Player Matchup

Ymir
Ymir
Dynamite_Dude27
Ymir
Level 66
God Stats
3W - 1L
1,609 SR
Queue Stats
95W - 95L
1,455 Elo+
Party 1
Scylla
Scylla
Killer_Kemper
Scylla
Level 67
God Stats
1W - 7L
1,468 SR
Queue Stats
81W - 87L
1,460 Elo+
Party 1
Neith
Neith
Spicy_Piiickle
Neith
Level 17
God Stats
15W - 5L
1,701 SR
Queue Stats
54W - 57L
1,381 Elo+
Party 1
Team Averages
Level 50
1,592 SR
1,432 Elo+

VS

Team Averages
Level 87
1,453 SR
1,375 Elo+
Atlas
Atlas
boxxjetson
Atlas
Level 109
God Stats
34W - 31L
1,538 SR
Queue Stats
488W - 559L
1,438 Elo+
Party 2
Artio
Artio
purplesweater91
Artio
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 104L
1,221 Elo+
Solo
Thoth
Thoth
sugaroctane
Thoth
Level 89
God Stats
0W - 3L
1,321 SR
Queue Stats
173W - 179L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 12
8,028
803
5,874
11,812
9,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
5 / 0 / 9
8,104
810
8,178
4,377
1,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 0 / 6
8,156
816
9,006
3,268
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 2 / 0
5,892
589
3,336
10,013
5,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 7 / 0
5,849
585
2,132
11,110
6,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

7
0 / 5 / 0
5,453
545
2,659
6,157
1,764
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
W
5
0
9
9.5
W
7
0
6
10
L
Atlas
0
2
0
0
L
0
7
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,058
Damage
8,127
19,457
Taken
27,280
12,642
Mitigated
13,009
9,133
Healing
3,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,874
708
242
4,638
11,812
9,732
275
4,903
6,582
14,979
0
W
8,178
578
76
1,674
4,377
1,493
1,150
2,076
2,201
26,982
0
W
9,006
5,675
342
2,161
3,268
1,417
1,537
1,351
1,885
0
31,500
L
Atlas
3,336
1,716
0
980
10,013
5,137
0
4,989
4,794
10,706
0
L
2,132
0
631
1,366
11,110
6,108
0
5,414
5,464
12,398
0
L
2,659
286
375
631
6,157
1,764
0
3,553
2,523
9,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,288
Gold Earned
17,194
106
Minions Killed
60
6
Camps Cleared
1
512,895
Distance Traveled
410,269
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,028
803
9
1
0
169,171
0
W
Scylla
8,104
810
50
5
3
176,376
1
W
Neith
8,156
816
47
5
3
167,348
0
L
Atlas
5,892
589
14
1
0
126,272
1
L
Artio
5,849
585
31
3
1
159,021
0
L
Thoth
5,453
545
15
2
0
124,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role