Player Matchup

Bastet
Bastet
 
Bastet
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
CVG_Luck13
Cupid
Level 53
God Stats
10W - 5L
1,585 SR
Queue Stats
231W - 284L
1,443 Elo+
Solo
Achilles
Achilles
ErebusG_voador
Achilles
Level 100
God Stats
8W - 9L
1,521 SR
Queue Stats
255W - 280L
1,416 Elo+
Solo
Yemoja
Yemoja
Soujha
Yemoja
Level 44
God Stats
2W - 1L
1,856 SR
Queue Stats
232W - 225L
1,488 Elo+
Solo
Team Averages
Level 80
1,592 SR
1,469 Elo+

VS

Team Averages
Level 60
1,372 SR
1,387 Elo+
Bellona
Bellona
ALFATOR36
Bellona
Level 49
God Stats
21W - 26L
1,280 SR
Queue Stats
250W - 292L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Alcateia14_br
Cthulhu
Level 139
God Stats
4W - 5L
1,516 SR
Queue Stats
330W - 357L
1,407 Elo+
Party 2
Kali
Kali
Pumped_BY_WCAUA
Kali
Level 27
God Stats
0W - 10L
1,062 SR
Queue Stats
116W - 148L
1,340 Elo+
Party 3
Hades
Hades
Savitarn
Hades
Level 40
God Stats
2W - 2L
1,546 SR
Queue Stats
99W - 100L
1,419 Elo+
Party 2
Izanami
Izanami
crazy720cart
Izanami
Level 47
God Stats
14W - 17L
1,457 SR
Queue Stats
183W - 242L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 2 / 2
6,022
602
6,123
6,569
1,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
 
Sol
9
1 / 1 / 1
5,620
562
3,875
4,692
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cupid
11
5 / 0 / 1
6,596
660
5,453
4,289
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
11
2 / 0 / 2
6,424
642
5,704
6,838
3,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
Soujha
Yemoja
8
0 / 0 / 4
5,439
544
4,131
7,863
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ALFATOR36
Bellona
10
0 / 2 / 0
5,184
518
3,919
8,689
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
8
0 / 2 / 1
4,888
489
4,366
8,759
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 3 / 1
4,565
457
2,455
6,225
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hades
Savitarn
Hades
9
3 / 1 / 0
5,652
565
4,558
6,608
2,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
crazy720cart
Izanami
10
0 / 4 / 0
5,620
562
1,147
7,356
1,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
2
2.5
W
Sol
 
Sol
1
1
1
1.5
L
Bellona
ALFATOR36
Bellona
0
2
0
0
L
Cthulhu
0
2
1
0.25
W
Cupid
5
0
1
5.5
W
Achilles
2
0
2
3
L
0
3
1
0.17
L
Hades
Savitarn
Hades
3
1
0
3
W
Yemoja
Soujha
Yemoja
0
0
4
2
L
Izanami
crazy720cart
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,286
Damage
16,445
30,251
Taken
37,637
13,872
Mitigated
15,120
14,465
Healing
15,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,123
1,765
0
2,606
6,569
1,862
0
1,740
4,829
0
28,412
W
Sol
 
Sol
3,875
1,313
0
2,050
4,692
1,408
58
2,705
1,987
29,297
0
L
Bellona
ALFATOR36
Bellona
3,919
706
0
3,434
8,689
5,002
0
622
7,470
1,713
24,228
L
Cthulhu
4,366
604
207
2,853
8,759
4,308
0
3,065
5,550
21,697
0
W
Cupid
5,453
3,055
117
2,066
4,289
1,143
552
721
3,568
0
34,451
W
Achilles
5,704
1,207
298
3,075
6,838
3,976
0
555
6,283
1,499
31,475
L
2,455
1,465
0
2,341
6,225
1,707
0
1,066
5,086
0
14,497
L
Hades
Savitarn
Hades
4,558
428
548
3,378
6,608
2,493
0
2,695
3,785
26,566
0
W
Yemoja
Soujha
Yemoja
4,131
1,856
1,719
2,534
7,863
5,483
80
3,426
4,437
15,274
0
L
Izanami
crazy720cart
Izanami
1,147
778
0
2,264
7,356
1,610
192
581
6,775
0
34,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,101
Gold Earned
25,909
276
Minions Killed
252
0
Camps Cleared
0
1,018,592
Distance Traveled
937,215
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,022
602
51
5
0
231,997
1
W
Sol
5,620
562
73
7
0
185,217
3
L
Bellona
5,184
518
54
5
0
215,280
2
L
Cthulhu
4,888
489
22
2
0
192,270
2
W
Cupid
6,596
660
57
6
0
203,713
1
W
Achilles
6,424
642
73
7
0
224,898
0
L
Kali
4,565
457
40
4
0
163,472
2
L
Hades
5,652
565
62
6
0
201,175
3
W
Yemoja
5,439
544
22
2
0
172,767
1
L
Izanami
5,620
562
74
7
0
165,018
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role