Player Matchup

Nemesis
Nemesis
FewDroid
Nemesis
Level 127
God Stats
0W - 1L
1,610 SR
Queue Stats
63W - 63L
1,467 Elo+
Solo
Sylvanus
Sylvanus
MrBlackjaw
Sylvanus
Level 98
God Stats
13W - 13L
1,544 SR
Queue Stats
428W - 426L
1,414 Elo+
Party 2
Sol
Sol
MrsBlackjaw
Sol
Level 112
God Stats
18W - 25L
1,419 SR
Queue Stats
911W - 1,005L
1,445 Elo+
Party 2
Athena
Athena
frescopowers
Athena
Level 137
God Stats
8W - 10L
1,391 SR
Queue Stats
871W - 953L
1,423 Elo+
Solo
Nu Wa
Nu Wa
xfusedsinsx
Nu Wa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,517 Elo+
Solo
Team Averages
Level 108
1,493 SR
1,453 Elo+

VS

Team Averages
Level 104
1,692 SR
1,613 Elo+
Janus
Janus
 
Janus
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ACK Bonafide
Merlin
Level 146
God Stats
3W - 1L
1,752 SR
Queue Stats
136W - 58L
1,687 Elo+
Party 1
Sun Wukong
Sun Wukong
Kevin Heman
Sun Wukong
Level 28
God Stats
3W - 0L
1,741 SR
Queue Stats
39W - 8L
1,667 Elo+
Party 1
Sylvanus
Sylvanus
cylas1212
Sylvanus
Level 156
God Stats
3W - 1L
1,751 SR
Queue Stats
653W - 555L
1,575 Elo+
Party 1
Hades
Hades
itachihawk12
Hades
Level 157
God Stats
6W - 3L
1,717 SR
Queue Stats
86W - 52L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FewDroid
Nemesis
17
6 / 10 / 8
10,492
749
19,270
19,601
13,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
MrBlackjaw
Sylvanus
16
3 / 4 / 6
8,884
635
11,304
17,664
12,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
0 / 3 / 12
9,240
660
11,827
15,765
5,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Athena
15
3 / 6 / 11
9,283
663
7,851
21,457
20,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 5 / 6
10,293
735
17,338
14,085
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 6 / 10
9,881
706
8,083
11,116
3,677
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
18
3 / 4 / 15
11,010
786
25,000
13,465
5,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Kevin Heman
Sun Wukong
19
4 / 2 / 20
11,137
796
16,435
25,220
33,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
cylas1212
Sylvanus
20
11 / 2 / 13
12,625
902
17,736
22,837
31,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
8 / 2 / 10
12,398
886
13,088
18,054
19,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
96
16
Kills
28
28
Deaths
16
43
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
6
10
1.17
W
Merlin
3
4
15
2.63
L
Nemesis
FewDroid
Nemesis
6
10
8
1
W
Sun Wukong
Kevin Heman
Sun Wukong
4
2
20
7
L
Sylvanus
MrBlackjaw
Sylvanus
3
4
6
1.5
L
0
3
12
2
W
Sylvanus
cylas1212
Sylvanus
11
2
13
8.75
L
Athena
3
6
11
1.42
W
8
2
10
6.5
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,590
Damage
80,342
88,572
Taken
90,692
56,991
Mitigated
94,820
35,382
Healing
54,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,083
831
1,082
1,088
11,116
3,677
420
5,891
5,225
23,011
0
W
Merlin
25,000
2,741
2,887
2,757
13,465
5,908
1,751
8,867
4,598
53,472
0
L
Nemesis
FewDroid
Nemesis
19,270
10,889
303
3,323
19,601
13,700
0
10,450
8,288
0
29,560
W
Sun Wukong
Kevin Heman
Sun Wukong
16,435
3,199
2,059
9,369
25,220
33,406
288
9,998
15,222
0
35,799
L
Sylvanus
MrBlackjaw
Sylvanus
11,304
376
6,692
6,915
17,664
12,440
0
16,070
1,242
13,873
0
L
11,827
1,885
1,030
7,174
15,765
5,634
583
9,377
5,514
32,609
0
W
Sylvanus
cylas1212
Sylvanus
17,736
1,793
12,146
12,815
22,837
31,949
452
13,299
9,538
29,041
0
L
Athena
7,851
1,792
513
5,362
21,457
20,265
0
15,484
5,251
14,825
0
W
13,088
1,174
2,217
7,869
18,054
19,880
1,845
10,265
7,789
39,093
0
L
17,338
5,632
1,548
2,522
14,085
4,952
0
11,010
2,531
38,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,192
Gold Earned
57,051
154
Minions Killed
208
0
Camps Cleared
0
1,155,834
Distance Traveled
1,249,136
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,881
706
40
3
0
249,758
1
W
Merlin
11,010
786
63
5
0
259,345
0
L
Nemesis
10,492
749
18
1
0
199,796
0
W
Sun Wukong
11,137
796
28
2
0
284,356
3
L
Sylvanus
8,884
635
7
1
0
240,286
0
L
Sol
9,240
660
65
5
0
274,496
0
W
Sylvanus
12,625
902
15
1
0
245,662
0
L
Athena
9,283
663
18
1
0
233,132
0
W
Hades
12,398
886
62
4
0
210,015
0
L
Nu Wa
10,293
735
46
3
0
208,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role