Player Matchup

Ravana
Ravana
Ise7enI
Ravana
Level 105
God Stats
1W - 1L
1,426 SR
Queue Stats
50W - 47L
1,407 Elo+
Solo
Hachiman
Hachiman
MHML21
Hachiman
Level 114
God Stats
12W - 7L
1,562 SR
Queue Stats
471W - 444L
1,365 Elo+
Party 3
Janus
Janus
Quinnzyyy
Janus
Level 68
God Stats
6W - 0L
1,914 SR
Queue Stats
342W - 315L
1,408 Elo+
Party 3
Jormungandr
Jormungandr
holle2311
Jormungandr
Level 153
God Stats
3W - 0L
1,548 SR
Queue Stats
219W - 219L
1,417 Elo+
Solo
He Bo
He Bo
kennygro89
He Bo
Level 101
God Stats
3W - 2L
1,451 SR
Queue Stats
315W - 272L
1,370 Elo+
Party 3
Team Averages
Level 108
1,580 SR
1,393 Elo+

VS

Team Averages
Level 49
1,467 SR
1,354 Elo+
Raijin
Raijin
NomAlakon
Raijin
Level 104
God Stats
5W - 7L
1,333 SR
Queue Stats
101W - 105L
1,452 Elo+
Party 1
Thor
Thor
WhereİsMyPenTa
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,260 Elo+
Party 2
Hun Batz
Hun Batz
WhereİsMyYmir
Hun Batz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,260 Elo+
Party 2
Nemesis
Nemesis
ostrogof
Nemesis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,536 Elo+
Party 1
Cliodhna
Cliodhna
sokamböleoyuna
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ise7enI
Ravana
19
11 / 3 / 25
11,265
867
16,461
12,077
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
MHML21
Hachiman
19
11 / 3 / 24
12,108
931
15,434
12,641
4,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Quinnzyyy
Janus
18
11 / 3 / 21
11,422
879
13,706
8,892
2,894
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
holle2311
Jormungandr
17
4 / 4 / 33
10,381
799
8,615
18,776
19,065
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
17
10 / 5 / 16
11,066
851
12,388
8,090
2,408
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
NomAlakon
Raijin
19
7 / 7 / 4
10,267
790
13,705
12,712
5,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 12 / 7
9,727
748
9,803
15,924
6,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
16
3 / 10 / 7
9,166
705
10,704
15,390
6,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
ostrogof
Nemesis
14
1 / 8 / 7
8,257
635
5,631
17,222
15,498
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cliodhna
14
1 / 10 / 4
8,454
650
6,596
13,306
5,545
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
45
47
Kills
16
18
Deaths
47
119
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ravana
Ise7enI
Ravana
11
3
25
7.83
W
Hachiman
MHML21
Hachiman
11
3
24
7.67
L
Raijin
NomAlakon
Raijin
7
7
4
1.29
W
Janus
Quinnzyyy
Janus
11
3
21
7.17
L
4
12
7
0.63
L
Hun Batz
3
10
7
0.65
W
Jormungandr
holle2311
Jormungandr
4
4
33
5.13
W
He Bo
10
5
16
3.6
L
Nemesis
ostrogof
Nemesis
1
8
7
0.56
L
Cliodhna
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,604
Damage
46,439
60,476
Taken
74,554
37,639
Mitigated
39,425
20,942
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Ise7enI
Ravana
16,461
4,732
1,359
3,987
12,077
8,841
187
2,939
8,886
0
22,858
W
Hachiman
MHML21
Hachiman
15,434
7,671
1,629
4,030
12,641
4,431
3,097
1,277
11,282
0
30,384
L
Raijin
NomAlakon
Raijin
13,705
1,268
175
1,921
12,712
5,655
720
6,555
6,068
23,895
0
W
Janus
Quinnzyyy
Janus
13,706
1,616
759
2,454
8,892
2,894
1,040
2,782
5,890
30,486
0
L
9,803
2,087
44
504
15,924
6,415
0
4,927
10,519
0
16,520
L
Hun Batz
10,704
1,994
282
1,259
15,390
6,312
0
7,780
7,312
0
21,786
W
Jormungandr
holle2311
Jormungandr
8,615
1,433
1,300
4,561
18,776
19,065
224
3,907
14,541
21,043
0
W
He Bo
12,388
146
287
576
8,090
2,408
1,033
3,153
4,681
26,625
0
L
Nemesis
ostrogof
Nemesis
5,631
863
217
2,193
17,222
15,498
207
8,069
8,876
3,905
8,053
L
Cliodhna
6,596
802
185
408
13,306
5,545
0
7,378
5,809
0
15,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,242
Gold Earned
45,871
142
Minions Killed
86
0
Camps Cleared
0
1,180,438
Distance Traveled
951,167
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,265
867
20
2
0
273,784
1
W
Hachiman
12,108
931
32
2
0
230,754
0
L
Raijin
10,267
790
27
2
0
187,596
0
W
Janus
11,422
879
42
3
0
253,966
0
L
Thor
9,727
748
8
1
0
159,829
0
L
Hun Batz
9,166
705
26
2
0
191,306
1
W
Jormungandr
10,381
799
18
1
0
216,353
1
W
He Bo
11,066
851
30
2
0
205,581
0
L
Nemesis
8,257
635
7
1
0
220,090
0
L
Cliodhna
8,454
650
18
1
0
192,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role