Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
PrinceCutty
Sun Wukong
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
1,207W - 1,185L
1,515 Elo+
Party 2
Skadi
Skadi
imainsupport001
Skadi
Level 85
God Stats
2W - 2L
1,597 SR
Queue Stats
293W - 277L
1,523 Elo+
Solo
Ganesha
Ganesha
johnezzy
Ganesha
Level 89
God Stats
6W - 7L
1,584 SR
Queue Stats
107W - 108L
1,618 Elo+
Party 2
Guan Yu
Guan Yu
loushadeslayer
Guan Yu
Level 135
God Stats
1W - 3L
1,711 SR
Queue Stats
279W - 254L
1,450 Elo+
Solo
Team Averages
Level 111
1,578 SR
1,521 Elo+

VS

Team Averages
Level 90
1,586 SR
1,501 Elo+
Chang'e
Chang'e
CashMeOutside8
Chang'e
Level 141
God Stats
13W - 11L
1,628 SR
Queue Stats
142W - 157L
1,495 Elo+
Party 3
Hou Yi
Hou Yi
KaeTheSkald
Hou Yi
Level 60
God Stats
4W - 2L
1,651 SR
Queue Stats
234W - 221L
1,501 Elo+
Party 3
Set
Set
NeptunesLeftFoot
Set
Level 84
God Stats
3W - 5L
1,356 SR
Queue Stats
419W - 445L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
SentientBlender
Gilgamesh
Level 84
God Stats
2W - 0L
1,800 SR
Queue Stats
101W - 101L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
ShinningMidas
Cthulhu
Level 80
God Stats
13W - 9L
1,494 SR
Queue Stats
129W - 143L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 6 / 0
7,025
439
6,281
8,529
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
PrinceCutty
Sun Wukong
14
2 / 4 / 3
8,162
510
7,177
14,613
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 4 / 1
7,422
464
5,425
8,118
2,308
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
johnezzy
Ganesha
11
0 / 3 / 2
6,499
406
4,514
10,700
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 1 / 2
7,217
451
6,335
12,165
9,013
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 5
9,472
592
10,610
9,767
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
15
6 / 2 / 2
8,965
560
11,261
9,140
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 3 / 5
8,325
520
4,547
10,713
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
SentientBlender
Gilgamesh
16
3 / 1 / 2
9,553
597
8,037
12,151
7,824
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
12
1 / 1 / 8
8,092
506
6,238
10,677
7,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
18
18
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
0
0.17
W
5
1
5
7.5
W
Hou Yi
6
2
2
3.5
W
3
3
5
1.83
L
Sun Wukong
PrinceCutty
Sun Wukong
2
4
3
0.88
W
Gilgamesh
SentientBlender
Gilgamesh
3
1
2
4
W
Cthulhu
1
1
8
5
L
2
4
1
0.63
L
Ganesha
johnezzy
Ganesha
0
3
2
0.33
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,732
Damage
40,693
54,125
Taken
52,448
29,788
Mitigated
24,865
9,151
Healing
22,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,281
527
0
225
8,529
2,989
0
4,877
3,652
45,835
0
W
10,610
794
2,435
5,728
9,767
3,082
789
1,908
7,703
73,342
0
W
Hou Yi
11,261
6,540
0
3,340
9,140
2,378
1,899
3,189
5,849
0
61,820
W
4,547
2,126
0
3,973
10,713
3,771
312
1,459
9,118
0
49,711
L
Sun Wukong
PrinceCutty
Sun Wukong
7,177
1,813
0
1,154
14,613
6,279
0
4,502
10,111
0
57,443
W
Gilgamesh
SentientBlender
Gilgamesh
8,037
1,508
0
3,739
12,151
7,824
116
1,522
10,479
11,580
56,151
W
Cthulhu
6,238
928
527
2,974
10,677
7,810
308
2,236
8,295
25,279
0
L
5,425
2,345
0
1,529
8,118
2,308
0
1,546
6,572
0
43,347
L
Ganesha
johnezzy
Ganesha
4,514
603
0
1,994
10,700
9,199
0
4,401
6,299
16,858
0
L
6,335
1,141
165
4,084
12,165
9,013
0
2,734
9,431
0
31,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,325
Gold Earned
44,407
372
Minions Killed
516
0
Camps Cleared
0
1,471,917
Distance Traveled
1,522,159
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,025
439
100
6
0
257,629
5
W
Chang'e
9,472
592
135
8
0
312,849
3
W
Hou Yi
8,965
560
109
7
0
276,159
1
W
Set
8,325
520
91
6
0
310,767
4
L
Sun Wukong
8,162
510
108
7
0
330,048
2
W
Gilgamesh
9,553
597
141
9
0
334,797
1
W
Cthulhu
8,092
506
40
3
0
287,587
4
L
Skadi
7,422
464
100
6
0
297,317
5
L
Ganesha
6,499
406
4
0
0
288,731
2
L
Guan Yu
7,217
451
60
4
0
298,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role