Player Matchup

Baron Samedi
Baron Samedi
Chozang212
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 31L
1,253 Elo+
Solo
Ymir
Ymir
Fuddu
Ymir
Level 118
God Stats
1W - 1L
1,686 SR
Queue Stats
72W - 82L
1,414 Elo+
Solo
Agni
Agni
R4MP4G3ZiGo
Agni
Level 113
God Stats
2W - 3L
1,058 SR
Queue Stats
192W - 194L
1,479 Elo+
Solo
Sol
Sol
StriKy26
Sol
Level 148
God Stats
13W - 21L
1,452 SR
Queue Stats
981W - 1,050L
1,423 Elo+
Solo
Fafnir
Fafnir
WHySoSeRiOuS025
Fafnir
Level 160
God Stats
1W - 4L
1,295 SR
Queue Stats
1,021W - 1,086L
1,393 Elo+
Solo
Team Averages
Level 113
1,398 SR
1,392 Elo+

VS

Team Averages
Level 83
1,413 SR
1,390 Elo+
Cupid
Cupid
Empiel
Cupid
Level 105
God Stats
1W - 0L
1,185 SR
Queue Stats
4W - 3L
1,402 Elo+
Party 2
Nox
Nox
Raiden47
Nox
Level 65
God Stats
1W - 0L
1,237 SR
Queue Stats
4W - 4L
1,352 Elo+
Party 2
Fenrir
Fenrir
Saeznator
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,334 Elo+
Party 2
Vulcan
Vulcan
aKa Leito
Vulcan
Level 120
God Stats
8W - 2L
1,561 SR
Queue Stats
278W - 301L
1,399 Elo+
Party 1
Ares
Ares
aKaAetios
Ares
Level 107
God Stats
2W - 1L
1,583 SR
Queue Stats
196W - 171L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chozang212
Baron Samedi
17
2 / 4 / 12
10,828
722
9,604
13,155
5,411
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
Fuddu
Ymir
19
5 / 6 / 8
11,029
735
13,773
25,276
27,459
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 9 / 8
10,196
680
14,116
14,179
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 4 / 7
12,143
810
25,120
14,133
6,079
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 12 / 8
9,798
653
7,684
26,399
32,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Empiel
Cupid
18
4 / 2 / 19
10,693
713
13,820
14,168
6,539
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 3 / 18
10,695
713
10,742
14,222
6,298
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Saeznator
Fenrir
18
7 / 3 / 12
11,048
737
12,502
21,527
13,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
aKa Leito
Vulcan
20
14 / 3 / 14
13,713
914
26,417
10,915
4,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
17
4 / 5 / 19
10,725
715
13,617
19,116
32,033
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
117
16
Kills
35
35
Deaths
16
43
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Chozang212
Baron Samedi
2
4
12
2
W
Cupid
Empiel
Cupid
4
2
19
6.75
L
Ymir
Fuddu
Ymir
5
6
8
1.5
L
1
9
8
0.56
W
6
3
18
5
W
Fenrir
Saeznator
Fenrir
7
3
12
4.33
L
7
4
7
2.63
L
1
12
8
0.42
W
Vulcan
aKa Leito
Vulcan
14
3
14
7
W
Ares
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,297
Damage
77,098
93,142
Taken
79,948
76,594
Mitigated
62,885
27,537
Healing
35,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Chozang212
Baron Samedi
9,604
1,788
4,279
5,089
13,155
5,411
612
11,744
1,411
28,307
0
W
Cupid
Empiel
Cupid
13,820
7,542
7,246
6,285
14,168
6,539
664
13,533
635
0
31,189
L
Ymir
Fuddu
Ymir
13,773
791
583
4,701
25,276
27,459
319
9,984
15,292
27,243
0
L
14,116
267
1,275
2,514
14,179
5,414
372
9,033
5,146
26,276
0
W
10,742
2,920
3,456
3,633
14,222
6,298
2,098
12,989
1,233
23,732
0
W
Fenrir
Saeznator
Fenrir
12,502
5,300
339
5,694
21,527
13,103
205
20,027
1,500
0
17,039
L
25,120
5,656
1,753
3,994
14,133
6,079
1,552
9,638
4,495
52,935
0
L
7,684
2,398
501
2,848
26,399
32,231
161
10,377
16,022
11,346
0
W
Vulcan
aKa Leito
Vulcan
26,417
9,914
2,956
1,119
10,915
4,912
173
9,905
1,010
53,309
0
W
Ares
13,617
614
2,667
1,937
19,116
32,033
516
13,843
5,273
16,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,994
Gold Earned
56,874
167
Minions Killed
147
0
Camps Cleared
0
1,159,737
Distance Traveled
1,371,297
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,828
722
47
3
0
206,935
1
W
Cupid
10,693
713
35
2
0
266,591
0
L
Ymir
11,029
735
32
2
0
238,467
2
L
Agni
10,196
680
28
2
0
227,039
0
W
Nox
10,695
713
36
2
0
247,174
2
W
Fenrir
11,048
737
9
1
0
299,721
0
L
Sol
12,143
810
52
3
0
263,289
5
L
Fafnir
9,798
653
8
1
0
224,007
1
W
Vulcan
13,713
914
63
4
0
303,005
0
W
Ares
10,725
715
4
0
0
254,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role