7
0
281,957
1
L
Nike
5,578
429
34
3
0
238,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role